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CiaoAlora
17th Apr 2009, 3:22 AM
I was refered over to here for help with my mesh.

OK, so I decided to try my hand at creating an actual object for the game. It is based off of a real piece, and I thought it would be so cool to make it for myself. But of course there was/is a problem. It looks like crapola in game, has a missing top and the texture looks blurry too. I created it in Wings3D since it was a free program.

This is the inspiration piece the mesh is based on:
http://i269.photobucket.com/albums/jj80/CiaoAlora/Random/0010-1.jpg

And here is my wonky mesh:
http://i269.photobucket.com/albums/jj80/CiaoAlora/My%20Creations/wip2.jpg

http://i269.photobucket.com/albums/jj80/CiaoAlora/My%20Creations/wip5.jpg

http://i269.photobucket.com/albums/jj80/CiaoAlora/My%20Creations/wip6.jpg

http://i269.photobucket.com/albums/jj80/CiaoAlora/My%20Creations/wip7.jpg

-Maylin-
17th Apr 2009, 9:08 AM
Invisible faces are inside your mesh. You need to turn them outside.

HugeLunatic
17th Apr 2009, 2:46 PM
Maylin I would love to know how to do that in Wings, I suspect all the bright blue faces I see are something along those lines.

But I have also had this issue when I have a face that needs to be triangulated. When you have the face selected, right click and select triangluate.

-Maylin-
17th Apr 2009, 2:52 PM
Wings seems to be difficult to use :(
It's very easy in Blender, you just need to select the face then click 'flip normal', that's all!

HugeLunatic
17th Apr 2009, 7:10 PM
lol I thought blender was hard! I don't think normals are an option in wings, but I don't truly understand what is classified as normals either.

-Maylin-
18th Apr 2009, 10:28 AM
lol HugeLunatic!
Just to help you understanding:
This is a cube where all the normals are outside (direction is represented by a blue line). If I add a white texture, the cube is correct:
http://img9.imageshack.us/img9/8915/normalsokay.jpg (http://img9.imageshack.us/my.php?image=normalsokay.jpg)
Now this is a cube where I have turned one face inside the cube (the blue line is inside the cube) With the same white texture you can see that the wrong face is totally invisible
http://img17.imageshack.us/img17/4715/normalinside.jpg (http://img17.imageshack.us/my.php?image=normalinside.jpg)

CiaoAlora
20th Apr 2009, 11:57 PM
So, I did make this with Wings 3D, so how would I do the same technique as you have shown in Wings3D?

HugeLunatic
21st Apr 2009, 8:14 AM
Thanks Maylin! I found how to show normals in Wings. Go to View > Show > Show Normals. Haven't found an option to change them, yet.

CiaoAlora, try viewing the normals, if the blue lines don't stick out, maybe you could download blender to fix the normals?

CiaoAlora
22nd Apr 2009, 3:59 AM
Can you put the mesh in either program? I'll have to try it out I suppose... But I also want to try what you mentioned and see if I have any luck with that.
Thanks both of you! :D

-Maylin-
22nd Apr 2009, 2:06 PM
CiaoAlora:yes, you can use several programs for creating one mesh.

CiaoAlora
23rd Apr 2009, 7:01 AM
OK, I have downloaded Blender now, but I do not know how to import the file into blender from the .wings format. (I don't know what to save it as?)

ShanOw
23rd Apr 2009, 7:30 AM
Save it as a .obj or .3ds

-Maylin-
23rd Apr 2009, 8:29 AM
In Blender, set the parameters like that:
To import in .obj
http://img21.imageshack.us/img21/1396/20090423075759.png (http://img21.imageshack.us/my.php?image=20090423075759.png)
To export in .obj
http://img5.imageshack.us/img5/5359/20090423075829.png (http://img5.imageshack.us/my.php?image=20090423075829.png)