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aelflaed
4th Dec 2009, 12:47 PM
I'm trying to make a default replacement for the adult ambulance driver uniforms.

I've successfully swapped the mesh, using the toga from Uni. However, the textures for male and female don't fit properly - at least, not at the same time. Whichever gender is built onto the uubodyambulancedriver-blue_txtr works fine, but on the other gender it looks skewed. There is only one TXTR file to use, so how can I load both versions?

I tried making separate packages for the male and female, with all the parts included and their gender-specific image. No good.

I haven't yet tried replacing the female mesh with male files, or vice versa. I assume that would just look very odd.

I've been trying to work this out for some time now, searching forums and so on. The game must be managing it somehow. How?

I'm attaching a current female version in case someone is able to help. Thanks for reading, anyway!

please_dont_crash_my_game
5th Dec 2009, 05:46 PM
Is there any way to create a different TXMT? That may help. I haven't tried making default replacement clothing ever, so I can't help you that much. (There's some other place in the file where the reference for "which texture is used" is kept, but I don't remember exactly which one it is. I think it's TXMT though.)

Ooh, here's an idea - a probably useless one, but this may help: make the one TXTR twice as big (1024x2048) and map the meshes to the different parts of the image? (Though I'm pretty sure textures must be square, not rectangular, so this probably won't work, and you'd have to completely redo your UV maps.)

aelflaed
10th Dec 2009, 12:07 PM
I was wondering whether it needed to be remapped, but that seems silly when the game is managing somehow already. Maybe looking at the TXMT might help. Thanks for your suggestions, anyway.