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Consort
12th Apr 2012, 11:56 PM
I understand that the SetSecondaryNormalMapWeight functions control the normalmap (or bumpmap) for the muscle definition of a sim.
But why does it not just take a value but also an index?

Are index 0 and 1 describing vertical and horizontal normal maps? Can a sim have n normalmaps?

Maybe someone played with this or has come across some code that might explain the index?

BloomsBase
8th May 2012, 04:27 PM
Maybe it is like objects, on those the normalmap(read mesh) UVcoordinates are often placed outside the original uvmap.
Those settings are also used to scale a particular part and give it a larger size normalmap.