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gabrielorie
5th May 2010, 9:12 AM
Just as the title saays.i had so much fun in this game when i was saving up every single simileon but now i'm rich,have multiplr expensive houses/cars,but its just not fun anymore :cry: .is it just me :( ?

lewjen
5th May 2010, 9:32 AM
I know what you mean. But what I do when my sim gets rich, is I usually try and add a twist. Say I have a single sim, really lonely, so he decides to adopt. When she grows up, she turns into a prope rich kid spending all her adopted dad's money. So then he has to earn it all again! :p

Srikandi
5th May 2010, 9:53 AM
Hmm, I tend to focus on LTWs rather than money... but I do get bored when those are taken care of. Solution? Switch families :)

AnnaIME
5th May 2010, 10:00 AM
What on earth do you find to spend all that money on, lewjen? You can't give it away without cheating. Investing it leads to profit. Shopping? You get better quality fish and produce by fishing and growing them yourself. Services? How many salon packages can you get? The game difenitely gets boring when your sim has all the skills and tons of money.

Srikandi
5th May 2010, 10:11 AM
Well, the most efficient way to get rid of money in the game, just like RL, is real estate. With WA, you can buy very fancy vacation homes in three countries... in fact, you can have multiple vacation homes in each. Only problem is that visiting those locations is also the most efficient way to fill up on that accursed cash ;)

J. M. Pescado
5th May 2010, 10:50 AM
I don't pay much attention to the money, because let's face it: Money is easy, and never helped much to begin with. The fact of the matter is that the bare necessities of sim life aren't very costly, and the most efficient layout actually is "furniture on a lawn". So money quickly becomes a non-issue no matter what you do. And if you really think about it? Real life isn't all that different. If you're willing to severely slash expenses and redefine your position on "necessary", you save a ridiculous sum of money. But because you're spoiled and rotten, YOU would never think about doing that to yourself. Remember, in some parts of the world, people live on a few dollars a year. Picture doing that and continuing to draw your present paycheck, only instead of blowing it, you hoard it all for your retirement.

ani_
5th May 2010, 11:30 AM
I suppose if your playstyle is materialistic, it can be boring, as there is not so much to spend it on beond house and car. You can still have rich people with drama filled lives, and then their richness is not an issue.

My richest family currently has about 60 000 , but they stil live in the same legacy house the founder built. Then I have a another rich family, but they also live in the same old house as before. Only two of my rich families live in a rich style. There is how ever something fun about the struggling part of a sim's life. That's why I suggest a bigger bill and no 20k handout hacks, as with those, it's really hard to get rich in the first place. Just being middle class is a strugle.

clsin
5th May 2010, 11:41 AM
It's too easy to play when the sim is rich. You don't get the sense of success, for example, from getting rid of the "bad reception" moodlet.

J. M. Pescado
5th May 2010, 1:12 PM
It's too easy to play when the sim is rich. You don't get the sense of success, for example, from getting rid of the "bad reception" moodlet.It's not any harder to get rid of that moodlet when you're broke: Just don't buy that, because it is harmful to your sims and worse than nothing at all. In fact, I never even realized that there WAS such a moodlet, because I ACCEPT NO KEWIAN-BASED SUBSTITUTES. If you don't have money to spend, why are you blowing what little you have on worthless, counterproductive garbage?

schitzwa
5th May 2010, 1:47 PM
I can understand why you would get bored if you had a rich sim family. I remember when I used to cheat when I first had Sims 2 it used to get boring very quickly because I hadn't really achieved anything myself. Its fun and exciting when you are building your family from scratch and strive to make then successful, but once you get there it's all "what now?".

Thankfully (or not) I have yet to be rich on Sim 3. My sims are rabbits thus their lives are rather difficult.

simbalena
5th May 2010, 2:13 PM
Money doesn't make it boring but it gets boring after they achieve their LTW. Most of my sims try to live their best life (no I didn't steal that from Oprah), and doing that is more about skills and achievements than money.

In fact, I never even realized that there WAS such a moodlet, because I ACCEPT NO KEWIAN-BASED SUBSTITUTES.

I've never heard of that moodlet either and I HAVE NO AWESOMEMOD!

mikey
5th May 2010, 4:08 PM
Are you serious? that comes with the cheap tv
cheap shower can give you the cold shower moodlet
cheap bed can give you the bad night's sleep moodlet
cheap stove can give you the uneven cooking moodlet
cheap fridge can give you the tastes like fridge moodlet
I think there's more, but I forget

I think they are funny as heck, sometimes I try to see how many of them my sim can get at one time

Arcadus
5th May 2010, 4:18 PM
I have the same problem. I'll actually focus on one family, or one Sim that I like the most at that point. I speed up the game as my favorite Sims go through the rabbithole proces, waiting for job opportunities to present themselves. As the cash comes in I either save or buy things I like. Then when I've got enough money or the stuff I need, I get bored.

There just is very little to actually do in the game when I think of it. I suppose it's all wonderful when you focus on the social interactions instead. But me? I find that the free time is limited for my working sims, and doing any activity takes up too much time of that. I remember being disappointed with that from day 1 out of the box. EA implied that the Sims would find stuff to do and interact with eachother. But in reality they just become boringly repetitive.

I'd like it if Sims would make decisions of their own based on how you set things up. It would certainly match my build and let live playstyle. And I suppose the Ambitions expansion might improve things a little. I just worry that you just get to watch the Sims do their jobs, not manage them through it.

Until then I really just need a mod that increases the bill payments and such. Sadly I think all of those mods broke with the last patch.

