GoofyGirl17
7th May 2012, 11:01 PM
So I've been customizing my world using the bridgeport INI files and color ramps,and the only thing I've really had a problem with is my water. I've finally, after soooo many times, gotten the color I wanted for my water. However, the water is really transparent. I can see so much of the seabed and everything. The color of my water is visible but only at the "bottom" of the water (if that makes sense?). I raised and lowered the WaterDepthFactor and achieved very little effect. I then saw an old thread about changing the fog distances. I raised and lowered the start distances but it made little difference. If I changed the ends, my water color changed to a totally different color :( And ofcourse, making the start and ends the same, results in extreme fogginess and blurriness. SO that didnt work either. I compared all of the other wheather files and all of the numbers are very inconsistent and I dont understand the pattern (if there is one). I am using the Custom file since that is the only file that achieved the water color effect I wanted (why? Idk), therefore, the end numbers are all the same, at 1000. My question is: What do I need to set the fog distance numbers to in order to have the same water level/opacity of a Clear or Partly Cloudy file, and not have that transparency??? As of now, I am stuck and don't know what to do. Please help. Thanks