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View Full Version : Tutorial: MTS2 Mesh Tool Clothing (now with pics) UPDATED 3/22


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ChadderChica
10th Jun 2005, 10:28 PM
Thanks! If I can start making my own, this'll be helpful!

theone74
11th Jun 2005, 12:22 AM
I'm going crazy...
I follow step by step Brianna's tutorial,I finally extract with simpe from the gmdc data the .obj file and name it body.obj and everything is going fine.
Then I import the body.obj file into Poser and just export it without modifying in any way (I export the file like waveform obj, and I give it same name, body.obj).
finally, I use meshtool to create the modified gmdc file with the new body.obj, then I open simpe and replace the old gmdc with the modified one, save my mesh file and open Bodyshop but when I load the new mesh I see corruptions...
Then I've opened the body.obj file saved with poser with Milkshape and noticed the same corruptions...
It seems that Poser causes some distortion or loses some vertices, even if I import/export the file without any change.
Any idea?

thx for your help, it seems that poser cuts off some vertice depending on the "Crease Angle" value on the object properties tab (for those of you familiar with the program)...
Raising the program default value seems to correct the problem.
Playing with import and export settings, such as selecting/deselecting universe i.e. didn't seems to change anything in this case...I've tried almost every combination with no luck.

dillyiscute7
11th Jun 2005, 03:21 AM
is there anyway to do this without SimPE? I have dial-up and I don't have that Microsoft 1.1 thing... and it's 21MB!!!! :fight: GRR!!! please tell me if there is!!

callum91
11th Jun 2005, 04:44 PM
i tried to make a new mseh today (a full body one)
i only added heels to it and the arms are like stuck in the air ...it looks like shes posing as a cross....any1 know why>
i use 3DSMAX
also 3DSMax moves the mesh so ihave to put it in the right position wen i view it in BS
any help would be appreciated

o and dillyiscute7...look on google for 'DAP' or 'Download Accelarator Plus' i use it and its really useful
you can pause downloads and disconnect from the net

metalfenix
12th Jun 2005, 04:45 AM
Hohohoho...This is my first mesh, it's a fat modification of the openshirt mesh :D . After 2 frustrating days, I have come to these two statements:

1) Don't waste your time with Blender, your mesh will explode! (and I'm talking seriously)
2) Looks like Milkshape is the only program worth trying (and buying). I'm going to get the $ as fast as I can to buy the license.

Ah, and thanx Brianna, for your awesome tutorial :bow2:

SimSimNewbie
12th Jun 2005, 12:43 PM
Hello
After a few attempts with Milkshape, I’m trying out 3dsMax too, But when importing the Obj. into max a popup window appears and I don’t know what options to click on/off. Do I just leave to settings alone? Also the same with exporting out as Obj, Not sure what to click on/off.

In milkshape I just import in, export out. No popup windows asking for any settings etc. But I’ve used Max in the past and would really like to keep using it.

All I need to know is what are the settings for importing and exporting the Obj in max.

Many thanks for any advice.

GreenLeafCat
13th Jun 2005, 12:30 AM
Something else to check if you think you are doing everything correctly but don't see any changes at the end - I was messing up at step 17. (if it's possible to get lost I will!)

Step 17: Extract new copies of your resource node and shape into your projects folder. Name them modifiedcres and modifiedshape so you can tell them from the originals.

My error -- I went back and re-extracted the resource node and shape from the original, from the file used in steps 8 & 9, when I should have extracted them from the file just saved in step 16. My error meant that all the work in part IV just leaves things pointing to the old unmodified mesh.

hth,

Sonia

ZiltzWiltz
13th Jun 2005, 06:44 AM
how do you zoom in on Milkshape? everythings working fine with the mesh, i can see it and edit it but i cant seem to figure out how to zoom in....which is embarrassing because i took a CG class and worked with programs just like this...

SimSimNewbie
13th Jun 2005, 04:50 PM
You can zoom in and out if you have a mouse with a wheel, or hold on to shift and Left click and drag up or down.

comansnada
14th Jun 2005, 12:24 AM
You know when you open files, in the bottom theres file name and type of file. click on the arrow on the right of type of file and choose 5gd.

The name map is in simpe. Once youve opened up sims06.package or sims 05, 04, or 03. The filetypes on the left will show Directory of compressed files, name map and resource node

Thank you sooosheee i couldnt find that before, of course i just redownloaded simpe so that must be it.

callum91
14th Jun 2005, 04:07 PM
ive started to use the meshtool instead of directly importing into SimPe, but my new mesh never shows up. if any1 knows why, please help me

sacred-chicken
16th Jun 2005, 04:29 PM
Need help!

On step6 your suppose to go to "C:\Program Files\EA GAMES\The Sims 2\TSData\Res\Sims3D\Sims06.package" but all I can go to is sims08.package or sis13.package.

Please Help!!!!

Lukeyboy1506
16th Jun 2005, 06:04 PM
after ive made my mesh how do i upload it to this site?

Vernarancs82
17th Jun 2005, 10:43 AM
Hi
I tried to create an altered mesh for a skirt (1st try at meshes)
i followed the tutorial step by step and it seamed to work but it had a little
error... the mest was altered according to the edit but the bottom
was laing horizontal...
i used Milkshape 1.7.4
simpe 0.40
and Mesh Tool
i tried to import the original mesh back into my mash file but it did the same
some 1 can help???? :confused:
error.jpg

raevoight
17th Jun 2005, 03:10 PM
ah, well i have got nearly the same problem, but my "mesh" doesn´t just lie on the floor, the rest of it are just stripes and bars around my sim.

??????????????????????????????????????
any help?? :confused: :anime: :weep:

http://dev4.modthesims2.com/attachment.php?attachmentid=75142&stc=1

kool4ya91
19th Jun 2005, 12:19 AM
I made an hair mesh following exactly all of the steps! I even called it myowngown!

When i went to load it, it was trasparent! What did i do wrong?

lushlipz14
19th Jun 2005, 02:32 AM
I'm having a little trouble with this. I have simpe version 4.0, but I still do not have the Fix Integrity thing on my Plugins window. Please help?

lushlipz14
19th Jun 2005, 03:28 AM
Thanks for the tutorial. where can I download Milkshape from? I did download one, but the Expot to OBJ button still does not appear in my Simpe window. I have been following the steps very closely, but I still can't find it. Please help!

Thank you. :confused:

Agouti
19th Jun 2005, 07:36 PM
raevoight, I had that happened to me when I deleted vertices or used snap together. I wish there was a guide that showed which vertices we can't delete because I'm trying to create a sort of chimera of Mr. Bill's extreme mini dress and a bottom without highheels or a skirt(to be used as a nude model), but in order to do that, I need to delete vertices and snap together ones from his mesh

on a side note, when I tried to use 3dsmax, the meshes wouldn't even show up in simpe/bodyshop

raevoight
20th Jun 2005, 03:38 PM
well, i deleted vertices indeed, but then i just moved them and it still just looked like the picture above...just without so many bars...

any help??

kool4ya91: i don´t really know, but i have got a transparent hair in my game, too... maybe that´s just the mesh you did..you still have to make a texture...

sirb
20th Jun 2005, 10:40 PM
Weird problem...

Using Simpe 0.40.1992.25042 and the latest version of the Mesh Tool and it's dying my friend...

When it comes time to extract the object and then replace the GDMC, the problem manifests itself.

The preview looks like the first attachment. I then export the object, export the GMDC, load the Mesh Tool, select the object (unedited), select the GMDC (unedited), save it, import the result over the GMDC, and then preview and it looks like the second attachment, rotated automatically. This leads to the model laying that way in game.

Any clues as to what's going on? I'm working with 100% unmodified files in an effort to test, so it looks like it's the Mesh Tool causing the problem.

Vernarancs82
21st Jun 2005, 10:07 AM
Weird problem...

Using Simpe 0.40.1992.25042 and the latest version of the Mesh Tool and it's dying my friend...

When it comes time to extract the object and then replace the GDMC, the problem manifests itself.

The preview looks like the first attachment. I then export the object, export the GMDC, load the Mesh Tool, select the object (unedited), select the GMDC (unedited), save it, import the result over the GMDC, and then preview and it looks like the second attachment, rotated automatically. This leads to the model laying that way in game.

Any clues as to what's going on? I'm working with 100% unmodified files in an effort to test, so it looks like it's the Mesh Tool causing the problem.

Hi i had the same problem
its caused by simpe `s new verson, the old one exports the mesh laying down
and the new one in a standing position...
but thay forgat about Mesh Tool its still requires the mesh to be in a horizontal position
The solution to this problem is to use the new simpe when pointing the skin, and the first part of the tutorial, and when u export to obj and replace gmbc
use the old one (i used 0.27....)

Lukeyboy1506
21st Jun 2005, 04:39 PM
how do you upload your mesh to this site when its finished

DourSim
21st Jun 2005, 04:46 PM
I followed the tutorial but everytime I try to open Bodyshop at the end (to check and make sure it's all done) I get dump_object_1.obj on my desktop. It just ... appears! Is that strange or what :) I've run through the process several times :( So, I'm at a loss.

Dogma666
21st Jun 2005, 09:42 PM
I'm still stuck on Step 7! My Namemap only has one item on it, no list. And it just says "Namemap." I don't understand how I'm supposed to find my original file and copy the instance thing from it when all there is only item on the list which is the namemap.

Nesa
22nd Jun 2005, 06:58 AM
Hi everyone. I have been reading through all the tutorials posted and I, like some other's on here, am very stuck. I followed the tutorial down to the "T". I used the same dress and even named them as the same files.
In one of her instructions i was very confused. :weep:

((32. Open up your MESH package in simpe. Right click on the geometric data container (gmdc) and choose extract. Call it something like originalgmdc.5gd and save it to your project directory.))

i went to extract it but there is nothing saying save as .5gd it only says .simpe or all (which makes it as a regular file)
I dont know what i am doing wrong

i took a SS of what i came up with...C:\Documents and Settings\Administrator\My Documents\My Pictures\ScreenShot002.jpg

Please let me know what im doing wrong. :confused:
Anyone's help will be greatly appreciated.

~Nesa

rickray
22nd Jun 2005, 08:09 AM
can somebody recommand some 3d programme for me because I cannot even start the milkshape
I tried to use 3dwin 5 before to convert .obj to .3ds then to be used in 3ds max but after a few times trying, 3dwin 5 cannot do the converting anymore. so i'm stuck here
can somebody help me?

rickray
22nd Jun 2005, 08:11 AM
and also
can somebody help me why can't i start the milkshape after i'd installed it.
it said some errors about ms3d.exe

rickray
22nd Jun 2005, 08:24 AM
Nesa i don't know it helps or not
i just type in originalgmdc.5gd in the file name column can extract it and it will be a .5gd file

Nanashi
22nd Jun 2005, 02:21 PM
I dont know if this has been discussed or solved yet, but none of the images are showing up for me in the tutorial now, so I copyed the hole thing to a word file and manualy put in the images after downloading them (a little more work than it sounds like :P) I thought I would put the file up here so if anyone else needed it they could use it ^_^

lushlipz14
22nd Jun 2005, 04:30 PM
Your tutorial is great and very detailed, but I wonder if I'm doing something wrong? I followed your tutorial very closely. I have all the tings I need (such as Milkshape, which has already been set up to my computer) and SimPe 4.0, but on one of your steps, where it says to export OBJ and save it as "body.obj", I don't see the button that says to export. I have everything downloaded, so I don't know why it doesn't work. Please help me! :confused:

This was the step that I got stuck on, and I already have Milkshape installed ad set up:

27. Choose the geometric data container. In the plugin view tab, click "Export to OBJ" If the button isn't there, double check the "what you need" section at the beginning of this tutorial, specifically part C

GreenLeafCat
22nd Jun 2005, 07:48 PM
Nesa, I do what Rickray said for the file name, and leave the file type as simpe and that works.

