Bagfran
11th Nov 2009, 08:49 AM
I'm very new to object creation (this is only my third attempt), so please bear with me.
Criquette has very kindly given me permission to convert his neighbourhood deco buses to buy mode objects. I thought it would simply be a case of exporting the mesh and textures, cloning a deco object, replacing the mesh/textures and hey presto, new object! But no, not quite...
On my first attempt, this is what I got:
http://i158.photobucket.com/albums/t88/Bagfran/Misc/BusGoof1.png
Hmmm, strange black blockiness around the wheels and mirrors (which, incidentally, is part of the mesh) that shouldn't be visible in-game. I concluded after looking at the texture more closely (which consists of various components of the bus on a transparent background) that the mesh needed to have transparency enabled, and through following a helpful tip on another forum I managed to do so, with the following result:
http://i158.photobucket.com/albums/t88/Bagfran/Misc/BusGoof2.png
Oh...it's, well, a bit too transparent now. Is this a problem with the mesh, or texture, or is there some other SimPE magic I need to do? I've had a closer look at the original object and it doesn't seem to have transparency enabled, so perhaps I'm going about this completely the wrong way?
(I realize it's also floating 2 feet above the ground, but I'm sure I can fix that. Oh, and I know that the wheels aren't exactly round, which is another issue altogether.)
I've been following an object creation tutorial from MTS to get this far, but I'm afraid it just doesn't cover these kinds of issues, so I'm really hoping someone can give me some advice on where I'm going wrong, please.
EDIT: sorry, I now realize that perhaps I should have attached the offending package, but I'm afraid I can't do so at the moment as I'm on a different computer; I'll attach it later today, when I'm back on my faithful home PC.
Criquette has very kindly given me permission to convert his neighbourhood deco buses to buy mode objects. I thought it would simply be a case of exporting the mesh and textures, cloning a deco object, replacing the mesh/textures and hey presto, new object! But no, not quite...
On my first attempt, this is what I got:
http://i158.photobucket.com/albums/t88/Bagfran/Misc/BusGoof1.png
Hmmm, strange black blockiness around the wheels and mirrors (which, incidentally, is part of the mesh) that shouldn't be visible in-game. I concluded after looking at the texture more closely (which consists of various components of the bus on a transparent background) that the mesh needed to have transparency enabled, and through following a helpful tip on another forum I managed to do so, with the following result:
http://i158.photobucket.com/albums/t88/Bagfran/Misc/BusGoof2.png
Oh...it's, well, a bit too transparent now. Is this a problem with the mesh, or texture, or is there some other SimPE magic I need to do? I've had a closer look at the original object and it doesn't seem to have transparency enabled, so perhaps I'm going about this completely the wrong way?
(I realize it's also floating 2 feet above the ground, but I'm sure I can fix that. Oh, and I know that the wheels aren't exactly round, which is another issue altogether.)
I've been following an object creation tutorial from MTS to get this far, but I'm afraid it just doesn't cover these kinds of issues, so I'm really hoping someone can give me some advice on where I'm going wrong, please.
EDIT: sorry, I now realize that perhaps I should have attached the offending package, but I'm afraid I can't do so at the moment as I'm on a different computer; I'll attach it later today, when I'm back on my faithful home PC.