View Full Version : Patch 1.34
cameranutz2
3rd Jun 2012, 2:16 PM
From MATY (http://www.moreawesomethanyou.com/smf/index.php/topic,21498.0.html). A new patch is being released in conjunction with KPST.
Certainly hope it fixes more than it breaks...more importantly, hope it doesn't add any unwanted KP crap to my game like a chocolate freezer bunny pattern or something equally nauseating.
__________________________________________________
Generations
Lot Names from Generations will no longer show debug text when you uninstall Generations.
Showtime
Fixed an issue where fires created by Unicorns reignite repeatedly after being extinguished.
General Updates
Additional bug fixes and polish to existing features. (whatever the fu** that means!)
StarboardParoxysm
3rd Jun 2012, 2:18 PM
Son of a bitch, I feel like I -just- updated my mods. *sigh*
~MadameButterfly~
3rd Jun 2012, 3:29 PM
I, too, hope they don't add KP anything to my game...like lame wishes and crap like that.
kerryanne13
3rd Jun 2012, 3:45 PM
I'm not gonna download it until things are updated and a list of borks are made *lol*
HarVee
3rd Jun 2012, 4:00 PM
Oh great another fucked up patch. Just what we needed.
Prawler
3rd Jun 2012, 4:40 PM
EA has a skewed idea of their target audience
kittenette069
3rd Jun 2012, 4:45 PM
This is bullshit. I'm so tired of patching I don't know what to do. Are they doing this on purpose? I'm sick and tired of having to update every freaking month! If I could strangle EA, I would.
Kathwynn
3rd Jun 2012, 5:00 PM
Until Nraas updates. I am not going to down load the patch. Freaking Ea and its patch crazed Bull.. I was expecting a new patch with the next EP Not with a bull SP that no one seems to like. That very few are going to buy. Leave it to Ea to make an SP memorable not just for the stupidity of the concept, but for a patch that is no doubt going to bork more than it fixes.
matrix54
3rd Jun 2012, 5:10 PM
Your updating for the new SP, so it can work. While you may not like the SP, someone's going to get it, so everyone must get the patch. Patches, also, aren't required, so you can for a while without patching, and be just fine.
They've been doing a better job at patch then they have when the game was released - THAT was a patch every month, if not every few weeks.
lisfyre
3rd Jun 2012, 5:43 PM
No way I'm touching this with a 10 foot pole... at least until we all see the list of broken things this patch will bring. I won't be getting KPST crap SP so I can wait. And as someone's already said - when Twallan updates all his mods... which will probably be a day or 2 later :)
PunkyBreester
3rd Jun 2012, 6:35 PM
I don't plan on patching until I'm forced to by the next EP. Everything since 1.29 has seemed like more trouble than its worth.
EmotedLlama
3rd Jun 2012, 7:18 PM
I don't understand. People complain when the game is broken, and people complain when patches are coming out to in theory fix what's broken... EA's not doing a great job, but anymore I feel like no matter what they do people won't like it.
Simsdestroyer
3rd Jun 2012, 7:23 PM
We complain because the patches never fix anything, borked games, mods not working. It's aggravating. If there patches actually did what they said they did, I don't think people would complain. I for one am NOT patching for as long as I can.
cameranutz2
3rd Jun 2012, 7:24 PM
I don't understand. People complain when the game is broken, and people complain when patches are coming out to in theory fix what's broken... EA's not doing a great job, but anymore I feel like no matter what they do people won't like it.
Positive thinking is not gratifying when it comes to EA which is why we like to complain. :bunny:
The only reason people complain is that in the past patches have been known to break more than they fix. Then, a multitude of mods, generally, need to be updated for use with the patch.
If the first part wasn't an actuality then most people would be pretty complaisant about the second part. ;)
Of course what would really be ideal is if EA didn't release broken addons to start with but we know that won't happen.
EmotedLlama
3rd Jun 2012, 7:44 PM
Positive thinking is not gratifying when it comes to EA which is why we like to complain. :bunny:
The only reason people complain is that in the past patches have been known to break more than they fix. Then, a multitude of mods, generally, need to be updated for use with the patch.
