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  1. Beach lots
  2. Making nighttime brighter for the user.
  3. Collection Files
  4. Fixing the Stay-Things Shrub
  5. How to make the "Veg out" facial animation to be used as overlay?
  6. Fixing the deck skirt to work with an invisible floor edge
  7. Using AnyGameStarter with TS2 Collections
  8. Sims2Pack Clean Installer Research
  9. Making a cancer hack/mod or other disease(s)
  10. Tutorial: No Road Hood
  11. Ramps, Underground Basements, Enclosed Courtyards and Traversable 0-Click Levels
  12. Raining Blood
  13. Nuke Indestructible Door-Adjacent Floor Tiles?
  14. How to fix the backwards lot impostor lighting
  15. Roofs - Engine-Generated Geometry (Maxis Roofs)
  16. Manually finding an OBJd's MMATs?
  17. Change Textures Used for Child Faces By Gender
  18. Detecting which EP a package file needs?
  19. Why no "building blocks"?
  20. Arcade Machines with New Video?
  21. Prim 0x001A: "Relationship" = ???
  22. More to learn about BHAV's
  23. NPCs just got easier for modders!
  24. The Components That Make Up Dialogs?
  25. Pottery Modding
  26. How do I allow to click partly through an object?
  27. seaside lot: straight beach all the time?
  28. [FOUND] What "Idle System - Start" & "Idle System - Stop" do ?
  29. What "Idle - Minutes" & "Idle - Hours" do ?
  30. How to change wall sizes through lot-modding: HEX-editting on Grid Point Value in 3D array Instance 1
  31. How to create a new lot in Sims Castaway Stories
  32. Possible to make a liveable tipi mesh/object with cutaway sides?
  33. New sound for piano?
  34. More shelves on OFB shelves?
  35. Annoying Neighbor Hack: Impossible?
  36. Roaches to rats
  37. Simple or Impossible Idea?
  38. Mod the FamilyCreation UI to fit widescreen Screens
  39. Wants and fears and triggers
  40. Collection Group 0x0FFEFEFE
  41. Custom Vacation Destination Themes?
  42. Special FX
  43. Idea on Multiplayer Mod
  44. Is it possible to make permanent skinchange vials?
  45. Environment and Hygiene, Can we make sims ignore them?
  46. I had triplets w/o any hack
  47. Neighborhood Effects
  48. Interaction Position
  49. Modding - Swim pool & its directly related:
  50. Don't be afraid of d/l tattooed skintones anymore!
  51. Arranged Marriages
  52. Siamese Twin Sims
  53. Lua Notes updated for EP6
  54. Changing the day/night cycle for neighbourhoods
  55. Help - Change the language
  56. Discussion: Lot Size, Orientation, Rotation, etc.
  57. Door adjacent to a stairs pad gets stuck "in use"
  58. A Question on combining Lykanthropy and Vampirism
  59. Special driveways
  60. Could someone here make a hack where you can costumize the "days old" of a sim in CAS?
  61. Time Elapsation while visiting community lots
  62. Careers and Hidden Skills
  63. Loading Sound
  64. Pollination Face data replacement tutorial
  65. Maxis objects
  66. Can someone make a hack were teenagers are able to get married?
  67. night light leval
  68. An Ongoing Discussion
  69. Lot Resizing
  70. Accesories and Globals
  71. Help with Model State Indicies BCON
  72. Trying new socialization techniques
  73. Property Set Flags
  74. Creating new pie menu for the computer and assigning existing actions..
  75. greenhouse doors don't go down
  76. i dont know how to title this
  77. Custom Memory?
  78. Modding Questions
  79. More customizing for your custom foods - my finds, want more :)
  80. modding - Fence-arch: infos-sharing, ideas-mingling, etc...
  81. looking for info on outfit behaviors
  82. making body shape genetic & growing sims
  83. Parfum several times use
  84. Is it possible to add bhavs & pie menu to a fence?
  85. A Controller for more as one object??
  86. First-Timer Needs Guidance...
  87. The Disco Floor - something to step upon... :o)
  88. Animation with Pick up and Drop off behaviors
  89. need Code
  90. Regarding EA Instance Numbers
  91. Directory of Compressed Files - why have it?
  92. Requirements to make Sims2 online compatible
  93. Day Care
  94. Getting a new part of an object solid to sims-Pets
  95. Creating new pet pattern alphas
  96. How to fix the Bounding Mesh in objects that use joints?
  97. Modding - Mirror Material Shader
  98. modding - roof - material shader modded at the roof top texture definition
  99. How to get the number of kids/teens in a house hold
  100. Flag to show which EP an object needs?
  101. How to notify sim out of idle from a BHAV?
  102. Help Needed with Effect Stop/Start primitive 0x70
  103. New Animation
  104. Is this possible in Sims 2?
  105. Help needed with skill gain dialogue
  106. Modding The Sims into an educational game
  107. Morphmods: correcting the problems?
  108. Modding - Floor Tile: Settings for 2-sided/doubly-sided, animated, caustic pool-tile, and/or pool-surface-tile tiles (20070106 Update)
  109. Help Needed with 'Too many iterations' errors
  110. Adding *Learn to Play* Tutorials inside the game
  111. Want Trees
  112. Help Needed with Set to Next primitive 0x1F
  113. Approach to debugging a problem with LizLove's Teen WooHoo
  114. REQUEST: A Sims 2 Pose
  115. Bumpmapping normals
  116. Changing thumbnail rendering
  117. $<WHATEVER> In Dialogs/Dynamic Pie menu Options
  118. Is it possible to make your sim an NPC while she/he is working?
  119. Layering TXMTs?
  120. The in-game icon and a new object
  121. help Needed with Relationship Primitive 0x1A
  122. Help Needed with Dialog primitive 0x24
  123. What does the Stack Object's person data 0x0018 (Job Data) flag do?
  124. Changing Arcade Machine videos: Anyone been successful yet?
  125. Need Help With A Video Game
  126. Target Indices in the GMDC
  127. Edith and Simantics info
  128. Make an object electrocutional
  129. Combining doors and mirrors?
  130. BHAV to BHAV Parameters
  131. Tangent Normals
  132. How does one access the BCON values in Group 0x7FD46CD0 Instance 0x100?
  133. TRCN format and application
  134. Adding Social Interactions
  135. Modifying the default CAS faces...
  136. placement to specific tile on table
  137. Custom semiglobal groups
  138. Day check OpCode
  139. Does anyone know how to add slots and routes to an object?
  140. Question - Cars and WooHoo animation
  141. Listing of bhav differences between Uni and NL (Updated)
  142. New in NL : binary Lua script. (decompiled/deassembled)
  143. Package Ident / Meta Data
  144. How do floor cutouts work?
  145. Object Function table
  146. RTBN Headaches Revisited
  147. BCON = G - Category (Instance ID 0x0106) - Need Information
  148. Placement flags
  149. how can i add more attributes to a object?
  150. Advanced Question: RTBN Calls from Inside an Interaction
  151. Information about locking doors
  152. Animation via texture-rotation
  153. Bed: how to change sleep height?
  154. Project: Making custom hair styles works with game genetics
  155. Combining objects in one package
  156. Tech Discussion: The Material Definition ("TXMT", a.k.a. "MATD")
  157. The mysteries of Sim DNA unraveled