9th Aug 2008, 05:44 AM
As this is a spiffy new forum, I'm not really sure if this is what its supposed to be used for, but I think I'm in the right place. Anyways.... I'm doing some clothing conversions and the original skin file had a texture and a bumpmap and the file I'm linking it to only has the texture. How do I remove the bumpmap from the Material Definition? I tried just setting it to 'false' but that didn't work. Could I get away with having the bumpmap reference the original texture or would that not be good as its in color or some reason?