If the first part wasn't an actuality then most people would be pretty complaisant about the second part. ;)
Of course what would really be ideal is if EA didn't release broken addons to start with but we know that won't happen.
Just, the way everybody goes about it it seems less like "this patch is just going to break more stuff" and more "oh my god a PATCH? How DARE they!" I do get that the patches are typically ineffective, though.
Chocklitkiss
3rd Jun 2012, 8:14 PM
A lot of you are tech savvy.....but what about us old folks? You know....the ones with both time AND money, who adore the game and its quirkiness, but are NOT tech savvy??
I have been lurking on this site for years now, with both this account and a previous one I lost the password for, and I say this....I will NOT patch, until I see the 'bigwigs' HERE *particularly Twallan and Hysterical Paroxysm* start to update their mods. It has been my experience that it's better to just wait, because the awesome modders here at MTS almost always explain their updates and what they fix. I do not expect EA to be forthright in their explanations. I don't even USE mods....and I still will wait. I just don't have the patience I used to have, back during TS and TS2.
Vault boy
4th Jun 2012, 2:14 AM
Oh well, time to expect updates from the usual suspects and hope something doesn't go pear-shaped again...
But, I don't have high hopes. Specially since this was sent forth alongside KPST...
screechingvilnce45
4th Jun 2012, 2:53 AM
MY REACTION: Boo, you whore.
applefeather2
4th Jun 2012, 3:20 AM
Spit, hisssssssssss!
TheTripWasInfragreen
4th Jun 2012, 3:26 AM
What exactly would they need to patch anyways? I can understand patching for EPs because they make changes to the gameplay, but patching for a stuff pack seems about as useful as patching for custom content or stuff you bought from The Store.
lenglel
4th Jun 2012, 4:21 AM
Will my sims recipe list *ever* be free of horse granola??
eskie227
4th Jun 2012, 2:03 PM
Will my sims recipe list *ever* be free of horse granola??
No, it won't.
Volvenom
4th Jun 2012, 2:30 PM
I sometimes feel lucky not playing this game, just building ... but I'm sick'n tired of patches too. All the stuff I have to get take out to be on the safe side. Now I have started up CAW again too, so suddenly I have to focus on if a new update works.
treeag
4th Jun 2012, 5:13 PM
The changelog: http://www.thesims3.com/community/news.html?selMonth=5&selYear=2012#500066152
I really don't feel like installing this, sigh. :faceslap:
Baiaana
4th Jun 2012, 6:02 PM
I'm not gonna download it until things are updated and a list of borks are made *lol*
Absolutely, me too!
jenieusa
4th Jun 2012, 6:30 PM
downloading the incremental patch right now.....have never had a problem installing patches....as long as you take the proper
precautions...all should be well...
lisfyre
4th Jun 2012, 6:50 PM
You know EA's getting lazy when they use this phrase instead of LISTING the fixes the patch was made for.
Additional bug fixes and polish to existing features.
For some reason that really irritates me. Anyway, I don't have PETS, I don't have SHT and I'm not getting KPST so until the next EP comes out with it's patch I won't be patching anything. Or at least, I HOPE I won't be patching until EP7. BTW, I don't intend to get EP7 but it seems necessary to get the latest EP patches since any 3rd party CC is usually made with the latest EP and its accompanying patch.
lewisb40
4th Jun 2012, 6:52 PM
You know what Lisfyre, I really hate that phrase. I take it as "we are not sure if it will be fixed, so there's no use in listing it and getting your hopes up" ;)
jenieusa
4th Jun 2012, 7:06 PM
well it installed just fine and my game is running...no problems
StarboardParoxysm
4th Jun 2012, 7:24 PM
Can someone copypasta the list of bugfixes from the EA news link given above? For some reason all I get going there is "No news found" whether I'm logged in or not, and it's pissing me right off. :P
rian90
4th Jun 2012, 7:26 PM
HP, here are the bug fixes listed.
This game update includes the following changes:
Generations
Lot Names from Generations will no longer show debug text when you uninstall Generations.
