Mootilda
3rd Nov 2011, 11:33 PM
From: http://www.modthesims.info/d/459833
I just tested out the invisible one but it doesn't work well with the deck foundations. The floor "floats" above the foundation so that's not going to work for meHoneywell and Mootilda I wonder how deck foundations differ from walls? Why is the desk foundation not being drawn where the invisible floor edge overlaps it? Is that a question for the technical discussion thread of the floor shader mod?Actually, that's a very good question. I believe that this might be fixed with a simple modification to the walls.txt file. Stay tuned...
[ETA] Yes, it looks like the deck skirt defaults to a vertical span of floor to floor-based ceiling. I'm testing a change to floor to floor now.
[ETA] Well, that makes a difference, but it's not quite right. I'll have to look into the texture, alpha, and light map for the deck skirt to see whether the problems can be resolved.
[ETA] My guess is that the vertical span is the determining factor in the wall shader. Floor to floor means that the wall is opaque. Floor to floor-based ceiling means that the wall has an alpha channel.
[ETA] After some research, I'm reasonably convinced that the vertical span is tied to the material shader inside of the game EXE, which would makes it unavailable to be modded.
However, I notice that the deck texture and deck alpha are separate; I wonder what would happen if they were merged into the wall material, while maintaining a wall thickness of none?
I just tested out the invisible one but it doesn't work well with the deck foundations. The floor "floats" above the foundation so that's not going to work for meHoneywell and Mootilda I wonder how deck foundations differ from walls? Why is the desk foundation not being drawn where the invisible floor edge overlaps it? Is that a question for the technical discussion thread of the floor shader mod?Actually, that's a very good question. I believe that this might be fixed with a simple modification to the walls.txt file. Stay tuned...
[ETA] Yes, it looks like the deck skirt defaults to a vertical span of floor to floor-based ceiling. I'm testing a change to floor to floor now.
[ETA] Well, that makes a difference, but it's not quite right. I'll have to look into the texture, alpha, and light map for the deck skirt to see whether the problems can be resolved.
[ETA] My guess is that the vertical span is the determining factor in the wall shader. Floor to floor means that the wall is opaque. Floor to floor-based ceiling means that the wall has an alpha channel.
[ETA] After some research, I'm reasonably convinced that the vertical span is tied to the material shader inside of the game EXE, which would makes it unavailable to be modded.
However, I notice that the deck texture and deck alpha are separate; I wonder what would happen if they were merged into the wall material, while maintaining a wall thickness of none?