Nukael
6th Jul 2011, 6:48 AM
Hi there, I'm working on a new bone based slider and am using Delphy's awesome BoneDelta Editor.
Now the bones I'm wanting to influence (b_L_clavicle__ and b_R_clavicle__) aren't on the list. I suspect they're easy to add by editing the bones.xml file that's included, but you need to know the hash names of the bones...
So my question is, how do I get those? I tried a hash generator but that gives completely different results than the one Delphy used.
Or maybe Delphy can add these two missing bones?
EDIT: FOUND IT! It was just a spelling mistake on my part when I hashed the bone names. :wtf:
Now the bones I'm wanting to influence (b_L_clavicle__ and b_R_clavicle__) aren't on the list. I suspect they're easy to add by editing the bones.xml file that's included, but you need to know the hash names of the bones...
So my question is, how do I get those? I tried a hash generator but that gives completely different results than the one Delphy used.
Or maybe Delphy can add these two missing bones?
EDIT: FOUND IT! It was just a spelling mistake on my part when I hashed the bone names. :wtf: