View Full Version : Creating default skin replacement - simplified method.
Angelyne
10th Feb 2006, 07:48 PM
Note: This method uses an existing replacement skin so it's much easier than creating one from scratch. This is why it's "simplified".
You can also create default skins at the push of a button with the new version of SimPE, but it doesn't produce a stand-alone file that you can share and or distribute. Both the skin and the replacement skin need to be present in the download folder. Also the results were flaky for me. So I prefer this tried and true method. Hopefully it will be useful to someone here.
Creating default skin replacement - simplified method.
Credits: Many thanks to Sleepycat who patiently walked me through this method every step of the way.
Overview
The goal of this exercise is to use an already existing replacement skin, and replace all the textures from the skin with new ones. It's a little bit like recolouring an object. It's much easier than doing a default skin from scratch. Because you use an existing default, a lot of the work has been done for you.
Tools and files required
a) SimPe :http://sims.ambertation.de/en/download/realdownload/
b) NVIDIA DDS Utilities :http://developer.nvidia.com/object/nv_texture_tools.html
c) A graphic program that allows you to save files using the png format, preferably one that will allow you to do batch conversion. I use Paint Shop Pro : http://www.corel.com/
d) An existing default skin replacement. This is the one I used :
http://www.modthesims2.com/showthread.php?t=128208
e) The skin you wish to turn into a default.
f) Body Shop
Preparation :
Obtain all the necessary software and files as indicated above. In SimPE Preferences enter the path of the Nvidia DDS Tool folder. The default is C:\Program Files\NVIDIA Corporation\NVIDIA DDS Utilities. Put the file you wish to turn into a default replacement skin into your download folder. Create a new folder somewhere and name it something like PNG
Step one : Extracting the textures from your skin.
Launch Bodyshop, Create Parts, Start New Project, Create Genetics, Skin Tone. Select the skin tone you want to turn into a default replacement. Click on export selected textures. Wait till the export process is done. You can now cancel the project as it's no longer required. Close Body Shop.
You will find that Body Shop has created a new project folder in your data folder. There you will find a whole slew of bmp files.
Step two : Converting the texture files from bmp to png.
This step will be different for every graphic program. What you want to do is convert each of the bmp file that was created in the previous step into a png file. There are a lot of files, which is why a software that allows batch conversions is recommended!. If you don't have that, you will have to open each file, one by one, and use the "save as" feature to save them with the PNG extension Don't change the file names. Put the new files in PNG folder you created earlier.
The reason this step is necessary is that BMP files are not compressed in any way, so if you were to use them to create a default replacement skin, the file would probably be around 50 MB
Step three : Importing the new textures
Now that you have your replacement textures, you are ready to begin the real work of creating your default skin replacement.
With SimPE open the default skin replacement file (d) that will be the "host" for your new texture files. In the right pane, under type, you should see a whole bunch of line beginning with Texture Image... Resize the column so that you can read the entire name of the file. Click on Type to alphabetize the list.
Click on the first line. It will show you an image. That's the texture you need to replace with your own. You will need to do this for every single line.
Right click on the image. Select Build DXT. Click open Image ...Browse to the PNG folder you created in step one. Select the appropriate file and click on Build. Commit the change. Move on to the next line. Rinse and repeat.
Now your next question will be. Which file goes with which. As you will quickly realize the naming convention isn't quite the same, but similar enough to be familiar. The attached chart should help you. Don't be surprised if not all the files you created are used. Once you have finished importing all the files, save your work and you are done !.
temptress
8th Jul 2006, 12:14 AM
thank you ... i hope this works
kissablerose
9th Jul 2006, 10:38 PM
Thank you for this tutorial. However, I'm stuck in step three lol! In Simpe, I opened the file I have in my downloads folder (which is the skins I want to turn into defaults), but in the right hand pane, everything that is labeled "texture image" is greyed out. However, if I click on a texture image, I get an image with file names such as: ##0x5fe0587d!0x394f996c_txtr . What am I doing wrong? None of the file names remotely resemble the chart you compiled.
Help!
~Amber~
Faylen
10th Jul 2006, 02:52 AM
These are skins you downloaded, not ones you created, right? Images should have been created in SimPE, but if you get something grey, but get a real image when you click on the image itself, you should still be able to go on with the next step. The important thing is that you have an actual image (a 1024x1024 pixel skin file) that you can use to Build DXT.
kissablerose
10th Jul 2006, 03:43 AM
Hi Faylen....thanks for responding. =)
The skins that I want to turn into defaults is a light skintone that I modified myself with anatomically correct body parts. They are packaged in my downloads folder. I followed steps one and two of the tut using BS and created a new project of skintones and then opened them all in PSP and saved them in a PNG format to a folder on my desktop. I think so far that is correct.
Now, in Simpe: When I open my anatomically correct skintone in my downloads folder, and click on any of the texture images in the right pane, the file name that I get does not indicate what skin it is. Soooo....I don't know which file is which. Angelyne had included a file name chart with this tutorial, and when I fist looked at the chart I was confidant I would be able to figure out what skin was what, but with file names like " ##0x5fe0587d!0x394f996c_txtr " I don't know if it's female adult, or teen, or if the body is cut, normal or soft. I guess you can sorta tell by looking at the image...but I'm not positive.
Hopefully, I've explained my problem a little bit better. How do I get a better file name to show (such as the ones in Angelyne's tut)? Is there another button I should be clicking? LOL! That way when I right click on the image to Build DXT, I can browse the PNG folder on my desktop for the matching age/gender file.
Members of my group are asking me to make my skins default. =)
Thanks
~Amber~
Faylen
10th Jul 2006, 01:44 PM
OK, I see your problem. Hmmm. Not something I can think of off the top of my head, but I'll take a look and see if I can figure it out - but if someone knows - I'd imagine that code is there for a reason - feel free to jump in if you get it before I do.
kissablerose
17th Jul 2006, 04:50 PM
I figured it out finally! =) D'uh me...I was trying to do it all backwards and that's why I was getting the wrong filenames.
Thanks for trying to help.
~Amber~
An_na
8th Aug 2006, 03:34 PM
Thank you Angelyne, now my sims finally have the skintones I wanted them to have! :)
UmbrellaMaster
12th Aug 2006, 05:13 PM
I'm having the same problem as kissablerose, and I'm not really sure what she meant about "doing it all backwards"... I have the crazy filenames and I'm not sure which replaces which... help please!
-Umbrella Master-
Jwilson5
10th Sep 2006, 06:32 PM
I am been wanting to make defaults out of my modified skintones for so long but have been too overwhelmed by the various tutorials that I didn't try. Then I read your tutorial the other day and thought "what the heck, lets try it". The tutorial was so well written that I picked it up immediately and in less than two hours, I had my four default skins done and reloaded to the game. They worked great, with no problems.
I really appreciate you taking the time to write such an easy to follow tutorial.
Keep up the good work.
Now if I could only figure out how to make a skintone that pulled BeosBoy's slim body builder for the guys and Warlokk's 34C for the girls I'd be in heaven.
Any suggestions? :rofl: :gjob:
Jwilson5
11th Sep 2006, 11:32 PM
Could I use this same process to alter an existing custom skin tone? This would save me having to reimport the skintone to bodyshop, change it and reexport to the game. It also would leave existing sims built with these skintones intact. I checked the sims I had already build with the default skins and the update to the defaults worked fine.
So basically I am asking, could I do exactly the same with a skin tone I have already reimported back to the game?
Angelyne
16th Sep 2006, 12:34 AM
Hey sorry it took so long. I need to re-subscribe to this thread I think.
So yes you are correct. You can edit any existing skin in the same way. The only problem is that it's tedious. There are more files, and it's not obvious figuring out which texture corresponds to what.
Unless you have dozens of sims to do, you would be better off using SimPE to change the skin within the sim file itself.
As for your first question, are you saying you want to make BeosBoy's slim body builder and Warlokk's 34C mesh default?
I would have no idea how to do that. You would be better putting the question to the creators of the meshes on the Insim's forum.. Someone is bound to have asked that before.
However there is a global hack by Duddly that increase bust size from the default maxis size B to a size C. You can find it here http://www.modthesims2.com/member.php?u=907
Jwilson5
16th Sep 2006, 07:03 PM
"So yes you are correct. You can edit any existing skin in the same way. The only problem is that it's tedious. There are more files, and it's not obvious figuring out which texture corresponds to what.
