Claeric
27th Jan 2010, 04:54 AM
Staff notice: Please note that this thread is unsupported, and although it contains some valid information is now slightly outdated. Current research into Sea/ Sky/ Weather parameters is being conducted in this thread (http://www.modthesims.info/showthread.php?t=459198). Please post any questions there. :!:
Go to ProgramFiles/ElectronicArts/TheSims3/Gamedata/Shared/Nonpackaged/Ini
In this folder are various "Sky" ini files. These can b ealtered to change things in ALL your worlds, but this is how you can change them and apply these changes to ONE and ONLY one world! For reference, I'll be using the SEA files.
1. Copy each and every ini ending in SEA. Sky_ClearSea, Sky_CustomSea, Sky_OvercastSea, Sky_PartlyCloudySea, and Sky_StormySea. Paste them into a new folder.
http://img23.imageshack.us/img23/6248/step1bj.jpg
2. Open your copied file for Sky_ClearSea. Note that there are various sections with R, G, and B, followed bya number. THese are the color values for the water, for that type of sky, at that time of day. It's a tough process to keep these colors changing consistently, so for testing purposes, I simply made each and every one of these the same values(such as 0, 0, 20, instead of trying to do variations.)
http://img188.imageshack.us/img188/3526/step2cn.jpg
3. Change these values for each and every file. Doing this PROPERLY would involve, like I said, making specific changes for each time of day. But simply to test, I did not bother.
Now you're going to learn how to add these custom water colors to ONE and ONLY one world!
1. Open the world file in S3PE (Documents/ElectronicArts/TheSims3/InstalledWorlds, if already installed)
2. Resource -> Import from File.
3. You will import each custom ini one by one.
Use the following for the instances:
Sky_ClearSea: 0xDAA2DD455D055F37
Sky_CustomSea: 0x577758BD99619673
Sky_OvercastSea: 0x14BCC166ED42C621
Sky_PartlyCloudSea: 0x3119E691AE6018C1
Sky_StormySea: 0x03091256E1A31960
If you used any other INI files, you need to press "Tools-FNV HASH" and type in the EXACT name of that ini file(such as Sky_Common). Copy the number next to FNV64 and use that for the instance when importing that INI.
And for the "type" of each, put in 0x1F886EAD (though with S3PE at current, this has to be done AFTER importing, by right-clicking and choosing "Details..." and changing it again.
4. Load the freaking world and marvel at your new, one-world-only water colors!
You can also change the sun diameter, moon diameter, shadows, sky color, anything in these inis, and apply them to one and only one world, by following all these steps. This has been confirmed and tested and works flawlessly, even if the world is already installed and in-use. :D
If anyone thinks they can help clean these instructions up or make them clearer, please tell me. I don't know if I described it all properly.
----------------
The following is just how this topic got started.
I think this is pretty badass.
If you go look at the SEA ini, it has an option for water murkiness. at hwat level does the water start getting murky? When does it become COMPLETELY murky? It mentions that it's got something to do with the water color, altered in the "weather" files.
Each sky type has a file ending in "Sea". Clear sky sea. Custom sky sea.
So I went in and there's a RGB level for each one, for each time of day the sky changes. I set each and every one to 0, 0, 20.
Before:
http://i181.photobucket.com/albums/x294/ClaericBryant/Screenshot-103-1.jpg
After:
http://i181.photobucket.com/albums/x294/ClaericBryant/Screenshot-102-1.jpg
I will definitely be playing with this. It would be default replacements every time, unfortunately, but it's still pretty awesome.
Go to ProgramFiles/ElectronicArts/TheSims3/Gamedata/Shared/Nonpackaged/Ini
In this folder are various "Sky" ini files. These can b ealtered to change things in ALL your worlds, but this is how you can change them and apply these changes to ONE and ONLY one world! For reference, I'll be using the SEA files.
1. Copy each and every ini ending in SEA. Sky_ClearSea, Sky_CustomSea, Sky_OvercastSea, Sky_PartlyCloudySea, and Sky_StormySea. Paste them into a new folder.
http://img23.imageshack.us/img23/6248/step1bj.jpg
2. Open your copied file for Sky_ClearSea. Note that there are various sections with R, G, and B, followed bya number. THese are the color values for the water, for that type of sky, at that time of day. It's a tough process to keep these colors changing consistently, so for testing purposes, I simply made each and every one of these the same values(such as 0, 0, 20, instead of trying to do variations.)
http://img188.imageshack.us/img188/3526/step2cn.jpg
3. Change these values for each and every file. Doing this PROPERLY would involve, like I said, making specific changes for each time of day. But simply to test, I did not bother.
Now you're going to learn how to add these custom water colors to ONE and ONLY one world!
1. Open the world file in S3PE (Documents/ElectronicArts/TheSims3/InstalledWorlds, if already installed)
2. Resource -> Import from File.
3. You will import each custom ini one by one.
Use the following for the instances:
Sky_ClearSea: 0xDAA2DD455D055F37
Sky_CustomSea: 0x577758BD99619673
Sky_OvercastSea: 0x14BCC166ED42C621
Sky_PartlyCloudSea: 0x3119E691AE6018C1
Sky_StormySea: 0x03091256E1A31960
If you used any other INI files, you need to press "Tools-FNV HASH" and type in the EXACT name of that ini file(such as Sky_Common). Copy the number next to FNV64 and use that for the instance when importing that INI.
And for the "type" of each, put in 0x1F886EAD (though with S3PE at current, this has to be done AFTER importing, by right-clicking and choosing "Details..." and changing it again.
4. Load the freaking world and marvel at your new, one-world-only water colors!
You can also change the sun diameter, moon diameter, shadows, sky color, anything in these inis, and apply them to one and only one world, by following all these steps. This has been confirmed and tested and works flawlessly, even if the world is already installed and in-use. :D
If anyone thinks they can help clean these instructions up or make them clearer, please tell me. I don't know if I described it all properly.
----------------
The following is just how this topic got started.
I think this is pretty badass.
If you go look at the SEA ini, it has an option for water murkiness. at hwat level does the water start getting murky? When does it become COMPLETELY murky? It mentions that it's got something to do with the water color, altered in the "weather" files.
Each sky type has a file ending in "Sea". Clear sky sea. Custom sky sea.
So I went in and there's a RGB level for each one, for each time of day the sky changes. I set each and every one to 0, 0, 20.
Before:
http://i181.photobucket.com/albums/x294/ClaericBryant/Screenshot-103-1.jpg
After:
http://i181.photobucket.com/albums/x294/ClaericBryant/Screenshot-102-1.jpg
I will definitely be playing with this. It would be default replacements every time, unfortunately, but it's still pretty awesome.