Consort
12th Apr 2012, 11:56 PM
I understand that the SetSecondaryNormalMapWeight functions control the normalmap (or bumpmap) for the muscle definition of a sim.
But why does it not just take a value but also an index?
Are index 0 and 1 describing vertical and horizontal normal maps? Can a sim have n normalmaps?
Maybe someone played with this or has come across some code that might explain the index?
But why does it not just take a value but also an index?
Are index 0 and 1 describing vertical and horizontal normal maps? Can a sim have n normalmaps?
Maybe someone played with this or has come across some code that might explain the index?