Anyways my wish, and perhaps it's more for Sims 4 eventually, is that Sims will do their own construction work, or that rabbitholes become their own little classic minigames. Dont know if some of you were around to remember classics as Theme Hospital and Transport Tycoon and all the other old ones. I think the addition of services, goods and raw materials is something that would really add to the Sims. They'd certainly add a dynamic, that just isnt there in the current game. Now you just have your lifetime wish, cashpool or house. Soon as any of those have reached the level you wanted, you basically have to switch families or have to kill characters off. Which I dont enjoy, I like to focus on one.

NekoCat
5th May 2010, 4:48 PM
It does get boring, but then I discovered challenges and it got interesting again. So instead of focusing on money I just play the game.

Otherwise, what really bothers me is the way salaries increase constantly even when the sim is at the top level. My richest sim has over 2 million simoleons, and several are in the 1 million range. I have my sims set with aging off, which makes it worse. Money is far too easy to get in this game. Think about it, crops never go bad, the "rock" market never drops, and even insects can be sold for money.

One thing you could do is to use a cheat to put your sims at 0 simoleans, then start over with a new career. For more variety, you could copy them to the library, and move them to a different world. I have about ten or fifteen families I move around like this. I've never zeroed mine out, but I think I will. Hmmm... maybe a riches to rags challenge? Is that possible? Anyway... we need more ways for sims to loose money, and not just through bills.

J. M. Pescado
5th May 2010, 5:48 PM
Are you serious? that comes with the cheap tv
cheap shower can give you the cold shower moodlet
cheap bed can give you the bad night's sleep moodlet
cheap stove can give you the uneven cooking moodlet
cheap fridge can give you the tastes like fridge moodlet
I think there's more, but I forget

I think they are funny as heck, sometimes I try to see how many of them my sim can get at one timeWell, it's obvious what they come from. But that just illustrates the importance of NOT GETTING THOSE ITEMS unless you specifically are tormenting your sims, in which case it doesn't matter how much money they have. Assuming you are playing to win, all of these items are negative value for money, and therefore, should not be bought. Ever.

tjstreak
5th May 2010, 5:48 PM
Yes. Being rich and being able to make ambrosia are two game killers.

Currently, I have a sim family with over one million simoleons, plus two nice vacation homes and a very nice home. No cheats to make more money (i.e. motherlode, kaching, freerealestate). I do have a few other cheats to make game play more interesting and I like Twallan's supercomputer and story progression. But I don't use any of them to make money.

Unlike real life, making money is pretty easy in the Sims. But once you know how to do it, there really is no challenge. (O.K. I have one million. Can I increase it to 2 million? Yes, with time.)

When I reach the point where things become to easy, I start another family.

Another interesting challenge is to use a shorter lifespan. I think most people play with the normal or longer life spans. But how about the short lifetime of 25 days? Or the 50 day lifespan? A shorter lifetime does offer a greater challenge.

Neucleus
5th May 2010, 7:54 PM
I've never heard of that moodlet either and I HAVE NO AWESOMEMOD!
I've never heard of this moodlet either. Is it like a bad party?

But, as others have said, building up money is more fun than having it, but the money doesn't make it as boring as achieving the LTW. That said, now that my sim is "retired", I get to explore other areas of the gameplay, like moving up in chess, catching butterflies and collecting rocks.
Actually, one of the biggest problems I've had is that my sim read every single book way too quickly (he wanted to, I didn't make him). The game comes with, like, maybe 25 books, and my sim has written more than that in one lifetime.

Neucleus
5th May 2010, 7:58 PM
Bad reception;- you can get that moodlet from watching the cheap TV. I think that's what werismyki meant in his frist line.
Oh, THAT kind of reception. :P I thought it was like a bad reception at a party or something. Yeah, my sims don't watch TV, so I've never had that problem.

mikey
5th May 2010, 11:41 PM
there's only so much you can do before things become boring:
working for money to build a better house with better items
collecting rocks, gems, seeds etc can only go so far and then it's repetitive
The big stink about tombs not resetting, let's face it, how many times is that really fun?
Fulfilling the Lifetime Wish is a big letdown, though mods now make it possible for you to choose another
Yeah, I intentionally play with low end items in the house, sometimes you get a cold shower, uneven cooking, or tastes like fridge.
Helps to combat the ridiculous amount of moodlets and buffs that make Sims jolly all the time even when a family member dies.
though, even this can be rectified if you want to sift through the Buffs, Socializing, and other sections of XML in Gameplaydata.

ani_
6th May 2010, 5:18 AM
But how about the short lifetime of 25 days? Or the 50 day lifespan? A shorter lifetime does offer a greater challenge. 25 days is crazy short, even 50 is too little. You probably can't even master a skill in 25 days, unless it's the only thing you do 24/7.

tjstreak
6th May 2010, 7:21 AM
25 days is crazy short, even 50 is too little. You probably can't even master a skill in 25 days, unless it's the only thing you do 24/7.

Right! Also in 25 days, you really cannot reach the top of a profession (except maybe with some mods). Figure that your sim will be promoted every other day on the average. Starting a family just complicates things. If you stay at home with the kids, you don't progress in your career.

If you think about it, it's just like real life. Most of us do not become Leader of the Free World, astronauts, CEO's of large corporations, or superspies in our lifetime. Instead we have to make choices, deciding what is important and what is not.

Similarly, most of us never master a skill, whether it be cooking, athletics, martial arts or logic. Those who do master a skill, spend just about every waking hour developing skills. Just think about the Olympic athletes, a chess grandmaster or a professional musician. They single mindedly pursue their chosen "skill."

But these shorter tims spans do make for a more interesting game. Also, keep in mind that Sims 2 had really short life spans. Personally, I think the 25 day span is too short, but 50 days may be about right. The alternative is the lack of a real challenge -- and boredom.