Lushlipz, when I open my mesh in simpe, in the top left I click the ...... line.

then I click in the right pane on the geometric data container line.

then when I click on the plug-in tab at the bottom, there are buttons at the bottom left that include one labeled "export...". that's the button I click to export to obj.

but I only have simpe 38 so maybe 4.0 looks different.

hth,

Sonia

GreenLeafCat
22nd Jun 2005, 07:54 PM
Dogma666, after you open the package file, click the words "Name Map" in the top left-hand pane.

Then click that single Name Map line in the right hand pane.

Then if you haven't already, click the plug-in tab at the bottom. You should now see lots of things in the list at the bottom.

hth,

Sonia

Mr. Magoo
23rd Jun 2005, 01:29 PM
Well... I am about to try this. But first, I need to know if this is hard or not (I'm lazy and slow lol)

Mrs Weasley
24th Jun 2005, 06:29 PM
whats milkshape? and where can i get it?

Mrs Weasley
24th Jun 2005, 08:06 PM
In step four all I foun is "afbodydresslongtwolod15_cres" and "afbodydresslongloose_cres" I didnt find "afbodydresslongloose_grayline" what do I do? Or what did I do wrong?

GreenLeafCat
27th Jun 2005, 12:38 AM
Mrs. Weasley,

milkshape is here:
http://www.swissquake.ch/chumbalum-soft/

and in step 4, doesn't it say to ignore the "gray..." part?

so you want the afbodydresslongloose_cres. Several places in the tutorial say to not use any of the files that have lod15 in them.

It helped me a lot to print the tutorial out. I think not too far up above some nice person has posted it as a file.

hth

Sonia

Atreya
27th Jun 2005, 01:12 AM
Hi i had the same problem
its caused by simpe `s new verson, the old one exports the mesh laying down
and the new one in a standing position...
but thay forgat about Mesh Tool its still requires the mesh to be in a horizontal position
The solution to this problem is to use the new simpe when pointing the skin, and the first part of the tutorial, and when u export to obj and replace gmbc
use the old one (i used 0.27....)

i've had the same problem as you. my edited file was lying down.
i'll try exporting the object with an older version of simpe. but does that mean i have to uninstall simpe and then install a older one?

Nesa
27th Jun 2005, 03:57 AM
Hey Atreya, I found this...


And here is a method to get your Sim body (clothing) mesh rotated to the correct position for much easier editing, rather than that awkward upside-down position it comes in at:
http://forums.thesimsresource.com/showthread.php?t=272988&highlight=MilkShape

Im going to give it a shot and hope Im not too late. I went into body shop and found that all the dresses, that are that same type, are laying down. If anyone has any other suggestions please let me know.
Thanks
~Nesa

michen1510
27th Jun 2005, 07:57 AM
thxman lol

Atreya
27th Jun 2005, 07:04 PM
that's a good trick, nesa, thanks. but that wasn't really my problem. i don't mind having a mesh floating horizontally in a big virtual vacuum while editing it. the problem was it was horizontal when i imported the mesh into my game. (see picture1)

Vernarancs82, you don't need to use an older version of simpe. you have to change the order of the axes to XYZ (see picture2) before extracting the object file (step 27). that way i will be exported horizontally and the mesh tool will import it correctly. (btw, just like greenleafcat said, i also use the 'export' butten because i don't find the 'export to object' and it works fine.)

i finally managed to make my first mesh. (see picture3)

rockthe40oz
28th Jun 2005, 07:07 AM
I'm stuck on step 27; I can't see the "Export to OBJ" button, but I installed everything I needed to and all of the programs work fine. What am I doing wrong?

EDIT: never min, I forgot to import Wavefront OBJ in milkshape. It's all working out now :beer:

XTS
29th Jun 2005, 11:30 PM
I'm so envious.. You did great atreya!
I'm stuck too, but not sure which number. I've had the issue of the lying down sim.. I learned the xyz pattern.. butwhen I do it right, the vertices/vertexes or whatever, are crazy! Almost looks like a spider.. the arms stretch all over, the body stretches all over. it's not holes, it's a fricken disaster! I've tried like 7 times.. Using same mesh, using different mesh, etc. None have turned out for me. I didn't exactly move evereything. Just gave a bit more curve, larger chest and larger buttock.

I also have one other question: which files do I export? I have .40 simpe.. but under geometric data container, there are 4 files, 2 are alpha. I've tried exporting wtih and without.. but got tired..
I work pretty well with the 3d program, it's the converting I think I get confused on.
Could something be checked in the 3d program that I'm unaware of during export?

Thanks in advance..

xts


****updated: I've read some "more" and I found that some settings like "export polygons" could affect it, I'll check that. I had it like the tut. Only not overwrite wasn't checked. rest were.
I didn't weld it. but MAYBE it's the polygon issue. Thanks in advance to anyone who can or tries to help :D
Sorry for the inconvenience ..... and I'll go check now my program..
xts

XTS
30th Jun 2005, 01:47 AM
update :D :D :D :D

FINALLY!!
WOOHOO!
It worked. and my problem with the polys was I was checking it like the tut said, when I removed the option to import polygons, it worked perfectly, on the xyz axis that is.. :D
LOVE IT :D :D :D I never thought I'd get it lol

YAYAY
I yelled so loud my son had to cover his ears lol
xts

***import polygons referring to the mesh tool , not milkshape or simpe. The option is under the mesh tool's options panel.. It should NOT be checked if you are getting exploding polygons and your sim looks, well, extremely warped!! lol.

DourSim
30th Jun 2005, 02:55 AM
i was poking around the .obj files in Notepad and comparing the exported file and the one I had changed and saved when I noticed that the one I had saved had some pretty funky numbers (like huge differences). Does anyone know the file type well enough to know if this could possibly be the root of the exploding mesh syndrom (which I'm currently affilicted by)? I've been using Anim8tor and UVmapper.
I have a copy of my cute exploded mesh as well as the two obj files side by side attached below.

kamyk
30th Jun 2005, 08:15 AM
that's a good trick, nesa, thanks. but that wasn't really my problem. i don't mind having a mesh floating horizontally in a big virtual vacuum while editing it. the problem was it was horizontal when i imported the mesh into my game. (see picture1)

Vernarancs82, you don't need to use an older version of simpe. you have to change the order of the axes to XYZ (see picture2) before extracting the object file (step 27). that way i will be exported horizontally and the mesh tool will import it correctly. (btw, just like greenleafcat said, i also use the 'export' butten because i don't find the 'export to object' and it works fine.)

i finally managed to make my first mesh. (see picture3)

Question. I already made a mesh before I caught this. Is there some way I can fix it? Or do I have to start over from scratch?

*updated*
Never mind, answered my own question. For anyone else with this problem the solution is simple. If you got far enough to see the horizontal mesh in bodyshop, just re-export it with the same xzy format, replacing your final .obj file. Then proceed with the steps of the tutorial from where you use the MTS2 mesh tool onwards, using the mesh you just re-reversed/flipped...

XTS
30th Jun 2005, 10:41 PM
If you got far enough to see the horizontal mesh in bodyshop, just re-export it with the same xzy format, replacing your final .obj file.

Are you sure it's xzy? Everytime I did that one, my mesh was laying down. When my mesh was warped like that, it was cause I was checking export polygons in the mesh tool under settings.. as the tut said to do. When I unchecked that, my mesh was PERFECT besides my own flaws in the pattern.
I had to make sure xyz was checked when exporting from SimPe somewhere around step 30 or so. Then, somewhere around 33 or so was the settings in the mesh tool for polygons.

Let me know.. :)
xts
ps. It took me 3 days to figure out why I was screwing up. I read but must'vev somehow missed it.. fatigue? Don't know lol. but I missed it.
But finally, a mesh!! larger thighs, buttocks and breast, even back.. :) calves and the feet are feminine! :) Not so square.. :D

kamyk
30th Jun 2005, 11:43 PM
Are you sure it's xzy? Everytime I did that one, my mesh was laying down. When my mesh was warped like that, it was cause I was checking export polygons in the mesh tool under settings.. as the tut said to do. When I unchecked that, my mesh was PERFECT besides my own flaws in the pattern.
I had to make sure xyz was checked when exporting from SimPe somewhere around step 30 or so. Then, somewhere around 33 or so was the settings in the mesh tool for polygons.

Let me know.. :)
xts
ps. It took me 3 days to figure out why I was screwing up. I read but must'vev somehow missed it.. fatigue? Don't know lol. but I missed it.
But finally, a mesh!! larger thighs, buttocks and breast, even back.. :) calves and the feet are feminine! :) Not so square.. :D

Yeah. Not sure what you are referring to, but if it worked for you that is cool. What I was saying is that if you have already made the mistake of exporting the mesh in xzy format, modified the mesh, and tried to re-import it - at which point you would get the lying down mesh in bodyshop - to fix this problem without having to start over again, re-export the lying down mesh you have just created in the xzy format, which would reverse the xzy order to xyz instead.

exported xzy- z and y get reversed... edited the model. Imported it with MTS2 mesh tool which imports at xyz. Got the horizontal mesh.

From simpe exported the horizontal mesh on the xzy, z and y get reversed again, making the model xyz. Re-imported it with MTS2 mesh tool, which again imports at xyz. Fixed mesh, no horizontal problem. Didn't have to start the mesh over from scratch because of the original mistake. Hope this clarifies what I am trying to say. One last example:

xzy - Exported object - xzy is the axis orientation
xyz - MTS2 mesh tool - reverses the y and z so they are backwards
xzy - Exported horizontal object - reverses the y and z so they are normal
xyz - MTS2 mesh tool - mesh the way it should be.

I am not saying this is how it should be done, I am saying this is what to do if you accidentally export on the xzy, edit your mesh, and import it before you find out that you exported the wrong way in the first place.

XTS
1st Jul 2005, 12:01 AM
Gotcha!! Thanks!! Wow, you are quite good at explaining :D
I had the problem with the xyz, I think because simpe defaults to xzy in mine.
Thanks for the explaination though. Helps break it down.. :D
Nice work around too. Not having to start over. I noticed when I didn't totally understand each process and what it was doing, it made it hard to know where to pickup and where to stop.. The tut had some info in it, which I'm very thankful for, concerning "if you made a mistake, you can do these steps alone to fix it" (similar, not quite a quote) :D
Happy Simmin'!
xts

kamyk
1st Jul 2005, 02:12 AM
Gotcha!! Thanks!! Wow, you are quite good at explaining :D
I had the problem with the xyz, I think because simpe defaults to xzy in mine.
Thanks for the explaination though. Helps break it down.. :D
Nice work around too. Not having to start over. I noticed when I didn't totally understand each process and what it was doing, it made it hard to know where to pickup and where to stop.. The tut had some info in it, which I'm very thankful for, concerning "if you made a mistake, you can do these steps alone to fix it" (similar, not quite a quote) :D
Happy Simmin'!
xts

It defaults to xzy on mine too. Glad that my explanation was helpful to you. Hopefully this will help anyone who has this problem...

XTS
1st Jul 2005, 11:39 PM
My sentiments exactly Kamyk! I hope it helps others too.. It was a post that helped me as well lol.

My two biggest issues were the xyz and the polygons.. Removing the checked icon for polygons made mine look normal instead of like a jungle gym. lol

So, I bet both of those may be brought up ultimately..
Thanks again Kamyk. :) Your explaination was exceptional :)

xts

ladyabigail
5th Jul 2005, 02:16 AM
Ug, not off to a great start.
I got to step 7, obviously not far. Ive broused over this thread but it appears everyone else is more skilled than I because they got alot farther.