Showtime
Fixed an issue where fires created by Unicorns reignite repeatedly after being extinguished.
General Updates
Additional bug fixes and polish to existing features.
StarboardParoxysm
4th Jun 2012, 7:30 PM
Thanks, rian. Also wtf, that's it?
BLACK HORSE EYES, EA? Hellloooo?
Ghost sdoj
4th Jun 2012, 7:37 PM
I don't plan to uninstall Generations, so I don't have the debug lot names showing. I don't plan to buy SHT or Pets, so I don't have unicorns starting fires. I'm not planning to add any more EPs, SPs, or CC than I already have. Unless one of the other fixes is to the dig sites and routing in WA vacation worlds, (And the fixes actually -work-) I'm not going to bother.
~MadameButterfly~
4th Jun 2012, 7:41 PM
I'm just going to take a pass on this one.
jenieusa
4th Jun 2012, 7:53 PM
I don't plan to uninstall Generations, so I don't have the debug lot names showing. I don't plan to buy SHT or Pets, so I don't have unicorns starting fires. I'm not planning to add any more EPs, SPs, or CC than I already have. Unless one of the other fixes is to the dig sites and routing in WA vacation worlds, (And the fixes actually -work-) I'm not going to bother.
I believe it was the pets patch that fixed the dig sites....they have been workinbg for quite some time now...
matrix54
4th Jun 2012, 8:18 PM
I wonder what new stuff is in the games files... *proceeds with patching game*
omegastarr82
4th Jun 2012, 8:43 PM
You know EA's getting lazy when they use this phrase instead of LISTING the fixes the patch was made for.
Additional bug fixes and polish to existing features.
I'm pretty sure that's NOT what that means. That means "a whole bunch of stuff that you won't understand and/or even notice." If you've ever worked on something you would understand that if you're really into it that it's never finished, there's always something you can tweak or improve.
crinrict
4th Jun 2012, 9:03 PM
I patched my test game with the super patch and I have 18 collection files now. So it seems to me, they at least fixed the super patch fiasco but I would love for someone to verify that for me.
Most XML Mods seem fine from what TFM and SimAd say.
cameranutz2
4th Jun 2012, 10:29 PM
New patterns and roofing in the patch but haven't seen anything else noted out there.
velocitygrass
4th Jun 2012, 10:42 PM
I also have 18 collection files now after applying the superpatch.
The only .xml changes for the GameplayData.package files are the added collection icon name, and changes for the WA fireworks since they moved things to a new FireworksBase class.
eskie227
4th Jun 2012, 11:10 PM
I thought the reigniting unicorn fires were a feature.................
KajaB
4th Jun 2012, 11:33 PM
Minecraft - "Its not a bug, its a feature!"
Love it :rofl:
matrix54
5th Jun 2012, 12:43 AM
It has 7 walls (2 mid century, 4 modern, 2 sets of painting [why they aren't objects...IDK]and 1 grunge), 4 roofs (3 thatch and tile) and 3 floors (2 mid and 1 modern).
I wonder what this is all for... hmm...
eskie227
5th Jun 2012, 1:04 AM
It has 7 walls (2 mid century, 4 modern, 2 sets of painting [why they aren't objects...IDK]and 1 grunge), 4 roofs (3 thatch and tile) and 3 floors (2 mid and 1 modern).
I wonder what this is all for... hmm...
thatch roof = village hut = South Pacific Island = Seasons? A weeks vacation on a warm island during winter? Nah. :lol:
Splatedpumpkin
5th Jun 2012, 1:16 AM
thatch roof = village hut = South Pacific Island = Seasons? A weeks vacation on a warm island during winter? Nah. :lol:
It could also be for English-inspired cottages in the new magic town.
matrix54
5th Jun 2012, 1:25 AM
It's a bit early to release all of that to use, but whatever lol
The Tropical setting does sound nice, but what about the rest of the stuff?
applefeather2
5th Jun 2012, 1:27 AM
pics if anyone wants:
http://iplaysims.com/news/_/the-sims-3/game-updates/new-walls-floors-roofs-in-patch-134-r464
matrix54
5th Jun 2012, 1:38 AM
They didn't get pictures of everything. There's another roof and another wall.
