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orangemittens
9th Apr 2007, 11:59 PM
I'm not sure how making a mirror mesh differs from making a painting mesh. Is there a tutorial that tells you how to adjust the mirror part and if you need to clone that part etc?

Thanks for any help!

OM

IgnorantBliss
10th Apr 2007, 04:59 AM
I'm not completely sure if you can completely replace the mirroring part (might very well be you can), but with mirrors I've done in the past I just resized and reshaped the mesh for that reflection part and then imported it back to SimPE. The reflection is usually a completely different mesh from the frame and can be meshed separately.

orangemittens
10th Apr 2007, 12:25 PM
I don't want to replace it, I just want to resize/reshape it so that it fits my new frame. When I look at the object it seems to have 4 pieces...1 is the frame, 1 is the shadow, one is the reflection, and one is the mirror glass itself. Which of these do I need to export and alter in order to have my mirror glass fit the frame and still reflect things like the EA mirrors do?

Thanks for your help :)

OM

IgnorantBliss
10th Apr 2007, 01:49 PM
I'm not sure why you'd have a separate glass and reflection, the mirrors I've worked with have the frame (which sometimes consists of 2 subsets), a shadow, then a separate GMDC for the reflection (which is what you need to edit) and then a third GMDC for a "bounding box" which can be left as it is.

orangemittens
10th Apr 2007, 11:56 PM
Which mirror were you cloning? I would like to use the one you have been successful with. It sounds then like I have to clone two separate parts and export/import them separately...is this right? I would clone the frame and the reflection part?

OM

IgnorantBliss
11th Apr 2007, 05:07 AM
You don't clone twice, everything is included in the first clone you make of the mirror (when you choose to clone an object in Object Workshop). Of the wall mirrors, I've cloned the cheap square mirror, which has one subset for the frame, and then the Manor mirror, which was two frame subsets. Neither one of these has any subset called glass in them.

The reflection and frame parts need to be exported separately from SimPE as they are in separate GMDCs. You can import them both to a mesh program at the same time for reference, but they probably will not align. That doesn't mean they won't align in the game, though. Again, they will need to be separately exported from your mesh program.

orangemittens
15th Apr 2007, 05:58 PM
Thanks so much...this is what I was wondering...if I would need to export the pieces separately (I said clone above but I really meant export and was having a blonde moment :) ) I'm going to give it a shot using one of the two you mentioned.

OM

ParsimoniousKate
18th Apr 2007, 06:14 PM
If you want to change the size/shape of the mirror then you need to export the mesh named simple_mirror_reflection and edit that - do be aware that it'll naturally export a mesh in a different place (in terms of XY&Z coordinates) so if you make your new mesh frame and mirror together you'll need to adjust the location of the mirror surface so that it is in the right place relative to the old mirror you're replacing (hope that makes sense!). If not then you'll find your mirror is in the wrong place and needs to be moved (no biggie, just saves a bit of time if you line it up against the old mirror first).
You can ignore the GMDC that has the mirror bounding box mesh - not sure what that does but I've never found its relevant.

orangemittens
20th Apr 2007, 01:06 PM
Thanks for the additional info!

OM