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sleepalldaypartyallnight
8th Apr 2011, 09:03 PM
The mapping in milkshape looks fine:
http://thumbs2.modthesims2.com/img/1/1/7/5/9/3/7/MTS2_sleepalldaypartyallnight_1189752_Milkshape.jpg

But when I've imported it into TSRW, it looks like this:
http://thumbs2.modthesims2.com/img/1/1/7/5/9/3/7/MTS2_sleepalldaypartyallnight_1189753_Workshop.jpg

This has happened to another object I was working on recently, at the time I thought it was that particular verion of workshop (2.0.10) but I've just installed the newest version (2.0.15) and I have definitely updated the import/export milkshape plugins. It's just that one polygon (and the duplicate of it on the inside of the table) the rest are fine. Does anyone know what causes this?

BloomsBase
10th Apr 2011, 02:00 AM
can you upload the box and tell me wich object you cloned in TSRW? :)

sleepalldaypartyallnight
14th Apr 2011, 07:26 PM
I've just zipped & uploaded the workshop file because I haven't actually tried it in game yet. I don't know if sharing workshop files works, so if I should upload another format instead, I will do.

I cloned the Table Dining Quaint. Thanks for the help :)

teko
15th Apr 2011, 08:45 PM
Make sure you've got all UV vertices inside the canvas.

BloomsBase
16th Apr 2011, 05:05 AM
Teko is right, you got one vertice coordinate way outside the uvmap and it does show in Milkshape also.
*select your mesh
*assigne a pattern to it
*go to texture coordinater
*click fit selection

You will see :)

sleepalldaypartyallnight
28th Apr 2011, 03:56 PM
Thank you both! I can't believe it was so simple. :)