I belive that I understood steps 1-6 just fine, and all seemed to go according to plan. However, when I opened C:\Program Files\EA GAMES\The Sims 2\TSData\Res\Sims3D\Sims06.package with SimPe I cant seem to find any files under Name Map, except Name Map. Ive looked everywhere else and still cant seem to find it. Infact there is Nothing there not even the lod15 file you mentioned not to use. Now Ive looked everywhere for my file and the lod15 file. Still no luck, am I using a newer version that doesnt have that function (newest version as of 7-4-05) or am I just totally blind.
I would greatly appriciate any help anyone can offer, my desk is allready dented enough from my forehead.

XTS
5th Jul 2005, 06:36 AM
ladyabigail, maybe you didn't clear the instance filter top right?? If you don't clear it, it won't show any files sometimes. You have to repeat the process for EACH of those files too.. Not the same instance on each one but a different one for each one.. and MUST ALWAYS clear it. I forgot once and, well, it showed no files and I thought I messed up.
That's all I can think of. Let us know when you get it going again.. and what it was if you don't mind :)
Might help the next guy/gal.
Believe me, it took me many times to get it to work.. well, about 8.. but finally I did it. so I'm sure you'll get it too :D :D
Best to you

xts

Big_Duke
5th Jul 2005, 06:56 AM
I cannot extract on step 17!

ladyabigail
5th Jul 2005, 03:38 PM
hrm, well nothing is (or has ever been) in the instance filter that I can see anyway, ive checked, ive clicked on it, and tried deleting stuff just incase it was there but i couldnt see it....no dice.

XTS
5th Jul 2005, 11:52 PM
lady, I'm confused.. I really don't know why it won't show. I'll have to leave this one for brianna or jwoods or numenor or some other smart person lol.
That was all I could think of. Do you have the latest simpe?? .40? So, after that, I don't know. SORRY!! Oh, wait.. Do you have the plugin?? You have to click on plugin view.. :D See if you have that. If not, maybe go here http://sims.ambertation.de/realdownload.shtml . Did you get the CEP plugin? It's at the link above.
Best of luck and if that did not help you, then I hope that those smart ones I mentioned come along. They are really talented! They've all helped me.. lol
Best to ya!
xts

GreenLeafCat
6th Jul 2005, 04:15 AM
Lady did you click namemap twice? first, once on the left side pane, which should make it show up in the top right pane. click it there also and then files should show up.

that's all I can think of anyway.

hth

Sonia

Nesa
6th Jul 2005, 01:24 PM
hello all back once again. i keep doing this tutorial over and over hopin to get it...lol well maybe sometime soon i will get it. i tried different methods on saving it and this last time i used one of wes_h's plug-ins. i think i saved the file wrong because of...well look for yourself... (See attached images)

talk about losing your head :jest:
i guess its back to the old drawing board again. :banghead: i dont know what i did wrong. i tried saving the file once and it said something about bones.

ok now i have another question about the tutorial... in step 35 it says:

35. Click "load sims 2 mesh" and choose the gmdc from step 32 (originalgmdc.5gd). (You'll have to tell it to show 5gd files at the bottom, it defaults to showing only .simpe files.)The tool uses this as a reference to keep your names and the animation and skeleton data. (By my understanding).

(Note: I've heard that some 3d programs may require you to edit settings with the settings button, for milkshape, I've been leaving everything but overwrite names checked - it works best in my experience. I've also heard that requires you to uncheck "export polygons" for hair. Haven't tried. Let me know. )

ok i have the step down no problem with that but where it says "Note:" i dont see where it says export polygons in milkshape.... is she talkin about for milkshape or the mesh tool? and in the mesh tool it just says import polygons not export...

ok and one more thing b4 i go... when, well IF i ever figure this mesh out how do i recolor the outfits? if the mesh only shows up in ts2 and not bodyshop am i supposed to just go by the image in bodyshop? i didnt know that my sim was so messed up looking until i went into ts2. it looked normal in bodyshop. and btw i was trying to mesh afbodyunderwear (the granny looking ones) and as u can see by the image she has nothing on.

thanks so much,
Nesa :banana:

XTS
6th Jul 2005, 11:05 PM
lol, how did you do that??? I've NEVER seen that one lol. (hey, this WILL be funny to you later, I can't help but laugh)
lolol. she wants to see her feet.
It's the mesh tool I was talking about.. (under options) and that was my fault mentioning export. Believe me, after all this, it's easy to forget if it's in or out.lol. It's exactly what you saw in the mesh tool. sorry about that. I'll try to find it and fix it in the other post. but that's not exploding polygons I don't think. I've never seen that problem. The head never moves with mine nor does it import to milkshape. I get a headless dummy. The feet look slightly off center, do you think maybe you moved the body in milkshape? I definitely wish you the best and as I always say, JWoods, Brianna, Delphy and Numenor, and some others are the smart ones and for projects that have unique problems, I always look to them for help lol. They are busy but they are super smart with this stuff. JWoods got me through alot! But the part I don't get is it being normal in bodyshop. That is a scary thought!
Best of luck to you in getting the help you need! Wish I could help.
xts
hey, besides the head issue, it looks great! lol

******update: I cannot find where I mentioned that.. anyone else see it?

XTS
6th Jul 2005, 11:06 PM
not enough info duke , for someone to help you. Need more information so they'll know exactly what you are having a problem with.
xts

Nesa
7th Jul 2005, 03:09 AM
OK This is it! I Finally made a mesh! Woohoo. im so proud.... all i wanted to do was give her a lil bit bigger boobs and that i did. u would never guess what i wasn't doing. i followed the steps exactly and exported my gdmc file as top.obj and switch the xzy to xyz... but after i finished all the steps i looked back in body shop and i kept looking under Create Parts and my loaded file instead of looking under create new. i feel so dumb...lol tyvm xts for ur knowledge and every1 else for posting.

btw xts, i was talkin about step 35 in Brianna tutorial. it says about exporting polygons.

i knew i would have gotton it. now i can sleep peacefully. i have another question to ask how do i recolor my meshed shirt? i tried doing it through body shop but i think maybe im doing it wrong. i know how to recolor regular clothes in body shop now im just trying to advance to the next level. once i get that down there will be no stopping me lmao :nana:

thank you all so much,
:turtle: Nesa :turtle:




[UPDATE]: i figured out how to recolor my mesh. right now im just playing around with milkshape. so look for some upcoming screen shots :D

XTS
7th Jul 2005, 10:17 AM
WTG Nesa!!! I knew you'd get it! You know when you'd mentioned exporting the polygons, I really thought I'd said it because I was thinking the other day I'd caught myself saying that.. lol. You adjusted the chest just as much as I did... lol. Course I also gave a rounder behind. lol. It kinda looked long.. I like it the old way but I wanted another style ingame, if ya know what I mean. I don't like all of them identical in size.. :)
I'm glad ya got it, don't forget to upload some of your greatest creations :D :D ;) You caught on quite fast, so I'm sure there's no stopping you.lol
Congrats again! and you're welcome.. I blushed, you said I have knowledge.. I kinda felt really ignorant today too, so you made my day.. :) thanks..
xts

Nesa
7th Jul 2005, 12:06 PM
ok for the past few hours i been a busy little bee playing with my new toy.... Meshing...lol i have the tutorial down pat in my head. below are the origional & meshed shirt and jeans i been working on. they are just "rough drafts" trying to get used to playing with milkshape. i like how the jeans came out though because the flare "bell bottom" area looks natural and not perfectly round. thats in my opinion though. and of course i had to thicken her theighs and add some butt :D

well more pics coming soon.

xts im glad i made ya smile. that was my good deed for the day so dont expect any more... lmao im just kidding of course. "cheers to u" :beer: :nana: lol


:turtle: Nesa :banana:

FlYiNgDuTcHmAnSuPeRgReAt
7th Jul 2005, 01:11 PM
Part II - Finding the mesh parts
7. Using the namemap,

What is a namemap? Im dutch.

FlYiNgDuTcHmAnSuPeRgReAt
7th Jul 2005, 01:15 PM
sorry for interrupting or disturbing! :D I've found what I searched for.

jackthejack101
7th Jul 2005, 05:01 PM
It won't open...HELP ME!

jackthejack101
7th Jul 2005, 05:15 PM
...Errrr, emmm...I get as far as step II, on no. 2. I cant open the unalterd-mesh, Help me i beg you!

XTS
7th Jul 2005, 10:55 PM
xts im glad i made ya smile. that was my good deed for the day so dont expect any more... lmao im just kidding of course. "cheers to u" :beer: :nana: lol

***lol You smart eleck.. Glad ya was kidding :D someone else might need a good deed lol. Yeah, looks great!! You did it! You did it!! woohoo.....
(not like that)
WTG :D
and thanks again!
xts

XTS
7th Jul 2005, 10:59 PM
...Errrr, emmm...I get as far as step II, on no. 2. I cant open the unalterd-mesh, Help me i beg you!

I think they'll need more info.. step 2 is opening the SimPE..
Make sure the package you created in bodyshop was done using "create PARTS".. and if you saved it as a specific name, you can find it that way..It'll be in the folder specified, my documents/ea games/ sims 2/ saved sims.. etc..
just like tutorial.

If that's not what you meant, maybe you can post a bit more detail..
Thanks.. and best to you..

xts

XTS
7th Jul 2005, 11:00 PM
sorry for interrupting or disturbing! :D I've found what I searched for.
In here, you don't interrupt or disturb, you are welcome to post comments :D that's the cool part !
Glad ya found it..

Happy Moddin'!
xts

Ravenbear8
9th Jul 2005, 05:56 AM
I'm having problems with MilkShape. I get everything done and then when told to open it in MilkShape and it jsut autoshut downs. Any ideas?

XTS
9th Jul 2005, 06:19 AM
Only ideas I know of are.... needing directx (current, 9c), NET framework (microsoft) and meeting system requirements.
That's all I can think of on that. Well, maybe a video card driver update. Sometimes display issues are due to outdated video card drivers. I, myself, try to do all updates anyway.. lol. Just to be current. Best to ya :)
xts
ps. anyone else have any ideas??

Ravenbear8
9th Jul 2005, 06:41 AM
Well hopefully its not my vidcard since my comps only 4 months and I got the best of everything lol. *goes to look for directx*

EDIT: Ok Directx 9 installed and it still shutting down. Phooey I have a great idea fer a dress. :weep: Thanks fer your help though hun! Which framework should I look for?

kyjj911
9th Jul 2005, 07:11 AM
on the offcial milkshape website, download the mesa dlls and see it helps. It helps in my case.
--------------------------------------------------------------------------
Anyone can help me?? I am back at attempting to create a new clothing mesh after giving up 1 month ago. Bodyshop shows the same old maxis mesh. I followed the tutorial except doing part IV after doing everything. The thing I have posted is my whole project directory with everything needed inside.
If anyone managed to solve this please also tell me where I have messed up.

Ravenbear8
9th Jul 2005, 07:17 AM
yay it worked!!! Thanks kyjj911, *hugs*

And thanks XTS for trying to help. =)

XTS
11th Jul 2005, 05:02 AM
You're very welcome.. I am glad someone knew :D I know nothing of dll's! I know little of this editing stuff.. but I have "some" knowledge from my messing up lol. ;) WTG on your achievement! What'cha makin' us? lol..
Happy Moddin'!
xts

PAF
11th Jul 2005, 05:08 AM
:confused: Does anyone know how to export/import meshes with simpe?Or should I just use the meshtool?By the way I am trying to use milkshape.

kamyk
11th Jul 2005, 07:13 AM
:confused: Does anyone know how to export/import meshes with simpe?Or should I just use the meshtool?By the way I am trying to use milkshape.

Simple. It says in the tutorial, but I'll respond since that is so many pages ago, and you seem to have missed it. You open your file in SimPe and click on the entry that says GMDC or geometric data container. Click on the tab below that says "plugin view". Click the button at the bottom that says "Export to OBJ". The tutorial says all of this already. What version of SimPe do you have? Older versions don't have the Import/export buttons.