Unless you have dozens of sims to do, you would be better off using SimPE to change the skin within the sim file itself."
How do you replace the skin tone of an existing sim in simpe with another skin tone? This would really help me get rid of two custom skins files that I know longer wish to use but are attached to four family members I play with.
Also, The thing I was looking to do with the slimbb + Warlokk's 34C mesh was create a skin that if a male were made in CAS to use it they would have the slimbb body (female made in CAS would have 34C body) but if they had children this would genetically pass on slimbb body for boys and a 34C body for girls. I will post this ove r at Insem and see what comes up. Thanks
releaze
20th Sep 2006, 12:14 AM
I'm having the same problem as kissablerose, and I'm not really sure what she meant about "doing it all backwards"... I have the crazy filenames and I'm not sure which replaces which... help please!
-Umbrella Master-
i get the same problem. I would appreciate it if the creator of the tutorial could tell us if she has a solution for this problem or if she really doesnt know about this. that would atleast shed some light on this situation.
Step 3 isnt at all clear to me either way. i dont know what file to open in SimPE. Do i open the file that ive downloaded or do i open the package file that was created when i exported the textures?
Also, does this mean that there is only 1 default to replace? How about the 5 other skintones?
Im abit lost here :)
Angelyne
20th Sep 2006, 12:35 AM
How do you replace the skin tone of an existing sim in simpe with another skin tone? This would really help me get rid of two custom skins files that I know longer wish to use but are attached to four family members I play with.
I was afraid you'd ask that :)
This is the simple answer. In SimPE open the neighbordhood file (Tool, Neighorhood, Neighborhood browser). Find the category named Sims Description. In that category find the sims whose skin you want to change. Click on the More icon, and then open sims DNA. You will find there, 4 values that are of interest to you. The Dominant Gene SkinTone and SkinToneRange and the Recessive Gene SkinTone and SkinToneRange. In those fields there will be a value that looks like this : 00000001-0000-0000-0000-000000000000. 1 represents the palest skin tone, and 4 is the darkest skin tone of the default skin tones. In your case you will probably see something like 3837b407-48cb-e500-06b0-efb973a7ea5f
That number corresponds to a custom skin tone. The number is unique to each custom skin file.
Open the custom skin tone in SimPE. In the category property set, you will find a bunch of lines that begins with property set: CASIE Pick one of those lines, at random. Locate the family string number. (all the lines will have the same family number). You'll notice that it corresponds to the number that appears in your sims DNA
Find the family number of the skin you want as a replacement. In the Sims DNA everywhere you see the number that corresponds to the old skin, replace it with the new skin family number. Commit and save. If you rather have your sim use a default skin tone change the number whichever number corresponds to your choosen skin tone (i.e. 00000001-0000-0000-0000-000000000000)
When you load the game, if the new skin doesn't show properly or looks weird, have your sims do a change appearance in the mirror to fix it.
Angelyne
20th Sep 2006, 02:02 AM
Releaze, I believe the problem with Kissablerose was that she (and you I suspect) are opening the wrong file, thus the confusion.
If you followed my instructions you have a default replacement skin that you downloaded from somewhere. You don't have to like it since you will replace every single texture from the file with new ones. It's a little bit like recoloring an object.
The file that you need to open in SimPE is this existing default replacement skin. It will be the "host" for your new textures.
I'm assuming you have already exported the textures that you want for your new default deplacement skin and have converted them to a PNG format.
Use those textures you exported and converted to replace all the ones in the file you opened in SimPE. Use the correspondance chart I prepared to help you.
I hope this is clearer to you.
releaze
20th Sep 2006, 11:43 PM
Releaze, I believe the problem with Kissablerose was that she (and you I suspect) are opening the wrong file, thus the confusion.
If you followed my instructions you have a default replacement skin that you downloaded from somewhere. You don't have to like it since you will replace every single texture from the file with new ones. It's a little bit like recoloring an object.
The file that you need to open in SimPE is this existing default replacement skin. It will be the "host" for your new textures.
