View Full Version : Creating a Material Override from scratch
12th Apr 2008, 7:06 AM
Some objects - luckily very few - do not have a Material Override when cloned with SimPE. Is there a way to create one for these from scratch.
I´m particularly interested in how to get the correct family value.
Thanks in advance for any tips.
12th Apr 2008, 9:06 AM
It's better to extract from any package that contains a MMAT, and then adjust values.
If you insist on creating from scratch, then:
- right-click on resourse list, Create New Resource
- switch to Resource tab, select the resource, select 'Material Override' in the rightmost combobox, click 'force commit'
- switch back to Plugin View tab, reload resource (close and reopen, or click on some other resource and then on this)
- resource is empty, so you have to add all the parameters manually :(
Since it's too much of work to create it manually - extract-and-add way is preferrable :)
'family' value should be unique, except for few exceptions (like MMATs for clean and dirty states), so it's better to generate it using Hash Generator. Tools->Object Tools->Hash Generator; in dialog, click on 'GUID' radiobutton; copy the value from 'Hash value'. If you need another value - close and reopen the generator dialog.
14th Apr 2008, 7:59 AM
Thanks. Your reply was truely helpful. I do not insist on creating the whole MMAT from scratch, so your explanation of how to get the family value is really perfect for my purpose!
Thanks a lot!!!
mods: this thread can be locked.
14th Apr 2008, 10:51 AM
bienchen83 - when using a MMAT from another package you need to also ensure that the GUID line shows the GUID of the package you place it in. I forgot that once and mine didn't work right.
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