Kisatsu
11th Jul 2005, 11:47 AM
Ouch, I think I messed up greatly. This is what I was trying to create:
http://img131.imageshack.us/img131/1943/milkshape6rw.th.jpg (http://img131.imageshack.us/my.php?image=milkshape6rw.jpg)
And this is how it came out in Bodyshop:
http://img131.imageshack.us/img131/6804/bodyshop0gq.th.jpg (http://img131.imageshack.us/my.php?image=bodyshop0gq.jpg)

Can anybody tell me what I possibly did wrong? :confused:

PAF
11th Jul 2005, 04:56 PM
Kamyk I meant the newest version of simpe.I thought that it would import without having to use the mesh tool.I could be very mistaken, but that is why I was asking.

XTS
11th Jul 2005, 11:25 PM
Ouch, I think I messed up greatly. This is what I was trying to create:
http://img131.imageshack.us/img131/1943/milkshape6rw.th.jpg (http://img131.imageshack.us/my.php?image=milkshape6rw.jpg)
And this is how it came out in Bodyshop:
http://img131.imageshack.us/img131/6804/bodyshop0gq.th.jpg (http://img131.imageshack.us/my.php?image=bodyshop0gq.jpg)

Can anybody tell me what I possibly did wrong? :confused:
If I'm not mistaken, I already discussed this but if not, when you use the mesh tool, do not check export polygons if you are getting warped images that looks like a spider web.

If it's laying down, make sure you export using XYZ coordinates in SimPE..

:) BEst to you

xts

kamyk
12th Jul 2005, 01:02 AM
Kamyk I meant the newest version of simpe.I thought that it would import without having to use the mesh tool.I could be very mistaken, but that is why I was asking.

I'm not sure on that myself. I just asked the same question somewhere else on here. Being able to just use import, instead of the mesh tool would certainly save some steps, but I think some of the tutorials might need to be updated to relect that if that is the case.

PAF
12th Jul 2005, 02:29 AM
Thanks for your answer it looks like we both have the same question though.I'll look for your other post.

Light in the dark
12th Jul 2005, 02:50 PM
Hi can anyone help me with this problem i follow everything in the tutorial fine until i get to step 27 when u have to click the button to export the file to obj.I just dont have that button on my screen i use blender as my 3d program so can anyone give me any hints as to what might be wrong. :D

pixflix
12th Jul 2005, 04:33 PM
which version of simpe do you have?

Light in the dark
12th Jul 2005, 05:02 PM
i think it is version 0.40

Mordrid
12th Jul 2005, 06:35 PM
Got to step 7, can't figure out what it is i'm supposed to have copied down in step 3... *not very quick*

Mordrid
12th Jul 2005, 06:49 PM
No worries found my problem on page 23 lol sorry for the inconvenience

Mordrid
12th Jul 2005, 10:11 PM
Godd, this is horrible... yet funny... i've been working on this for ages but still funny =P. I'm making a pair of baggy trousers right? But the torso is vertical, and the trousers are horizontal... help?

PAF
12th Jul 2005, 10:20 PM
Mordrid check page 22 of this thread some other people had the same problem.

Mordrid
12th Jul 2005, 10:32 PM
righteo

XTS
14th Jul 2005, 12:07 AM
People, I"m adding this at the end cause of the recent flair ups about it.. USE XYZ on export in SimPE! (so your mesh doesn't lay down).. If you've already exported it as xzy, read page 22 of the thread for instructions on how to work around redoing it all. :) (thanks to kamyk)

If you are getting warped stretched out lines.. You need to UNCHECK the option in the mesh tool for exporting/importing polygons (i cannot remember if it's export or import but still, uncheck it if you are getting warped polys)

Maybe that'll keep some from going 2 pages back.lol.

xts

hessianhost
15th Jul 2005, 08:19 PM
Oops, ignore this please!

zoyadegr8
15th Jul 2005, 10:13 PM
could anyone help me???im stuck on step 27.i dont see the export to obj button.i need help.too bad im slow

XTS
16th Jul 2005, 09:31 AM
zoyadegr8, if you are looking in the plugin view of geometric container, it should say export.. maybe not "export to obj" but atleast "import" and "export".. depending on the version of SimPE.. Is that what you meant? Best to you :)
xts

toxicthrills
17th Jul 2005, 10:30 AM
Okay.. I havent got a 'fix integrity' button in the plugins window. she said that this mayube because i havent got the latest version, but i just got it off their site a couple hours ago. i have a 'fix TGI' button, but when i push that the window that is supposed to come up doesnt. help?

bettye
17th Jul 2005, 10:54 AM
The newest version of SimPe seems to have quite a few differences from earlier versions. I have not figured out how to use it yet. Keep waiting for someone else to post the answers. lol

Dr. Jekyl
17th Jul 2005, 11:25 AM
I'm at a loss as well, and am feeling well, a touch stupid about the whole thing. For the life of me I can't find the a 'fix integrity' button on the .42 alpha release. I'm not even sure if I'm looking in the right place anymore. The plugin menu under 'Resource Actions' only displays Reload File Table, Unique Instances, Set TGI Values and Build Namemap.

XTS
17th Jul 2005, 11:43 AM
Dr. Jekyl Try here:
tools : object tools : fix integrity :) (might have to hit a downward facing arrow to expand the window)
See if that works .. I have it there..
xts

Dr. Jekyl
17th Jul 2005, 01:55 PM
Thanks muchly - it was right there.

XTS
18th Jul 2005, 06:54 AM
You're welcome! Glad it was there :D I was starting to wonder if maybe it didn't install right or if it was a bug.
Happy Moddin'!
xts

Wayne N
20th Jul 2005, 08:02 PM
I can export the mesh into milkshape. My edited mesh shows up in bodyshop.1% of the time,I dont know what I did right though.If I export the mesh out of simpe and look at it in milkshape it shows up as the edited mesh.but it will not show up in bodyshop.All im having trouble with is importing the edited mesh back into the file.

XTS
20th Jul 2005, 11:04 PM
Wayne, I'm better at objects than here but I know in objects, it's nearly always a gmdc not being replaced issue or the file wasn't put into downloads folder. I cannot help otherwise here on that one.. sorry, but there are others really smart here, like JWoods and Numenor. Brianna I've not seen in the boards yet myself. One of the other smart ones are sure to know :) So, if you can't get it figured out pretty quick, give it a bit.. and they'll help ya :)
They've saved my butt lol
Best to you!
xts

rutb1
22nd Jul 2005, 10:03 PM
can someone tell me whatmesh clthing is?

xzakcorex
23rd Jul 2005, 12:26 AM
Alright guys, after multiple attempts I finally got my hair mesh to show up in BodyShop. The only problem is that the for some reason, the mesh has seemed to lose it's xyz position and instead set itself to 0,0,0. The rotation is fine, but for some reason, if I set it as my hair and then go to the clothes section, the hair (which is intersecting the middle of body mesh) scales itself larger as the view zooms out. If I go back to the genetics menu, it rescales itself to the proper size (but resets itself to the 0,0,0 position).

I've tried sorting though this thread and I could not find anything like this, so any help would be really appreciated seeings as I'm litterally pulling out MY hair right now...

EDIT: Upon further inspection, it appears that the hair mesh has not "snapped" itself to the body mesh/skeleton, so that, when I rotate the sim in bodyshop, the hair stays stationary. Hmm....

kamyk
23rd Jul 2005, 06:23 AM
XTS, are you making cigarettes? If so, I hope you plan on sharing them, lol. My sims have been dying for a smoke for over a year...

Anyway. I've pretty much got the editing clothing meshes thing down at this point, but do you, (or anyone else), know how I can remap the textures for clothing? Or what thread to read about it? I have scanned several threads, but all I seem to find is stuff relating to re-texturing objects. As far as I can tell, objects have the texture attached to the obj file, whereas clothing does not, so I am unsure what to do to fix it. I have certain sections of clothing mesh that the texture stretches on because of alterations I have made, and I want to fix the texture mapping, so it works correctly without having to resort to severely distorting the texture bitmap to compensate.

XTS
23rd Jul 2005, 07:45 AM
I know not how to fix your problem but you made me realise I posted in the wrong thread, lol. I told ya I was running late. Should I remove the post? But, as for the cigarettes...

I'll share for sure.. I am glad you like it :) Let me get those ends fixed though, lol. Pretty bad to be see through on one side.. :( They cost, I believe, 15 simoleons. They are NOT intended for your teen (young) sims lol.. (not that you will ever catch your sims smoking them).
They are only decorative though, so you know ;)
Happy Moddin'!

xts

kamyk
23rd Jul 2005, 11:54 AM
I know not how to fix your problem but you made me realise I posted in the wrong thread, lol. I told ya I was running late. Should I remove the post? But, as for the cigarettes...

I'll share for sure.. I am glad you like it :) Let me get those ends fixed though, lol. Pretty bad to be see through on one side.. :( They cost, I believe, 15 simoleons. They are NOT intended for your teen (young) sims lol.. (not that you will ever catch your sims smoking them).
They are only decorative though, so you know ;)
Happy Moddin'!

xts

Lol, You probably should remove it, but just copy it, and paste it in the right forum. That way you don't have to rewrite it.

As for the cigarettes being decorative, that's ok, I figured they were to begin with. I still want them when you get all the bugs worked out. There are a lot of people who "oh my, no" about cigarettes being in the game, yet there is a bar, and a bottle of champagne.

Anyway, please could someone tell me the answer to my question in my preceding post, since XTS doesn't know... I really want to find out how you remap the textures for clothing.

XTS
23rd Jul 2005, 11:10 PM
I'm sure others will freak out but... I made this for myself and I'm willing to share. Let me tell you this, there is MUCH worse already available here lol. MUCH worse! Course they are in the adult section. I've learnt I need to unweld it, then it'll be fine.. I'll be working on that this weekend probably. :D I've already copied the message and posted it where it belonged.. :) Wondered if I should leave it since I also used this thread to work on creations but it is not a mesh.. it's an object. So I'll remove it. I don't know if it's recolorable though. I just make them. lol.

How can I remove it wihtout removing the image since I linked to it from the NEW location of the post? I'm just removing text for now.. until someone can tell me since I"m not sure.


Kamyk still needs assistance with her remapping of Meshes request.

xts

callum07
24th Jul 2005, 08:08 AM
I have SimPE 0.42 but i cant find the fix integrity button (for step 14), someone please help me.

PAF
24th Jul 2005, 08:27 AM
Fix integrity is under plugins at the top of the page if you are using the classic GUI.I don't know about the new GUI because I haven't really used it yet.

XTS
24th Jul 2005, 08:51 AM
under Tools/object tools/fix integrity..for the new simpe. :)
sometimes you gotta click on a downward arrow to expand the list..

xts

callum07
24th Jul 2005, 08:55 AM
Thankx XTS

XTS
24th Jul 2005, 10:13 PM
You're welcome Callum07. I spend alot of time with it, LOL.. NOT on purpose. Good ol' battling of objects.
Best to you
xts :)

XTS
24th Jul 2005, 10:15 PM
kamyk, can't you just retexture using bodyshop? ??
I just reread and wonder.. is that what you meant? I hope you get it figured out :)
xts
Oh, I see, you want to map the mesh again. With objects, I learnt to redo the steps pertaining to the choice I wanted to repeat..not sure about meshes, anyone else know how to remap a mesh? Kamyk still waiting and wouldn't want their post to get lost in the thread..
THANKS ;)

Vega the Noob
25th Jul 2005, 12:27 AM
YES! I figured out what my problem was. I did the fix integrity before I replaced the gmdc file when what you have to do is do the fix integrity after you replace the gmdc.
The reson why you do it after is because when you replace the gmdc file it changes the name back to what it was before.