I'm assuming you have already exported the textures that you want for your new default deplacement skin and have converted them to a PNG format.
Use those textures you exported and converted to replace all the ones in the file you opened in SimPE. Use the correspondance chart I prepared to help you.
I hope this is clearer to you.
Hmm, i didnt get a default replacement skin but i browsed around for one not long after i posted the above message and on mts2, i found Lin's recolour of Louis default skin. That was the only one i could find actually, but perhaps i'm looking in the wrong places.
Anyways, in Louis default file, there are only facefiles, and in lin's recolour theres the same 21938290380x02 type of files.. So, same problem there :/
http://www.modthesims2.com/showthread.php?t=175159 is the url for the packages i downloaded (default add on and recolours)
but i guess its clear now that 'default skins' need to be downloaded, i thought any kind of skin would be allright.. ohwell :) Thank you very much for replying Angelyne!
thank you very much
Angelyne
21st Sep 2006, 01:14 AM
well it would be a pointless exercise to replace all the textures of a non default skin file with the unmodified textures of another skin. You'd end up right up where you started.
The default skin you picked has been produced by the SimPE plugin I briefly mentionned at the beginning of the tutorial.
If you still want to do this, why don't you try these default skins : http://www.modthesims2.com/showthread.php?t=128208
I know they work, since they are the one Sleepycat and I made.
releaze
21st Sep 2006, 12:17 PM
Thank you once again :) It worked, naturally!
The reason why i thought that i could use any skintone was because i thought that the DDS utility would somehow integrate the new skintone into the game, so the whole concept of default skins made no sense to me ;) it does now!
Thank you for elaborating further on this subject :)
summersong86
3rd Oct 2006, 05:34 AM
Quick question about b) NVIDIA DDS Utilities :http://developer.nvidia.com/object/...ture_tools.html
I have an Radeon ATI Graphics card (X1300) ... is it "safe" to use that Nvidia utility with the Radeon. Even possible? Sorry if this is a question with a stupidly obvious answer but I'm diving into the complete unknown in trying to convert my skin set into a default replacement set suitable for sharing.
tiggerypum
27th Nov 2006, 07:45 AM
Sorry this response is so late, I was checking this thread for something else...
Summersong, the nvidia utilities should work for anything, they're just image processing utilities, and have nothing to do with the actual video card.
Alafel
12th Dec 2006, 07:42 PM
This is probably something really simple that I'm overlooking, but where do I find the "default skin replacement file" mentioned in Step 3?
tiggerypum
15th Dec 2006, 02:41 AM
Read the beginning part more carefully, like around 'd)'
Alafel
17th Dec 2006, 04:22 PM
Read the beginning part more carefully, like around 'd)'
I knew I was missing something! I feel smart *end sarcasm*. I found the skins I wanted already as defaults, but thanks anyway!
Wessie68
12th Apr 2007, 04:55 PM
I cant find this word " Default Replacement File " in SimPE ?
Wessie68
12th Apr 2007, 05:06 PM
and what this crap like ##0x5fe0587d! I dont understand this ? How I can read like that ?
I have succesful import my skintone beautiful but I cant find for default replace like S1 S2 S3 S4 S5 S6 etc ?
Delenn
21st Apr 2007, 11:15 PM
I have done succesfully a set of defaults, using .png -images and DXT3Format (supposedly smaller than DXT5Format?) but I end up with skin file with the size of 30Mb. What can I do to make these smaller?
HystericalParoxysm
21st Apr 2007, 11:53 PM
Use the tutorial I wrote on doing mixed-method defaults. Makes much much smaller defaults.
Delenn
22nd Apr 2007, 12:56 AM
Use the tutorial I wrote on doing mixed-method defaults. Makes much much smaller defaults.
Thanks for trying to help, but I'm just a mere beginner with SimPE, and can't understand half of your tutorial... :blink: And english isn't my native language.
Nouk
3rd May 2007, 02:51 PM
Yikes. I end up with a 7mb skin! Is that normal? :|
HystericalParoxysm
3rd May 2007, 03:09 PM
Yup. Default replacement skins are hooj. Heck, even non-defaults range from 3-9 mb (bigger for darker ones). Use my tutorial on mixed method skintone defaults for smaller skin packages if file size is an issue.
searching4aryll
5th Sep 2007, 12:12 AM
I haven't used SimPE very much- when I right-click the image in SimPE, the option "Build DXT" is gray. How can I fix that?
nerd
11th Nov 2007, 11:10 AM
To get the picture to show up you have to chose PLUGIN VIEW at the bottom.
