View Full Version : Problem with mesh for baggy pants
30th Nov 2011, 07:43 AM
I have a slight problem with the mesh from the mod "BYOB" Baggier Baggy Jeans [For Teen, YA, and Adult] (http://www.modthesims.info/download.php?t=401604)
I used this toturial CAS Parts - Tutorial: Adding Clothing to a Category (for beginners) (http://www.modthesims.info/showthread.php?t=354639) to turn the pants into sleepwear, but it seems that they do not look just the same without upper-body clothing.
Regardless of my many attempts, this is the result I get:
And even though I've tried using milkskape to place the pants-line back to where it originally was (on the default baggy pants from the base games, that is), I just keep getting the same issue of different magnitutes.
So my question would be;
Can I fix this, and how?
Thank you :D
30th Nov 2011, 11:01 AM
Already answered this in your Casp ''resolved'' thread....(teens have diffrent morphs then adults)
Why you repost?
And you might want to fix the screenshot, not visible.
30th Nov 2011, 11:31 AM
Bloomsbase answered your question in the other identical thread you made earlier in the CAS Parts section: Teens have a different body mesh from adults - they are smaller and a different shape, so a clothing mesh made for adults will not work on a teen. Within the comments for the baggy pants upload page, the creator acknowledged that he made a mistake in categorising this item for teens but that he had a hard drive disaster and was therefore unable to obtain the original meshes in order to sort things out.
So it looks like you have two choices: Either open the file with CAS Texture Unitool and recategorise it to Adults and Young Adults only, or try again to reshape them in Milkshape to fit the Teen body mesh. You can extract a close-fitting teen top mesh (T-shirt, tank top, etc) from the game using CAS Texture Unitool and put the top mesh in Milkshape along with the baggy trousers mesh and use the top as your guide to shape the trousers to fit with the top.
30th Nov 2011, 12:37 PM
I already used the unitool to recategorize the item, but it didn't work out.
I also tried to use milkshape to remodel the item, moving the pantsline itself upward, but it still didn't work.
If you deem this a repost, I apologize.
I didn't realize the question was entirely the same, but I do see your point.
Should it in theory work, removing teen from the list of people to whom the item should be available?
If so, something is wrong on my machine, as I have successfully removed teen form the list (and checked it ingame, no item there for teens), but it still looks this way ofr adults and young adults...
Anyway, if this can't be done, it can't be done, sorry...
30th Nov 2011, 12:52 PM
Ah, if it looks like that on adults/young adults, then there's some sort of problem with the mesh itself. I was thinking the problem was that they were made with an adult mesh but also categorised as Teen. The original creator must have done something on the mesh that was not quite right somewhere along the line. Maybe you'd be better off extracting the baggy jeans that came with TS3, putting them in Milkshape together with the custom baggy jeans to use as a guide, and reshaping the TS3 jeans to a similar shape? Then you'll (hopefully) have baggy jeans that work properly!
EDIT: One other thing I just thought of - it's not the other way around and they're actually a Teen mesh that was also categorised for Adults, is it? Do they look right on teens?
30th Nov 2011, 01:38 PM
Also can you re-upload your screenshot so we can see what you're talking about?
1st Dec 2011, 08:31 AM
So after comparing the looks of the mesh on teens, young adults and adults, I have concluded that EsmeraldaF was right in her suspicions that this mesh is indeed a modified version of the original teen pants.
That must be why they show up weird on an adults body.
I am bewildered as to why I was not able to figure this out on my own, and I apologize for wasting everyoneís time.
I guess the obvious way to work around this would be as EsmeraldaF suggests;
To put the original adult mesh form the game in milkshape along with the desired teen mesh form the mod itself, and then shape the original to match the other.
So I guess I have my work cut out for me for the next few days, as I am possibly the worst rookie animator of all time.
So thank you all for taking the time to help me. I really appreciate it.
Youíll hear from me as soon as things get a little difficult again :P
(That last one was a joke :P
Also, Iíve related a few pictures, as requested by CmarNYC.
They show how the mesh looks on teens, young adults and adults.)
1st Dec 2011, 10:23 AM
Hooray, glad you were able to find out what the problem was! Good luck with the fix, hope the reshape goes well.
1st Dec 2011, 02:23 PM
Remember you have the base/fat/fit and thin mesh to do :)
1st Dec 2011, 02:25 PM
Can you please elaborate on that, BloomsBase, Iím not sure I know what you mean?
5th Dec 2011, 07:19 AM
Can anyone please clarify for me what BloomsBase means?
I really have no idea, and it's driving me nuts.
5th Dec 2011, 09:02 AM
Each outfit file contains Bgeo files wich are used by the games sliders.
They can transform the basemesh in a fit/fat/thin and a pregnant state.
Those files are build with duplicates of the base mesh but with a edited shape.
So if you are creating custom clothing you start off in Milkshape with:
And you need to have these for the medium detail and the low detail aswell(a total of 15 meshes)
The custom base mesh you created you load in the package, you have 3(High setail/medium detail and low detail)
With Cmar BBM(bodymorphmaker) you can create new Bgeo files from the 12 morphs files left.
Those new Bgeo files you also add to the package.
But, this might be to difficult to start with and since you are missing the custom morphs you have to start over anyway.
Best is check wich pants it is that he cloned and see if there is one similar for a adult.
You then import that new adult pants in MS with the custom teen mesh he made and edit the shape of the adult so it matches the teen.
Do not edit the seams on the ankle and waist!
When done you delete the teen and import the adult back in a new package.
Do the same with the medium and low detail.
That way you do not have to edit/create the morphs.
The reason you can not do this with the existing teen mesh is that each mesh is unique and have all the vertice numbered.
The morphs are duplicates and numbered identicly, and you miss those.
5th Dec 2011, 09:35 AM
I guess I'll just be back when I've made a mess of things.
See you, and thanks for all your help :D
vBulletin v3.0.14, Copyright ©2000-2013, Jelsoft Enterprises Ltd.