IPAS29
25th Jul 2005, 05:45 AM
Thank you so much ~ ♡

Wayne N
27th Jul 2005, 11:13 PM
Thank you WDS BriAnna for the tutorial,and anybody else whos advice I tried to make my new mesh work.Here are some tips to try if you have:
1)a mesh that does'nt show up.
2)a exploded mesh.
3)melting, imploding, burning or otherwise scrwewed up meshes.

Download .32 SimPE and use it until the new one is updated.
Turn off all antivirus protection while making meshes.
Give generously to the makers of this great free software.

Hope that helps. Thats what I had to do.

selina38483
28th Jul 2005, 06:27 PM
I've tried this tutorial too- but the whole thing screws up! The mesh has a difference once I've done but the whole mesh is stretched and mangled everywhere! I've tried this about five times!! I'm getting really annoyed with it. I use Milk Shape and all the programs needed but it doesn't seem to work....:(

teeny@lucky
29th Jul 2005, 06:14 AM
Unfortunatley I only get to # 5. I can't locate "C:\Program Files\EA GAMES\The Sims 2\TSData\Res\Sims3D\Sims06.package"
Please help!

teeny@lucky
29th Jul 2005, 09:36 PM
Never mind, but how do you get gmdc?

comet
30th Jul 2005, 12:56 AM
Hi,
I followed the tutorial step by step, but when I go to see the dress in Body Shop, it appears on the floor. The head is floating and the rest of the body is lying on the floor!!!! Can someone tell me why? Please Please tell me. :confused: :werd:

XTS
30th Jul 2005, 01:36 AM
look back a few pages.. You need to export/import as xyz in Simpe...

Good Luck

xts

deleon0010
30th Jul 2005, 02:28 PM
how do i resolve the exploding mesh problem?

^_^
1st Aug 2005, 05:08 PM
Hi,

after I finished the mesh, I also find that it doesn't show up on Bodyshop, even though the saved version works on SimPE preview. I'm using the 0.42 version.

Can someone help me please?

XTS
2nd Aug 2005, 08:51 AM
deleon0010 : you figured out the exploding mesh problem right? xyz and exploding mesh are in here. I think I told you the page or gave you a link but it's a few pages back from this post. Maybe like page 23? Someone else mentioned how to fix it if you've already messed up.. :D (instead of having to start over).. :)

Good luck to ya

xts

simfantastic2
2nd Aug 2005, 04:01 PM
You are really nice and clever for posting this tutorial thanks! However, in my body shop the mesh is all over the place with points everywhere! Can you help me. I've tried re-doing it a couple of times, is it just because i am using a car for the body(I think that is it) Could it be because the mesh is too big? Thanks.

simfantastic2
2nd Aug 2005, 04:06 PM
Actually in the body shop with that like that i can see the car mesh is there the way i want it! The only thing added were those extra things.

simfantastic2
2nd Aug 2005, 04:35 PM
Also if i uncheck import polygons it still doesn;t work, it just goes back to the original mesh and it doesn't change.

comet
2nd Aug 2005, 05:49 PM
Also if i uncheck import polygons it still doesn;t work, it just goes back to the original mesh and it doesn't change.

You will se the original mesh when you open Body Shop and go to "Load Saved Project". However, when you go to Build Sims, and look for the edited mesh, you'll find it as you edited it.

:bump:

comet
2nd Aug 2005, 05:56 PM
Hey! I can't preview my mesh in SimPe. Do any of you know why?

simfantastic2
2nd Aug 2005, 06:10 PM
Nope sorry, it doesn't work, and i don't know why you can't preview your mesh in SimPE, try expanding the plugin view.

simfantastic2
2nd Aug 2005, 08:50 PM
I am also having the same problem as ^_^ i can see my edited mesh in SimPE but it does not appear in body shop! It is just the original mesh, sorry if i posted so many times.

XTS
2nd Aug 2005, 10:21 PM
Do you think that Numenor's Recolor Tut would help you guys? http://www.modthesims2.com/showthread.php?t=71411

Wait, it's a list of objects flashing. Let me check if that's the link again

Best to ya
xts
(I mess with objects mostly)
NO, but the above may help wtih something else.. Here's the link...

http://www.modthesims2.com/showthread.php?t=44997

I know it's about objects but I don't mess with meshes much at all and that's all I know to share. Sorry if it won't help.
xts

TheAnt314
2nd Aug 2005, 11:00 PM
Ok, so I've followed the tutorial exactly about 30 times, and my meshes always end up messed up. I've tried almost every possible combination, but yet my meshes never work. Most of the time, I end up with what looks like a dead body with long arms and a floating head. Most of the time the body is lying down, but occasionally, I can get it to stand up. Can anyone help me?

I have enclosed the messed up body (in this case longer swimtrunks for adult males) and my Milkshape 3d file.

Oh, and also, whenever I click preview in SimPE, I get an error, and it need to shut down.

PAF
2nd Aug 2005, 11:28 PM
Read back a few pages agout yhe XYZ thing I think that is your problem.I think if you reexport the mesh then reimport it that should fix your problem but check it out because I don't remember for sure.

comet
3rd Aug 2005, 12:36 AM
Ok, so I've followed the tutorial exactly about 30 times, and my meshes always end up messed up. I've tried almost every possible combination, but yet my meshes never work. Most of the time, I end up with what looks like a dead body with long arms and a floating head. Most of the time the body is lying down, but occasionally, I can get it to stand up. Can anyone help me?

I have enclosed the messed up body (in this case longer swimtrunks for adult males) and my Milkshape 3d file.

Oh, and also, whenever I click preview in SimPE, I get an error, and it need to shut down.

This IS exactly what's been happening to me!!!!! What I can tell you is that I fixed the messed up mesh by unselecting the option that says "import polygons" (or export poligons... don't remember hehe) in the Settings in the Mesh Tool that I downloaded here. That solves the problem for me.

On the other hand, I haven't figured out why I can't preview my mesh with SimPE. I get the same error as you.

simfantastic2
3rd Aug 2005, 12:37 AM
Thanks for helping everyone but that does not help me.

simfantastic2
3rd Aug 2005, 02:14 PM
Hi,

after I finished the mesh, I also find that it doesn't show up on Bodyshop, even though the saved version works on SimPE preview. I'm using the 0.42 version.

Can someone help me please?
Hello ^_^ i don't know if this is the problem but in your picture there it shows that the file you have opened(the simpe file) is in your desktop! It is supposed to be in My Documents/Ea Games/The Sims 2/Downloads. Try that and see if it works. Good luck.!

TheAnt314
3rd Aug 2005, 05:46 PM
Read back a few pages agout yhe XYZ thing I think that is your problem.I think if you reexport the mesh then reimport it that should fix your problem but check it out because I don't remember for sure.

Yea! It worked. Thanks for the advice everyone. My meshes should be ready soon. :beer:

cheesysteakranch
4th Aug 2005, 09:46 PM
I had simpe .42, but I couldn't find the export to obj button (using classic gui cuz the real simpe would always throw files) so I started over, but I couldn't find version .32. :confused:

cheesysteakranch
5th Aug 2005, 12:23 AM
Please help!

cheesysteakranch
5th Aug 2005, 12:33 AM
Nvm, I read a couple pages back, and problem solved. Shouldve done that first. I have one question though, how come I have to use gui in the lastest version to open these files(some of the time)?

caz100
5th Aug 2005, 05:38 PM
does the edited mesh have to have the same amount of vertices as the original?

PAF
5th Aug 2005, 05:40 PM
Yes the your new mesh will have the same vertices as the original because you won't be adding any.

bobodabear
5th Aug 2005, 07:37 PM
I didnt get from part 6...:$

Deckmaster
6th Aug 2005, 12:47 AM
I have SimPE version 0.42 (alpha) and it took me a lot of trouble to get to step 20 but now I am really stuck.

20. Go to the 3D ID Referencing File (3IDR). In the plugin view tab, you will see a button that says package. Click it. A window will pop up.

I don't see a button that says package. I do see the (3IDR)





21. Drag your shape and resource node from the popup window into the list on the left. You will now have two shapes and two resource nodes.

caz100
6th Aug 2005, 12:46 PM
PAF, thanks for your answer
but is there a way for more or less vertices to work cause when import - edit - export for some reason it has less or more vertices when I haven't added any, all I have done is more them. I use anim8or. Thanks

lillix_sim
6th Aug 2005, 01:10 PM
Looks complicated! I'll give it a go. :) Thanks a bunch!

PAF
6th Aug 2005, 06:10 PM
caz the only ways I have heard of anybody successfully adding vertices is with milkshape.I am trying to do that myself now but haven't gotten it to work yet.I haven't used anim8tor but it sounds as if you may accidently adding or removing vertices.I'm not real sure on this someone else may know but I think commands like weld or snap together may cause two vertices to become one.I think there are some threads on using anim8or for meshes you may want to look through those.OK I found one I'm not sure if this will help you or not but but here it is anyway http://www.modthesims2.com/showthread.php?t=65810&highlight=anim8tor

caz100
6th Aug 2005, 08:26 PM
thanks but I am definetly not adding an vertices by accident as I have been using anim8or for ages for objects, it must be something to do with importing exporting. Anyway thanks for the link!

oneadam12
7th Aug 2005, 05:06 AM
Don't know what I"m doing wrong, but I cna't seem to ge the mesh that I've modified into th game. I've followed the instructions, I can get the mesh out and mod it but cna't get it into game..please help!!!!

sizzlingsimmer
7th Aug 2005, 08:57 PM
I have tried this tutorial 5 times now with two different skins and both times I get an invisible skin at the end in body shop (see pic).
The icon showed the top okay after part 4, but it is now invisible.
I didn't delete anything in the 3d editor, just moved the points a bit down (I am trying to get one of the female tops longer so it actually covers the belly.

woodlandbunny48
7th Aug 2005, 09:50 PM
Thank You Soooooooooo Much!!!!!!!!!!!

cheesysteakranch
7th Aug 2005, 10:24 PM
I have SimPE version 0.42 (alpha) and it took me a lot of trouble to get to step 20 but now I am really stuck.

20. Go to the 3D ID Referencing File (3IDR). In the plugin view tab, you will see a button that says package. Click it. A window will pop up.

I don't see a button that says package. I do see the (3IDR)





21. Drag your shape and resource node from the popup window into the list on the left. You will now have two shapes and two resource nodes.
http://img347.imageshack.us/img347/5407/example8gv.png

Deckmaster
7th Aug 2005, 10:36 PM
I have found it but thanks anyway cheesysteakranch . I am however struggling with something after that.

Part VI - Putting the new mesh into your mesh package file.

32. Open up your MESH package in simpe. Question: The one I created in the 3D programm or the one I made in Bodyshop?

38. Go back into simpe and reopen your mesh .package file if it's not already open. Question: From Sims2 Downloads or Saved Sims or the folder for my 3d objects?

cheesysteakranch
7th Aug 2005, 10:51 PM
I have found it but thanks anyway cheesysteakranch . I am however struggling with something after that.

Part VI - Putting the new mesh into your mesh package file.

32. Open up your MESH package in simpe. Question: The one I created in the 3D programm or the one I made in Bodyshop?

38. Go back into simpe and reopen your mesh .package file if it's not already open. Question: From Sims2 Downloads or Saved Sims or the folder for my 3d objects?
For 32. I think..13. Save your file in the downloads directory. Call it MESH_YournameAfilenameThedate. For example, (MESH_WDSGown020505.package)

cdelang
8th Aug 2005, 01:43 AM
I just downloaded the lovely new version of SimPE. I cannot seem to locate the Fix Integrity button on the plug in tab now. The tutorial, which was updated in May, says you have to download the latest version if you do not have the fix integrity button. Okay, so I did that so where is the button? There is something that says Fix TGI. Is this it? I am going to continue on with the tutorial and hope that perhaps this Fix Integrity step isn't valid anymore and the new version automatically does this.

