View Full Version : Trying to import smd to 3ds max
15th Jan 2007, 11:12 PM
I have a little problem with importing simpe smd export into 3ds max. The mesh loads fine but the skeleton looks wierd. Is there a way to change how bones are displayed in max? I want them to be displayed as lines and crosses. Maybe that would make the skeleton look normal :S
16th Jan 2007, 01:00 PM
You are gonna have to go here and download these to things. http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=8229019 .Then you import as smd, export as .fbx. But this is the thing you have to have milkshape to import it back to smd then into the game. That what i had to do ,because if milkshape cant read it the game wont able to either.
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