Thank you so much for this tutorial. Am currently converting my favourite Ren skins into defaults and it's working like a charm.
callistra
17th Nov 2007, 07:10 PM
While I appreciate your tutorial, it's a bit more time consuming than I want to jump into right now. Especially since I'm having to use an alpha SimPE compatible with the Bon Voyage game I have.. I'm not sure it would work until I have it installed anyway. Does anyone have that "push of a button" tutorial that allows for the reading of an existing installed skintone? I've used it before but I tried to go back to the site which taught me how to do it and it's gone...
tiggerypum
18th Nov 2007, 01:02 AM
I've never known of a 'push a button' way to do it.
belovedstar
4th Jan 2008, 08:13 PM
Great! This is really interesting and useful for those like me who starts in their own creations ^^
Swjosdotschka
9th Jan 2008, 10:56 PM
I have a silly question: Can we change the package name after editing everything, so that we don't mix up with all the files?
EDIT: The problem with the skintone I would like o turn into default is, that it has 34 txtr, but a normal default only has 33 txtr files. The default I would like to make an overwriting files has baby hair, so this is the 34. txtr file. What can I do?
alexasyke
20th Jul 2008, 08:38 PM
In Sim PE, it won't let me select "Build DXT" help!
lminchillo
10th Aug 2008, 04:52 AM
Hi.. thanks for the tutorial, I haven't tried it yet, but I'm hoping it's gonna work.
So, I was wondering, is it the same process if I want to change the deafult eyes?
minettomomo
3rd Sep 2008, 07:20 PM
Hi there~ I was trying out here and am stuck at Step three : Importing the new textures
Following the instruction, I use SimPE open the default skin replacement file (d)
and click on the texture image and get file names as "##0x5f082322!0xf757cc53_txtr" instead :blink:
So my question here is how do I know which should go to which correct PNG files as the file names
are totally different from Angelyne's ~~ LOL
Can someone please kindly help me up here as I search around and can't find
any how-to-do thread on regarding this matters of totally different file
names :(
EDIT> finally manage to sort it out and understand thru HP tutorial~thanks alot :bunny:
Zirconia Wolf
5th Sep 2008, 04:25 AM
The problem with the skintone I would like o turn into default is, that it has 34 txtr, but a normal default only has 33 txtr files. The default I would like to make an overwriting files has baby hair, so this is the 34. txtr file. What can I do?
I Didn't see any response to this question & since this is my current situation too, I thought I would ask as well:
I am interested in making default replacements out of Recoradyn's (I think that's right) wonderful "Infant Hair Enabled" skins & can do everything in this tutorial...except figure out which file I need to "swap out" in the Default with her infant hair file.
If I understand HP's tutorial on mixed method defaults, it seems that the Baby Scalp is drawing off the Body texture, so now I am wondering if it's even possible to have default enabled infant hair at all.
Any help would be appreciated!
-ZW
(I am very tired of bald babies, but changing the skin file of every Sim in all my Hoods "by hand" with SimPE would be far too time consuming, hence my desire for a set of defaults if at all possible.)
**** EDITED ****
Well despite nobody here answering my pleas, I managed to figure it out & now have working (dependent) Defaults of the 4 Maxis Skins with infant hair.
Yay for me!
roshimitzu
24th Sep 2008, 12:53 PM
Well After spending hours looking for my perfect default, I have yet to find one Im so in love wwith...so i am attempting a conversion of my favourite skin so everyone will have them....Hopefully I have the patience to do this:)
Thanks for the tut
crimetape
11th Oct 2008, 10:03 PM
Thanks for this!