Sunshine021
5th Jun 2012, 1:57 AM
Not installing. If I installed every EA patch that ever came out, I'd have no time to do anything else. :|
vhanster
5th Jun 2012, 2:23 AM
I thought the reigniting unicorn fires were a feature.................
My unicorn fire never reignites........... I wish it does :|
DigitalSympathies
5th Jun 2012, 3:01 AM
I didn't patch often until Late Night came out. Now I'm considering starting up the fast again. *sighs and buries head in hands*
ButchSims
5th Jun 2012, 3:48 AM
http://i1171.photobucket.com/albums/r551/ButchSims/Screenshot-106.jpg
omegastarr82
5th Jun 2012, 3:54 AM
Not installing. If I installed every EA patch that ever came out, I'd have no time to do anything else. :|
No, that's what the super patch is for.
Srikandi
5th Jun 2012, 5:24 AM
Oooh I had missed the new roofs, walls and floors :) Those are always welcome. Thatch in particular, though the steel could be good for urban/sci fi.
There aren't really new (CaST) patterns though, are there? I couldn't find any. Was quite disappointed that ShT didn't have any either.
I've been playing with the patch tonight btw and not having any problems... then again, I did as I always do and removed all my CC and haven't put it back yet, so I can't guarantee no new problems there ;)
matrix54
5th Jun 2012, 6:23 AM
I don't have any really problems playing the game either, and my computer can barely run it. The only issue I have is the game taking ages to load, but that's probably my fault if anything.
lisfyre
5th Jun 2012, 8:38 AM
You know what Lisfyre, I really hate that phrase. I take it as "we are not sure if it will be fixed, so there's no use in listing it and getting your hopes up" ;)
Yup... I envision all those people at EA taking out dust rags and polishing.... something or other.... :faceslap: :blink: :rofl:
HarVee
5th Jun 2012, 8:49 AM
No, that's what the super patch is for.
I'd be careful using the Super patch.
AJH
5th Jun 2012, 12:32 PM
pics if anyone wants:
http://iplaysims.com/news/_/the-sims-3/game-updates/new-walls-floors-roofs-in-patch-134-r464
That thatched roof is actually quite nice and I've been wanting a thatched roof style for ages
vhanster
5th Jun 2012, 12:47 PM
No, that's what the super patch is for.
Doesn't help much. The super-patch doesn't automatically update your previously installed mods- which is the very thing that's time consuming about patch updates.
treeag
5th Jun 2012, 5:39 PM
Let me guess, we'll have another patch next month with the Diesel pack. And then I'll have to update all my mods again. Yay!
ellacharmed
5th Jun 2012, 5:40 PM
The super-patch doesn't automatically update your previously installed modsThere's an EA (non-super) Patch that updates all my 3rd-party mods for me? Where? Why didn't I know about this? Wry u guys no share?111!!!> :cry:
hee :jest:
omegastarr82
5th Jun 2012, 6:07 PM
Doesn't help much. The super-patch doesn't automatically update your previously installed mods- which is the very thing that's time consuming about patch updates.
Yup, because it's EA's fault they didn't have all your mods in mind when patching their game.
skmt999
5th Jun 2012, 6:25 PM
Wait, this useless patch comes with new Roof and Wall textures - and one of the walls is made to look like it has picture frames on it? That's so... EA. I'd be confused, but it's too much effort right now.
At this point, the thing about this patch that interests me is : Does it break any of the standard mods?
ButchSims
5th Jun 2012, 7:19 PM
Wait, this useless patch comes with new Roof and Wall textures - and one of the walls is made to look like it has picture frames on it? That's so... EA. I'd be confused, but it's too much effort right now.
At this point, the thing about this patch that interests me is : Does it break any of the standard mods? So far, all the smaller mod makers I know haven't had any issues with the patch borking their mods. Don't know about the really big ones, like the Nrass ones.
lewisb40
5th Jun 2012, 7:48 PM
I thought the wall with the picture frames was from another EP. So it did come with this patch, it's pretty cool.