Chelle

cdelang
8th Aug 2005, 01:54 AM
Thank you...I found it. Off to finish.....

cheesysteakranch
8th Aug 2005, 01:55 AM
I just downloaded the lovely new version of SimPE. I cannot seem to locate the Fix Integrity button on the plug in tab now. The tutorial, which was updated in May, says you have to download the latest version if you do not have the fix integrity button. Okay, so I did that so where is the button? There is something that says Fix TGI. Is this it? I am going to continue on with the tutorial and hope that perhaps this Fix Integrity step isn't valid anymore and the new version automatically does this.

Chelle
Its not in the tab, its in the menu! On the top of the screen.

cdelang
8th Aug 2005, 02:04 AM
Okay, I'm lost again. It seems the new version of SimPE doesn't have the old plug in views. I do not see the 3D IR plug in that she is talking about in part 4....steps 18-22 or whatever. I went through the menus and could not find it. Am i missing some plugins?

Chelle

cdelang
8th Aug 2005, 02:05 AM
Nevermind...I just closed SimPE and reopened and now it's working. I have been having trouble getting things to show up. Sorry.

cheesysteakranch
8th Aug 2005, 02:13 AM
Okay, I'm lost again. It seems the new version of SimPE doesn't have the old plug in views. I do not see the 3D IR plug in that she is talking about in part 4....steps 18-22 or whatever. I went through the menus and could not find it. Am i missing some plugins?

Chelle
3dir Isnt a plugin, silly. Its in the packed files window.
[edit] good luck then

Janamou
8th Aug 2005, 09:47 AM
I have tried this tutorial 5 times now with two different skins and both times I get an invisible skin at the end in body shop (see pic).
The icon showed the top okay after part 4, but it is now invisible.
I didn't delete anything in the 3d editor, just moved the points a bit down (I am trying to get one of the female tops longer so it actually covers the belly.
What version of Simpe do you use?

tikka
8th Aug 2005, 10:04 AM
Can anyone help?? I've reached section 5 but I cant find the "Export to OBJ" tab in SIMPE. I have the latest version (4.4) downloaded today. *sigh*

Janamou
8th Aug 2005, 10:33 AM
Can anyone help?? I've reached section 5 but I cant find the "Export to OBJ" tab in SIMPE. I have the latest version (4.4) downloaded today. *sigh*
You must drag the 'Plugin View' window up. Below should be the button.

XWD
8th Aug 2005, 10:41 AM
Well first I hade problems now i made my first MESH!!!
The Problem Was Step 27...
First Do the Tutorial. when you reach step 27 before you export look for the xyz as shown in pic 1 then press xyz shown in pic 2 select xyn and not xzy see pic 3 then export after that when you reach step 39 before you save make sure that your import polygons unchecked see pic 4

Hope it helped :anime:

tikka
8th Aug 2005, 10:44 AM
Thanks a million!! great advice

tikka
8th Aug 2005, 10:57 AM
I must accept defeat and hang my head in shame. I cannot export my file to milkshape. thanks anyway. I want to make a long sleeved, ankle lenght robe but I just cant get past step 27. thanks XWD

XWD
8th Aug 2005, 11:53 AM
your welcome tikka sorry if i did not help much... btw my version is .42 ^_^

XWD
8th Aug 2005, 11:56 AM
Well first I hade problems now i made my first MESH!!!
The Problem Was Step 27...
First Do the Tutorial. when you reach step 27 before you export look for the xyz as shown in pic 1 then press xyz shown in pic 2 select xyn and not xzy see pic 3 then export after that when you reach step 39 before you save make sure that your import polygons unchecked see pic 4

Hope it helped :anime:

The part [select xyn and not xzy see pic 3] mistake please it's xyz* so it's like this [select xyz* and not xzy see pic 3]

hope to help!

woodlandbunny48
8th Aug 2005, 01:51 PM
Mine didnt work! I tried the tutorial twice (one with the gown and one with a swimsuit) and they both came out the same! Their bodies were on the floor and twisted! What have I done wrong? I followed all the steps carefully and... I'm so confused!!!!

nemicat
8th Aug 2005, 03:25 PM
HI, I have a problem at the very beginning of this tutorial. In step 7:

"Using the namemap, find the item that matches what you copied down in step 3. [Note: one says lod15 on it. Don't pick that.] Copy the instance field (OxFF70C65F in our case) into the "instance filter" box that's in the top right corner of the screen."

I can find the name, at all! I've tried many times, it the same.

I've attached a screenshot to show you what I mean. The name I'm looking for is the same as in the tutorial. Can anyone help?

bigkiller3
8th Aug 2005, 04:59 PM
Well now i tried this tutorial 7 times. but still it dosnt work. nothing happends at all...and in the end i just have a bunch of files but no changes to the clothes...

Deckmaster
8th Aug 2005, 05:00 PM
The name isn't there to be honest. So it's not so strange you can't find it.

You need to find a file similar to what you have created. Only the category is in the list since you see the defaults from Maxis in the file Sims06.

So if you have created a Swimsuit for Teens you can look under TF (Teen Female) Body Swimwear.

cheesysteakranch
8th Aug 2005, 06:55 PM
Can anyone help?? I've reached section 5 but I cant find the "Export to OBJ" tab in SIMPE. I have the latest version (4.4) downloaded today. *sigh*Use the plugin tab, and then look for the first tab in in the plugin tab, and you see a button that says export...
Click that and go to obj.

nemicat
8th Aug 2005, 06:57 PM
I've found the answear to my problem. I was looking in the wrong folder. *silly me* Well, thanks anyway :bump:

cheesysteakranch
8th Aug 2005, 07:01 PM
If anybody needs help..

sizzlingsimmer
8th Aug 2005, 07:09 PM
So after 10 times of doing this tutorial and getting the exact same results of the invisible skin (see pic on previous page), even when I didn't even make one change in milkshape, I have finally found the cause of my problem.

When you export the mesh, change it from XZY to XYZ. The mesh is then upside down, but at least it finally shows up in bodyshop when your done.

Now if only I could get my mesh to look right with all of the pants (I made a tshirt longer, and it looks good with some of the pants, but unfortunately the other half of the pants it is messed up). Why couldn't Maxis make at least one mesh that covered the belly on females.

cheesysteakranch
8th Aug 2005, 08:59 PM
Um, can anyone help me? I just finished and my mesh is the same, can anyone who finished tell me what exactly you did from VI to VII?

Whitetiger0892
9th Aug 2005, 04:42 PM
where do you get MilkShape? :confused: sorry i'm slow at this stuff. :bump:

Whitetiger0892
9th Aug 2005, 08:30 PM
I'm stuck on step 27. There is no geometirc-whats-yea-call-its. you do mean the mesh package we originally made in Body Shop? Where is it supost to say that????? please help. :confused: :confused: :confused: :confused: This is really stressing me out!!!!!!!!!

cheesysteakranch
9th Aug 2005, 10:02 PM
I'm stuck on step 27. There is no geometirc-whats-yea-call-its. you do mean the mesh package we originally made in Body Shop? Where is it supost to say that????? please help. :confused: :confused: :confused: :confused: This is really stressing me out!!!!!!!!!I think they mean the Mesh_Wds gown whatever package. I'm not sure though, you better ask someone who's done it.

PAF
10th Aug 2005, 05:28 AM
It is the MESH_yourname file or whatever you created.There should be four files in it Geometric data container should be one of them.If it is not there you must have missed it in steps 9 or 19.Or maybe accidently deleted it somewhere along the way.I hope this helps I'll check back and if not maybe I can help.I forgot to say these file should be in the packed files window.

Deckmaster
10th Aug 2005, 11:27 AM
Can you help out with this one PAF?

Part VI - Putting the new mesh into your mesh package file.

32. Open up your MESH package in simpe. Question: The one I created in the 3D programm or the one I made in Bodyshop?

38. Go back into simpe and reopen your mesh .package file if it's not already open. Question: From Sims2 Downloads or Saved Sims or the folder for my 3d objects?

Janamou
10th Aug 2005, 04:29 PM
Can you help out with this one PAF?

Part VI - Putting the new mesh into your mesh package file.

32. Open up your MESH package in simpe. Question: The one I created in the 3D programm or the one I made in Bodyshop?

38. Go back into simpe and reopen your mesh .package file if it's not already open. Question: From Sims2 Downloads or Saved Sims or the folder for my 3d objects?
In step 32.-Open the file 'MESH_...' in Simpe. In 38.-Open the file 'MESH_...' in Simpe again.

busemann3000
10th Aug 2005, 04:37 PM
hi. im trying to make a new mesh and stuff.
but when i press geometric data container, this comes up.



anyone know why this error message comes up-what it means?

i'm in a place where i'm suposed to press some button, but the button doesent show either. and i have all the things i'm supposed to have.


can someone please help me?

Kitana2
10th Aug 2005, 05:59 PM
You need to update your Direct X. You should be able to do this through microsoft or I think there is a link on the SimPE forum site. If you visit the SimPE main site you should be able to follow the link to the forum.
Export to OBJ is the button you press to make your mesh an OBJ so you can edit in Milkshape. I hope that helps.

busemann3000
10th Aug 2005, 06:10 PM
i tried downloading a newer version, and my computer now says i have the newest. but the same error message shows up and there is still no export to obj button. ?

busemann3000
10th Aug 2005, 06:28 PM
i've just started from the top again. and the error message come up in nr.9 of the tutirial. there : and the geometric data container (gmdc - in sims03.package) so obviously theres something wrong woth the file. does anyone know how to fix it?

PAF
10th Aug 2005, 11:24 PM
I'm not sure if this is yoyr problem or not but if you have Simpe .44 there were some bugs with it and I'm not sure if Quaxi got them all fixed yet or not.I've still got .42 and I haven't had any major problems.Just checked and and it looks like most of the bugs were fixed on the 8th.

busemann3000
11th Aug 2005, 01:30 AM
i think i have the 42 version. not quite sure tho.

PAF
11th Aug 2005, 03:34 AM
The version number should be at the top left of the screen when you open Simpe.Also I have tried and I can't get a screen that looks like your screenshots.Is it possible that when you named or loaded the files that you got two of them switched.Like maybe shape and gmdc?The reason I ask is because your screenshots look like a combination of what I see for those two.I'm not really sure if that is even possible just a thought.

busemann3000
11th Aug 2005, 12:36 PM
i have done it 3-4 times now and every time i get the same error message. so i don't think i got anything mixed. i've done it just as it says in the tutorial. (i think)

busemann3000
11th Aug 2005, 01:44 PM
IT WORKS!


but milkshape....
do you have to buy it. have all of you paid for it?
i cant find a free version.

busemann3000
11th Aug 2005, 03:49 PM
IT WORKS!


but milkshape....
do you have to buy it. have all of you paid for it?
i cant find a free version.


edit: never mind. :)

cheesysteakranch
11th Aug 2005, 08:06 PM
Well, Im on my way, but this stupid error keeps coming up when I try to start Simpe. Something about a jit bug and when I chose to debug it manually, it does nothing. What do I do?

Kitana2
11th Aug 2005, 08:47 PM
You'll need to visit the SimPe forum, there is a topic on how to fix this. Also you may update to the latest version.

dudette00900
12th Aug 2005, 03:12 AM
Mine didnt work! I tried the tutorial twice (one with the gown and one with a swimsuit) and they both came out the same! Their bodies were on the floor and twisted! What have I done wrong? I followed all the steps carefully and... I'm so confused!!!!

I have the same exact problem! I followed the tutorial exactly, and the gown was on the floor, but the arms circled around the sim, and the head was floating in midair. Does anyone know what i'm doing wrong? Please? :fallen:

Deckmaster
12th Aug 2005, 12:01 PM
Same here so either we are all making the same mistake or there is something missing or unclear in the tutorial on the first page.

Can someone who has recently succesfully created a new mesh place the steps which he/she took please. Then others can follow these.

PAF
12th Aug 2005, 04:57 PM
I'm not sure but it may be a rotation problem that was discussed a few pages back.Just reexport your mesh and then reimport and if this is your problem that should fix it.Also you cannot use the import on simpe for this.You must use the meshtool.The rotation problem is discussed back on page 22.

dudette00900
12th Aug 2005, 05:31 PM
Thank you! I will try it. I started going through the thread, but only made it to page eight. Also- something weird- when I press F6 on the keyboard in bodyshop while the funky mesh is up, the arms and shirt go back together, but they're still on the ground. Odd. Again- thank you!

dudette00900
12th Aug 2005, 07:00 PM
Cool! It worked. Much thanks.

Except---- well i'm sure I can find the solution, but there's a gap in the middle of the neck, like the person was decapatated- lol. It's funny, but not for very long. If anyone knows what page this is talked about could they tell me? If not, i'll just search. Thanks in advance!

dudette00900
12th Aug 2005, 08:54 PM
Never mind!

dudette00900
12th Aug 2005, 08:56 PM
Never mind!

-For other people having the same problem as me, just make sure that before you export the obj. in simpe, that the box in the bottom says xyz instead of xzy. I also Unchecked export polygons in the settings of the mts2 mesh tool. It worked for me, so hopefully it'll work for anyone else w/this problem.

tikka
13th Aug 2005, 11:33 AM
Can anyone help? I've made my mesh using milkshape but I cant open it in simPE. I have the mesh tool (and datgen) if that helps. when I open the mesh with the mesh tool I cant see the mesh.

PAF
13th Aug 2005, 03:06 PM
I have had that problem a couple of times but usually when I was being a little "overcreative" replace your gmdc with the original and see if it shows up then.If not check the simpe site (I think there was a problem with the preview that has been fixed).If this doesn't help tell me a little more about what you are trying to do and I will try to help if I can.

angelindesgise
14th Aug 2005, 01:43 AM
6. File-Open "C:\Program Files\EA GAMES\The Sims 2\TSData\Res\Sims3D\Sims06.package 7. Using the namemap, find the item that matches what you copied down in step 3. [Note: one says lod15 on it. Don't pick that.] Copy the instance field (OxFF70C65F in our case) into the "instance filter" box that's in the top right corner of the screen.
8. Click on "Resource Node" Only one item should appear in the Packed Files list. Right click on it and hit extract. Put it in the folder you made. Clear the instance filter box.
"

I found the item in namemap but I don't see instance filter. To the right of the file map editor is the properties with the group, instance and file name. There is no instance filter to paste the instance # in. And when I click on "Resource Node" a million items appear not just one like it's supposed to.


Someone Please help??? I'm using Simpe v.44

chasfh
14th Aug 2005, 02:07 AM
wow. finally got it all to work. the tut was great, but left me with very odd meshes to start with. i am using the latest version of simpe, and mesh creator as well as milkshape. it took me two days to figure out what was wrong. turns out that when you install the latest simpe, the obj. file exporter function defaults to exporting in the order XZY (in a little box to the right of export button). this needs to be changed to export order XYZ, or you get exploded/incorrectly placed/oddly shaped meshes. this could help some people solve some of their problems i hope! (or maybe i am the only one too stupid to realise this!!!)
anyway, i am well on my way to finishing my first piece of original clothing, will let you all know how it turns out. thanks again and keep up the good work

~EJ
14th Aug 2005, 02:27 AM
hey guys... This is my third attempt with making a mesh... second time with having the same problem. I follow the tutorial step by step. I can't figure out what i'm doin wrong. I have the latest version of SimPE.

:blink: here are some pics of my problem(attatched). I'm going to try the tutorial again only wth making a minor change, aside from this big change.

It was supposed to be a diagonal skirt with flat high heel shoes... I really don't understand what i did wrong. :( I'm wondering if i missed something, or my changes to the mesh were too big. But it looks great in the SimPE preview window... I'm wondering if it has to do with the mesh tool. Please help me, thanks.

PAF
14th Aug 2005, 04:24 AM
EJ read the post right above yours and mine a little further up the page.Post# 704 and 712 Angelindesgise click once on the item that you are looking for in namemap.Copy the number that appears in the instance box.In the upper right of your screen should be a tab that says filter,move your cursor over it and it should open up.Paste the number into the instance filter box and click set.The next steps pretty much repeat this.I think it is easier to do this part in the classic GUI which still matches the tutorial but you can do it either way.

XWD
14th Aug 2005, 07:52 AM
~EJ look at my post at p 26? or was that 27...

Deckmaster
14th Aug 2005, 03:23 PM
Finally I have managed to create a Mesh myself. I wrote down exactly what I did and added this to the existing tutorial so if you follow these steps you shouldn't find any problems. Good Luck!!

Part I - Creating a temporary texture for testingC.

1. Open bodyshop and choose the item you want to alter. It should be similar somewhat to what you would like to end up with (a skirt for a skirt, pants for pants etc.). For this tutorial we're fixing the full skirt formal with the back piece, so we'll pick that. Export it and name it anything you'd like. We won't be keeping it for the final item, so I'll call it MeshTutorialTemp. Import it to your game (tooltip and category don't matter right now). Close bodyshop.





Part II - Finding the mesh parts.

2. Open SimPe.

3. Open the package file you have just created in bodyshop. (It will be in my documents/ea games/the sims 2/saved sims and it will be named with a hash number at the beginning, an underscore, and then the name you gave it part 1. For example, 7f835c0e_MeshTutorialTemp.package.)





4. Click on property set in the "Packed Files" window. Then click on the plugin view tab in the middle of the screen. Write down or remember the name from the name (dtString) line. In our case, it's afbodydresslongloose_grayline. We only need the "afbodydresslongloose" part so ignore the "_gray". We're done with this file for a while. We'll get back to it later.





5. Make a new folder to keep your project files in for instance Projects Sim Meshes.

6. File-Open "C:\Program Files\EA GAMES\The Sims 2\TSData\Res\Sims3D\Sims06.package"

7A. Click on namemap and then on the file that appears in the Packed Files Window. Find an item that matches the mesh from what you copied down in step 3. So if you have created a Swimmingoutfit for teens look under TFBodySwimwear[Note: one says lod15 on it. Don't pick that.]

7B Copy the instance field (OxFF70C65F in our case) into the "instance filter" box that's in the top right corner of the screen.





8. Click on "Resource Node" and Only one item should appear in the Packed Files list. Right click on it and hit extract. Put it in the projects folder you made. Clear the instance filter box by deleting the code and pressing set.





9. You've got the resource node (cres), now repeat steps 5-7 for the shape (in sims05.package), the geometric node (gmnd - in sims04.package), and the geometric data container (gmdc - in sims03.package). Remember to empty the instance filter box each time.






Part III - Building your mesh package.

10. Click new in simpe. (in early Simpe versions Leave long index checked).

11. Make sure your instance filter box is empty.

12. Right click in the packed files window and choose add. Go to your project folder and add all 4 files that show up there.




13. Save your file in the downloads directory. Call it MESH_YournameAfilenameThedate. For example, MESH_WDSGown020505.package.



14. Click "fix integrity" in the PLUGINS menu. (Note: in the new version of simpe it's under Tools/object Tools. Open this file and proceed).


15. A rename wizard window will open.

NEW STEP: Make sure the box "UNiVERSITY READY V2" is unchecked -- our files will still be Expansion Pack compatible, but skin meshes need to be in EP1 format.
Type your filename in the ModelName box. For mine, it's WDSGown020505. Click update. Then click OK.




16. Save.

17. Extract new copies of your resource node and shape into your project folder. Name them modifiedcres and modifiedshape so you can tell them from the originals.







Part IV - Pointing the temp skin at the new mesh package.

18. Open the package you made in bodyshop (see step 3 for locating it.)

19. Right click in the packed file window and choose add. Pick only the modified cres and modified shape from step 17. They will appear in the packed files window.





20. Go to the 3D ID Referencing File (3IDR) in the Packed File Window. In the plugin view tab, you will see a button that says package. Click it. A window will pop up.





21. Drag your shape and resource node from the popup window into the list on the left. You will now have two shapes and two resource nodes.





22. Click on the resource node at the top of the list and delete it. Click on the shape at the top list and delete it.





23. Move YOUR shape and resource node from the bottom of the list up to the top (resource node first, shape second).





24. Click commit. (If you can't see the commit button - resize your window, it likes to hide.





25. Delete the shape and resource node from the PACKED FILES window. (They were added in step 19, just to make changing the reference easier, and we don't need them in this file anymore.) Then Save your file.





(Note: I like to check in bodyshop now to see if my temp skin is showing up in bodyshop. If it is, I can go on. Your mesh hasn't been modified yet, so you don't know if it's actually grabbing the new one, but the important thing is: if it isn't showing up you messed up. Go back and double check steps 17 and 20-23.)

Part V - Editing your mesh (finally!)

26. Open up your MESH package in simpe.





27. Choose the geometric data container. In the plugin view tab, click "Export to OBJ" If the button isn't there, double check the "what you need" section at the beginning of this tutorial, specifically part C.
Make sure it says XYZ and not XZY. If so choose the right one by clicking on it.




28. Edit: In the new simpe, you get to name your object file, name it body.obj if it's a whole sim, top.obj if it's a top, bottom.obj if it's a bottom.

29. Open your 3d program, and open up your obj file. (Use import wavefront obj if you're in Milkshape. Your Sim will lay on it's back. That's good.)

30. Edit your mesh, be creative. Some tips/rules: a. If you're in Milkshape, uncheck the "auto smooth" box in the groups tab before you move anything, or else you'll get all these weird sharp edges. b. Don't delete any vertices, just move them -- you never know which ones are being used for the animation.

As for me, I'm just going to grab the vertices that make up the hangy thing on this gown and move them inside the body where they won't cause more ugly trouble. For anything else, we could probably delete them - but we avoid deleting vertices, remember?

31. Save your file in case you want to make more changes later. Export your obj into your project directory and call it something like mygownforimport.obj.

Part VI - Putting the new mesh into your mesh package file.

32. Open up your MESH package in simpe. Right click on the geometric data container (gmdc) and choose extract. Call it something like originalgmdc.5gd and save it to your project directory.





33. Open Miche & Delphy's mesh tool.

34. Click "sims 3d file" and choose your edited obj file (mygownforimport).





35. Click "load sims 2 mesh" and choose the gmdc from step 32 (originalgmdc.5gd). (You'll have to tell it to show 5gd files at the bottom, it defaults to showing only .simpe files.)The tool uses this as a reference to keep your names and the animation and skeleton data. (By my understanding).





(Note: I've heard that some 3d programs may require you to edit settings with the settings button, for milkshape, I've been leaving everything but overwrite names checked - it works best in my experience. I've also heard that requires you to uncheck "export polygons" for hair. Haven't tried. Let me know. )

37. Click save file (something you can find like editedgown.simpe)

38. Go back into simpe and reopen your mesh .package file if it's not already open.

39. Right click on the geometric data container and choose replace. Pick your new .simpe package (editedgown.simpe.) Then click commit. Save.

Go see if it works in the game and bodyshop. If it has weird problems like holes, you probably deleted vertices or moved too many too far. If it is still the old one, repeat steps 34-39 and check that you did part IV correctly. If it's just not quite right visually, repeat step 30, 31, and 33-39 until it's wonderful.








Part VII - You're done! You rock!