I wanted to suggest to those who don't have a batch converting program, a program called IrfanView. It's amazing, it took less than a minute to convert all 39 image files for a skintone to .png. You can find it at http://www.irfanview.com/ and here's how you use it:
In IrfanView, choose Files-> Batch Convert
- Choose Input Files
- Specify Output Directory
- Make sure either "Batch Conversion" is checked
- Make sure Output Format is set to PNG-format
- Press Start.
bottlewater
18th Oct 2008, 06:24 AM
I really don not know what you mean by "default replacement file"!! By the way you are making it sound, you have a file downloaded someone made default--but what if you're trying to replace the regular Maxis defaults?! And what is the difference?
And I am not getting any pictures. And the skin is showing up gray in BodyShop, but that's because it is .PNG, right?
wigginr
5th Nov 2008, 08:25 AM
Thank you! This tut is very helpful
billybobjoe
20th Apr 2009, 12:08 AM
Is there Anyway too Replace the were Default werewolf skin?
LiviDoll
20th Apr 2009, 03:52 AM
Alright. I'm stuck on Step Three. I found a really awesome video tutorial of how to do batch conversions in Adobe Photoshop (i have cs2, so this tutorial is for CS2) here (http://www.youtube.com/watch?v=DNq3l1FRWD4).
When you say "default skin replacement file" do you mean the file I just converted to a PNG or the actual maxis file?
I'm actually trying to make an alien default with this tutorial. It was easy up to Step 3 and my mind did a U-turn on me. I'm just a little confused. :/
But it's an awesome tutorial, by the way. ;)
LiviDoll
20th Apr 2009, 04:49 AM
Silly me! I figured it out. Thank you so much for your tutorial, it is absolutely lovely! I was making it harder for myself than it actually was.
So I'm going to answer bottlewater's question since it was similar.
You have to download a default skin replacement, I used the green tone found in this thread: http://www.modthesims2.com/download.php?t=305760
(I'm actually replacing the alien default, though.)
Then when you go to SimPe to open that 'default skin replacement file', it should be in your downloads (I always put my defaults in a sub-folder so they're easier to find).
Then you follow the rest of the tutorial from there :)
I hope that helped. This tutorial helped a bunch!
sillysoraya
4th Jan 2010, 02:12 PM
For those of you who still have a grayed-out 'build dxt' box, make sure you have the Nvidia DDS tools settings done properly, as decribed here (http://www.modthesims.info/showthread.php?t=194390)
maarco
30th Dec 2010, 01:46 AM
So i'm already in step three
but when I click on the image, the option Build DTX is not available. What am i doing wrong? Did i missed a step or what?
maarco
30th Dec 2010, 01:51 AM
It says the Nvidia DDS utilities were not found
maarco
30th Dec 2010, 01:57 AM
Anyone Can Help Me?
Please
simsample
30th Dec 2010, 02:33 AM
maarco, please don't make three posts in a row- just edit your post if you have more to add.
Did you set up the DDS Utilities as per the link in sillysoraya's post above yours?
little kitty
14th Apr 2011, 10:48 AM
Can anybody help please? I am also atuck with the step 3. When I click on the line, I don't get the image, when right-clicking I get only "copy, delete, replace"... I neither can see the texture, nor can select "Build DXT" (even though I set DDS Tools as pictured in ParasiteX's tutorial). I don't have this action in the menu at all! :(
Someone here mentioned the Plugin View, but I cannot understand where to find this option. I have a 0.73.44.37511 version of SimPE and had used it only for editing sims before...
So I cannot use any of the tutorials that just makes me panic(((
UPD:Oh, sorry. I just have a Russian version of SimPE (stuped me). Now everything works :D
buttercup411211
19th Apr 2011, 08:42 AM
Thank you so much for this tutorial, I have managed to do everything so far but now I'm stuck on importing the new textures. You say to open the default skin replacement file that will be the "host" for your new texture files but I don't know where to find that! I tried to figure out by exploring around SimPe, but I never found any texture files. Please help! Sorry but I'm not that tech smart. Anyone know where to find it? Thanks in advance!
edinfresno
13th May 2012, 08:46 PM
I just tried your "simplified" default skin replacement method. I read the instructions over very carefully and did exactly what they said, also using the name conversion chart you provided. Not only did it not work but it actually crashed my game repeatedly when I'd try to load certain houses. Replacing the newly made defaults with the originals I had fixed the problem, no more crashes! Sorry your method didn't work. Better luck next time.
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