View Full Version : Need Help with a Mask Texture
22nd Apr 2012, 07:23 PM
I didn't know where to post so I post here, I hope that's the right place. I'm trying to make the base game wall masks wearable for men, but I run into a problem with the texture. It looks normal in bodyshop and milkshape, but when I go into game it is messed up bad! It looks to me like a TXMT problem, but I don't know what it could be? I read Pixelhate's tutorial exhaustively trying to figure it out but cannot. I'm attaching the files in case you need them to see what I can do and if you can tell me how to fix it. Thanks.
22nd Apr 2012, 08:03 PM
Yeah... that looks like a problem I had with an accessory once. Here's one thing you could try in MilkShape:
I had problems with the NumSkinWgts thing when I was trying to make mittens. I think they were set at 1 by default, and I think (if I remember correctly) that changing them to 3 helped. The problem I was having was a bit different; the mittens were transparent from certain angles, and always visible through other parts of the mesh (like the legs!)... very weird.
There's also this tutorial, which might help: http://www.modthesims.info/article.php?t=202520
23rd Apr 2012, 12:12 AM
I think the problem is with me only, I don't have the latest patch for Pets (I think) because when clicking on the links in that tutorial you gave me, I noticed that people were having the same problem with Maxis glasses, specifically the Nightlife goggles. So, I went in game and tried to see if the Nightlife goggles did the same thing, and sure enough, they did. I googled for the Pets patch, and found it on The Sims 2 website, where I read the list of updates, and in the final update it said fixed erroneous panes in the "glasses" category, which I'm hoping is what my problem was.
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