All patched and checked for mods updates. I have no problems, as I still don't use core mods. ;)
Hey ellacharmed3d, if such a patch did exist, I would be taking an ad out to tell everyone! Updating mods is a PITA for the creators and a chore for the users, looking for updates.
twallan
5th Jun 2012, 8:43 PM
Don't know about the really big ones, like the Nrass ones.
There were no Core changes that impacted any of my non-core mods.
The Core-Mods always need to be rebuilt of course.
:)
mflaha55
6th Jun 2012, 2:07 AM
Wait a minute. Didn't we just DO this?! :wtf: The search for mod updates begins yet again! :faceslap: Dang! I'm gettin' too old for this! :cry:
matrix54
6th Jun 2012, 2:53 AM
They didn't fiddle with anything except fireworks (so I've heard), and they added stuff for Sweet Treats to work. If something break, I'd be shocked.
Elphiron
6th Jun 2012, 6:17 PM
This patch was useless, wait what?! Didn't this patch just fix in-game computers or am I losing the plot? Computers still ran computer games while the game was paused and more annoyingly, played the games so loudly I had to start playing with the volume right down so I didn't disturb the neighbours! I patched the game yesterday and the whole things is completely cured! I have literally no other mods at all, so I'm guessing that it's been sorted! Hurrah!
When was the previous patch out?
jenieusa
6th Jun 2012, 7:44 PM
When was the previous patch out?
the previous patch was in march with showtime(there were 3)
lisfyre
6th Jun 2012, 8:49 PM
the previous patch was in march with showtime(there were 3)
Yup, the one with the "leaks" about EP7 Supernatural stuff, then they patched it to get rid of the "leaks" and patched it again just cause they can... that's why we're on 1.34. And just think... Diesel comes out next month.. another patch. THen EP 7 will be coming out in September (I think) another patch there, probably another "leak", so another patch to fix the "leak" and another patch to "POLISH" things and we're set... until the next go around which would be in March 2013... I think. :faceslap: :blink: :rofl:
jenieusa
6th Jun 2012, 8:53 PM
ya know i went to the main sites patches page...and counted them the other day...my god...theres what i believe 23 patches since the game came out...lmao
Seems you can no longer shift + click on sims to age them anymore if you don't have ageing turned on after this patch.
Had to use mastercontroller to do it.
Makai447
6th Jun 2012, 10:13 PM
This patch was useless, wait what?! Didn't this patch just fix in-game computers or am I losing the plot? Computers still ran computer games while the game was paused and more annoyingly, played the games so loudly I had to start playing with the volume right down so I didn't disturb the neighbours! I patched the game yesterday and the whole things is completely cured! I have literally no other mods at all, so I'm guessing that it's been sorted! Hurrah!
If it did fix that, it didn't fix the video-games in game, which has been annoying the hell out of me. Just patched it, haven't had any problems with mods yet or anything.
Really hope it stays that way. I JUST updated all my stuff!
Mehrlicht
10th Jun 2012, 12:38 PM
:cry: I am in despair... During the past weeks and even months - after fixing a lot of trouble caused by patch 1.26 - my game was working correctly. There was some lagging because I have tons of cc, but I could really enjoy decorating my houses...
Yesterday have installed patch 1.34 and the new sp. Before patching was very careful and removed all cc from the game etc. It went fine and then the game worked fine as well. Without any cc: NO PROBLEM.
Finally: Added my cc and some hacks. Now again, lot of trouble! awful lagging and, much worse : Frequently the game freezes and I get this nice message: "The Sims 3 has stopped working, etc blabla"....
Once more I'll try to learn from my errors and my error messages : Not patching before being sure that it's safe. I think that I'll have to rebuild my whole cc and it takes forever. :!!:
You are lucky if you didn't patch, or if you like playing without any cc. :D
Ketsu_sama
10th Jun 2012, 12:43 PM
Just update your hacks and you should be fine. All I needed to do was update ErrorTrap and my game ran well. (Union Cove was too much for my computer, though. orz)
MiniMimi
10th Jun 2012, 1:11 PM
Mehrlicht, it's obvious you have an outdated mod/hack. Mods are to be taken seriously and you should always check if they need an update before using them when you patched.
