View Full Version : Hair morphs
15th Jan 2012, 01:42 AM
My long hair mesh in the game always not fixed onto the body and it turns out of shape when the sim turn its body around, how can I add morphs to especially long hair? Need help quick, thanks!
15th Jan 2012, 07:43 PM
If I understand you correctly, you need to fix the bone assignments of your hair mesh, not the morphs. The parts that fall down the back should be assigned to the body joints and the parts between the head and body should be assigned to both, with a gradual transition from head joint to body joints.
15th Jan 2012, 07:45 PM
i guess both are needed, correct boneassignements and correct fat, fit, thin and preg morph.
nm...Cmar is correct when the sim is moving(no slider use)
16th Jan 2012, 04:24 AM
Is there a tutorial link to fix bone joints of hair mesh to body? Thanks in advance.
17th Jan 2012, 12:44 AM
Here's a hair tutorial for TSRW that covers bone assignments. They say to import and export as .wso but if you're using CTU or DABOOBS just import/export as .simgeom. The vertex assignment process is the same.
17th Jan 2012, 12:49 AM
Thank you so much. I will have a look. :)
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