40. Now you can go back in bodyshop and pick the new thing (the temp skin) and choose it to make a new skin from. You need to have at least one skin with this mesh in it to be able to choose it in bodyshop (obviously), but that first temp skin (the one still using the maxis texture) can go in the garbage once you've made more.

Additional notes:
You can distribute that MESH_ .package with the .zip/.rar file of any skin that needs it, and it'll overwrite itself if your user already has it - as long as you leave the name alone. So, no need to say "grab my ugly green dress and don't ever delete it if you want the pink one". The skins rely only on the MESH_ .package file and not on each other.

~EJ
14th Aug 2005, 05:08 PM
Yay!! :D I've had my first successful mesh with the tutorial! It was the XZY/XYZ thing.. Thanks!!

cheesysteakranch
15th Aug 2005, 12:39 AM
Those manuals and guides didn't help at all for my problem! That error on Simpe just keeps on popping up.

PAF
15th Aug 2005, 01:16 AM
I'm by no means an expert on simpe but maybe I can help you.Have you tried a clean install?That is uninstall then remove the simpe folder in your program files and redownload simpe.If you already have done this or if I have missed or misunderstood some of your problem let me know and I will try to help.

cheesysteakranch
16th Aug 2005, 12:43 AM
Wow, thanks, PAF! Now I can make my mesh.

cheesysteakranch
16th Aug 2005, 10:49 PM
Whoops! Seems there's an error on every program I use!
(Miche and Delphy's mesh tool)
Any of you guys know what this error is? :confused: I think has to do with my Nivea Dds utility. I just uninstalled it. Still does that.

PAF
16th Aug 2005, 11:37 PM
Not sure about that one.I would say post on the meshtool help thread Miche has been around alot lately and may answer.That is probably my best answer for that one though.

Marki
17th Aug 2005, 06:26 AM
Im confused it says at 21. Drag your shape and resource node from the popup window into the list on the left. You will now have two shapes and two resource nodes.


But in the popup the shape and reasource node are not there?

Deckmaster
17th Aug 2005, 10:52 AM
Im confused it says at 21. Drag your shape and resource node from the popup window into the list on the left. You will now have two shapes and two resource nodes.


But in the popup the shape and reasource node are not there?

It's the Shape and Resource node from step 19

19. Right click in the packed file window and choose add. Pick only the modified cres and modified shape from step 17. They will appear in the packed files window.

So it's right click add open Modified Cresh. Right click add open Modified Shape.

oliblake
18th Aug 2005, 12:46 AM
Please help me!!
I've followed the tutorial step by step and when i open my mesh in Bodyshop nothing has changed. I've even imported it and exported it through Milkshape. It's really annoying me and ive found no solution. somebody please help!!!!

PAF
18th Aug 2005, 03:02 AM
Just to make sure when you exported the .obj from milkshape you then loaded that and your original gmdc into the meshtool then replaced the gmdc in your mesh package with the one created by meshtool?Also where are you looking for the changes?If you look under saved projects that mesh doesn't change.The one you imported to the game will.Also make sure that part4 of the tutorial was done correctly or the new mesh won't show up.If this doesn't help let me know and I will try to help you.

oliblake
18th Aug 2005, 10:44 AM
Just to make sure when you exported the .obj from milkshape you then loaded that and your original gmdc into the meshtool then replaced the gmdc in your mesh package with the one created by meshtool?Also where are you looking for the changes?If you look under saved projects that mesh doesn't change.The one you imported to the game will.Also make sure that part4 of the tutorial was done correctly or the new mesh won't show up.If this doesn't help let me know and I will try to help you.

yea, im loading the modified .obj and the original gmdc into mesh tool and i save the package in the folder i made for the project. Then i replace the gmdc with the modified package.
when i load bodyshop i look in 'create parts' then 'load saved' and the mesh looks the same and also i go to 'start new' and i cant see any changes. ive even loaded up the game and still nothing. I can see the modified mesh when i preview it in SimPe. The only thing im not doing in part 4 is renaming the Resource Node and Shape, because if i do, they come up as 'user defined' in SimPe and i cant tell which is which.

oliblake
18th Aug 2005, 10:47 AM
sorry, i'm doing part 4 correctly.

oliblake
18th Aug 2005, 11:57 AM
I'm editing the mesh in 3D max, then i export it to an .obj file, then import and export it through Milkshape. when i try to open it in Mesh Tool it comes up with 'Runtime Error 9' arrrrrrrgggggghhhhhhhhh i dont know why it wont work. please help!!

oliblake
18th Aug 2005, 12:39 PM
I'm getting really annoyed now. i edited a new mesh, went through milkshape and created the SimPe file with the mesh tool and now when i go to view it in BodyShop, the body has broken up and is all over the place

PAF
18th Aug 2005, 03:52 PM
If you are using 3dmax I believe there is a help thread on this site something about it makes "differnt" .obj files.I'm kinda busy today but I will try to find it tonight.OK I found this I hope it helps.3dmax import (http://www.modthesims2.com/showthread.php?t=70534&highlight=3d+max) I thought I read something else earlier but I can"t find it now.

whiterider
22nd Aug 2005, 12:33 PM
GAAAAH!!!!!!!!!!
I apologise if someone has already asked this (or if I've done something else embaressing and stupid) but I read the thread from page 1 to 8, then spotted "225 out of 784" or something in the tooltip for the link to page nine... and decided to take the risk :blink:

okay. I downloaded the latest version of SimPE about 20 minutes ago, got to step 27
"Choose the geometric data container. In the plugin view tab, click "Export to OBJ" If the button isn't there, double check the "what you need" section at the beginning of this tutorial, specifically part C."
I have the free version of Milkshape (which incidentally has now told me I have 31 days left four days in a row :anime: ) and so that very subtle hint is lost on me.

I get an error message (below) which doesn't seem to be related at all, though I may be wrong, hit "OK" and come to the really intersting bit...

I don't have an "Export to obj" button in either the new GUI or the classic one (see the screenies)
So instead I decided to use my initiative. *brainy smiley except they're taking too long to load today*

I used plain "Export"(new GUI), selected "all file types *.*" and named it "body.obj"
When I open the folder its listed as an obj file (with that wierd icon windows gives to all file types it doesn't recognise). So I went into Milkshape and opened the file in "Import... Wavefront OBJ" and nothing hapens. No frontview, no sideview, no topview, no 3D preview. It doesn't hang, it just doesn't do anything else!!!! Any ideas?



Before I forget, the text when I press "details" in the error message is attached.

Y0da
22nd Aug 2005, 01:15 PM
@whiterider - That error message is actually related. It's telling you that you don't have the Managed DirectX files installed. You need to get DirectX 9.0c and once installed look in the folder it extracted to for the managed DirectX installer. That should solve your problem with import/export.

PAF
22nd Aug 2005, 11:44 PM
Whiterider you may have a problem with directx but you also need to export as .obj not all files.You need to click 3d mesh in the plugin view then export.As far as I know you should only have three options maya.obj will be one of them on mine it always shows first.

bejisan
23rd Aug 2005, 06:21 PM
whiterider, i had had the same problem til i downloaded and installed what was missing.

you can find it at:
http://sims.ambertation.de/files/mdxredist.msi

(note: i also updated some .dll for directX at:
http://www.toymaker.info/Games/html/d3dx_dlls.html
and installed them in C:\WINDOWS\system32
not sure you need them though ^^)

PS: i hope my post is ok (first post in here :beer: )

edit: corrected link

Moni_ka
25th Aug 2005, 10:11 AM
Hello all!!!Help me,please.I have matter.I don't find file afbodydresslongloose_shpe(gmdc,gmnd),I find exclusively afbodydresslongloose_untagged0_shpe(gmdc,gmnd).I can't extract gmnd file(sims03),because was not found! :confused:

cexy_baby4
25th Aug 2005, 11:10 AM
I Cant Do This Step
27. Choose the geometric data container. In the plugin view tab, click "Export to OBJ" If the button isn't there, double check the "what you need" section at the beginning of this tutorial, specifically part C.

I Cant Find The Export to OBJ

Plz Help

I do Have MilkShape

Y0da
25th Aug 2005, 11:15 AM
Moni_Ka if you found the shape here is an easy solution. If you look in your plugin view under reference you will finde the gmdn reference with its instance on the right hand side. Copy this and then open sims05. Paste the reference in the instance filter and click commit. Now you have the correct gmnd file. Extract it and again in plugin view under all references you will find the instance for the gmdc which you can then get in soms03. Hope it helps.

Edit - Got the packages mixed up.

cexy_baby4
25th Aug 2005, 11:41 AM
Think I Found the Problem But Wat Does IT Mean

File Or Assembly Name Micro
soft.Directx.Direct3D, Or One Of Its dependencies,was not found

cexy_baby4
25th Aug 2005, 12:10 PM
Fixed It Doesnt Matter

Just Gotta Learn How To Use Milkshape

whiterider
25th Aug 2005, 01:41 PM
theres a tutorial at www.josh.ch
thanks for the advice , I'll try it out.

Moni_ka
25th Aug 2005, 03:35 PM
Moni_Ka if you found the shape here is an easy solution. If you look in your plugin view under reference you will finde the gmdn reference with its instance on the right hand side. Copy this and then open sims05. Paste the reference in the instance filter and click commit. Now you have the correct gmnd file. Extract it and again in plugin view under all references you will find the instance for the gmdc which you can then get in soms03. Hope it helps.

Edit - Got the packages mixed up.
I dont't speak english very well,so can you tell what is reference,sory :fallen:

matt21
25th Aug 2005, 05:29 PM
I keep getting stuck on step 8. I can't find the packed files window. could it be different with V.44? Check out the screenshot I attatched, ignore the not responing part.

Fat D
25th Aug 2005, 06:05 PM
I have a different problem: I created a mesh from the scratch and assigned it to a joint, but it doesn't show up.

PAF
25th Aug 2005, 08:01 PM
Matt21 the window that says type at the top is the packed files window.Fat D you can't make a new part this way you can't add vertices remember? You can this way though. (http://forums.modthesims2.com/showthread.php?t=75793) Or you could use Wes H's plugins.

Fat D
25th Aug 2005, 08:24 PM
this IS a separate group. I have replaced an existing one. Do i need to start from the scratch with new parts?

matt21
26th Aug 2005, 01:28 AM
I am stuck yet again. There seems to be to much of a difference between the Version of SimPE and mineto make it as easy :blink: as it should be. I dont know exaclty what step is confusing me, it's between 17-20 though. There doesn't seem to be a 3IDR thing to pack my files(?). Look at the screen shots and you'll see what i mean.

PAF
26th Aug 2005, 06:01 AM
Matt 21 try using the classic GUI it is alot more like the tutorial. Fat D if you want replace a group you can't use mesh tool (well maybe with .smd files but I haven't done that yet.)You have to export milkshape ascii and import milkshape ascii with simpe.Follow Dr. Pixel's advice in the link.

Fat D
26th Aug 2005, 02:23 PM
I have tried obj with simpe and it didn't work, so i'll try with .txt.
anyway, when I try to use wes_h's regular milkshape plugins it says no quaternion values found, do you know how to fix it?

EDIT: .txt works, but the joints are spread all over the area, but not where tey *should* be.

PAF
26th Aug 2005, 02:45 PM
Make sure before you reimport that you edit your ascii file or your mesh will explode.Sorry I forgot that the plugins won't work with a mesh with multiple parts.

Fat D
26th Aug 2005, 03:12 PM
the mesh didn't explode, just the bones.

and what do you mean by 'edit' ?

PAF
26th Aug 2005, 03:21 PM
Read Dr pixel's explanation in the link I gave you but all unused bone must be removed before you import(bones you didn't assign to anything).

Fat D
26th Aug 2005, 03:23 PM
yeah, but then it tries to override others i used on the groups not changed.

EDIT: not importing any bone helps.