Mehrlicht
10th Jun 2012, 4:27 PM
Thank you so much for your help. :lovestruc I am aware of mods having to be taken seriously and don't have many in my game: Aikea's camera, Cmomoney's no drift low level, HP's little mods that never cause any issue and - maybe this is the key- S-Club [ts3-mod] Slider Hack [v1.33.2] NUMSliders...! Currently can't remove it: I am redecorating an ea house with two sisters and have relooked them with testingcheats enabled, custom hairs, clothes, and the sliders.
First I had removed the sliders, but the game crashed while loading, the monitor went to standby mode etc. After putting the sliders back into the game, I can access the lot and play, but the game has become unstable... Of course I could as well be facing a hardware problem, monitor, graphic card or anything else, but the issue popped up just after installing the patch...
I'll keep testing and if I have some news worth to be shared, I'll report them.
Hope that this damned patch will work fine for you! :bunny:
morphius1
10th Jun 2012, 4:48 PM
Thank you so much for your help. :lovestruc I am aware of mods having to be taken seriously and don't have many in my game: Aikea's camera, Cmomoney's no drift low level, HP's little mods that never cause any issue and - maybe this is the key- S-Club [ts3-mod] Slider Hack [v1.33.2] NUMSliders...! Currently can't remove it: I am redecorating an ea house with two sisters and have relooked them with testingcheats enabled, custom hairs, clothes, and the sliders.
First I had removed the sliders, but the game crashed while loading, the monitor went to standby mode etc. After putting the sliders back into the game, I can access the lot and play, but the game has become unstable... Of course I could as well be facing a hardware problem, monitor, graphic card or anything else, but the issue popped up just after installing the patch...
I'll keep testing and if I have some news worth to be shared, I'll report them.
Hope that this damned patch will work fine for you! :bunny:
It is working great for me. No problemos.
Hope you figure it out.
Ketsu_sama
10th Jun 2012, 6:07 PM
Update all of the mods. Sliders don't cause issues.
It's one thing if you were going from 1.33 to 1.34, but 1.26 to 1.34? That's too much to not update.
DuskTrooper
10th Jun 2012, 6:16 PM
theres what i believe 23 patches since the game came out...
The Sims 3 is undoubtedly the most patched video game in existence.
ViviSims2
10th Jun 2012, 6:18 PM
EA just love their patches annoying the hell out of their customers.
crystal_light7
10th Jun 2012, 6:44 PM
Well from reading what everyone has said so far it seems like except for a couple of new walls and roofs, this patch is useless as hell. NOT getting it. I'm not even getting that ludicrous stuff pack, I'm tired of their KP crap and just tired of their crap in general. Normally patching isn't a problem for me (although I detest some of the issues it brings to my game) since I don't even have a lot of mods to begin with, and none of he major ones (like awesomemod or the super computer or whatever), but I'm sick of them dishing out mods that don't even fix the MAJOR glitches and bugs that THEIR mediocre EPs are constantly crawling with whenever they release them.
I was foolishly hoping that this patch would at least fix many of the irritating and ridiculous glitches and bugs that came with Showtime but of course I was just foolishly hoping. As usual my opinion remains the same of EA nowadays: useless and a disappointment.
SuicidiaParasidia
10th Jun 2012, 8:09 PM
General Updates
Additional bug fixes and polish to existing features. (whatever the fu** that means!)
sounds suspiciously like "look over there while we plant a microchip in your head".
im not patching unless they come out with a list of what bugs they've supposedly fixed and what "existing features" have been "polished".
lovevslust
10th Jun 2012, 8:29 PM
Patch 1.34? Well I got a few words for it. GO. LICK. YOURSELVES EA.
Frankly I'm scared to death to patch my game ever again. I like making new worlds and the last time I patched, CAW stopped working and they didn't get it fixed for the longest time.
Elphiron
10th Jun 2012, 9:02 PM
23 patches? They must have done SOMETHING right in some of those!
...
Wait they haven't? What really? Oh, EA... :faceslap:
ksstrek
10th Jun 2012, 10:50 PM
I installed this patch today and updated all my mods and my game seems so far to be running better than it ever has.
Digitalchaos
10th Jun 2012, 11:04 PM
The only thing that I like--I mean the one and only--about EA releasing patches ...
is that lately they seem to release a patch for a new "stuff pack" or "expansion" and
have not been requiring that the new "stuff pack" or "expansion" had to be bought first.
Which means us modders can update our mods (for the latest patch), without having to purchase the new game, just to be able to keep a mod uptodate.
Or be able to update the mod, before we were able to buy it as we're possibly broke and wouldn't be able to update for awhile, otherwise.
Again, that is the only thing I like about it.
I would like to not have to update as often.
twallan
11th Jun 2012, 12:27 AM
is that lately they seem to release a patch for a new "stuff pack" or "expansion" and
have not been requiring that the new "stuff pack" or "expansion" had to be bought first.
Lately ? That has been EA's approach since the game was originally released.
I do agree though, it makes it much simpler to mod if you only have to download a Patch, rather than shell out for a new product.
:)
Srikandi
11th Jun 2012, 5:11 AM
I thought TS2 wasn't patched nearly often enough... months would go by with well-known bugs not being fixed. You could count on a patch being released with each EP, but not in between, includiing the SPs. And they didn't give EP content away for free in the patches the way they do now.
So, yeah. IMO patches good.
crinrict
11th Jun 2012, 7:50 AM
Look at the bright side guys, with the Diesel Stuff pack coming out in July, we'll have yet another patch that fixes nothing :D
mflaha55
12th Jun 2012, 1:05 AM
:cry: ...There was some lagging because I have tons of cc, but I could really enjoy decorating my houses...Added my cc and some hacks. Now again, lot of trouble! awful lagging and, much worse : Frequently the game freezes and I get this nice message: "The Sims 3 has stopped working, etc blabla"....
Mehrlicht: The lagging may be caused, in part, by the large amount of cc. Have you tried combining your cc into fewer, larger packages? I use a lot of cc too and tried this method of combining into larger packages. I combine my cc by type of content (e.g., clothing, hair, objects, etc.). Since EA loves to patch every other nano-second, :faceslap: I leave my mods and hacks uncombined for ease of updating. To combine your cc into larger package files, you'll need to use s3pe. There is a tutorial here (http://club-crimsyn.dreamwidth.org/28336.html#cutid1) . Believe me when I say it's fairly simple to do. I'm quite the novice. After making sure I had the updates for all of my major mods (i.e., twallen, Shimrod and CmarNYC), I installed the 1.34 patch and have had no problems so far. Viel gluck!
Look at the bright side guys, with the Diesel Stuff pack coming out in July, we'll have yet another patch that fixes nothing :D
:blink: Oh joy. I can barely contain myself. I do SO love to patch! (** insane laughter **) :Pint:
Srikandi
12th Jun 2012, 2:01 AM
To combine your cc into larger package files, you'll need to use s3pe. There is a tutorial here (http://club-crimsyn.dreamwidth.org/28336.html#cutid1) . Believe me when I say it's fairly simple to do. I'm quite the novice.
Or you can use Granthes's CC Magic, which will auto-combine your mods while letting you manage them as if they were uncombined. (link in my sig :) )
iheartcowcapoos
12th Jun 2012, 2:11 AM
see normally when i get a patch that doesn't destroy my game, i'll stay with it for months and months until i decide to buy a new EP.
i updated to 1.29 just to get those stupid trees and it ruined everything and i ended up losing the save game i had since the release of the base game and i had to uninstall and reinstall all of my games 5 times until they finally worked properly again. no joke.
I'LL PASS!
edit: and i haven't even used those stupid trees once..
eskie227
12th Jun 2012, 2:21 AM
I thought TS2 wasn't patched nearly often enough... months would go by with well-known bugs not being fixed. You could count on a patch being released with each EP, but not in between, includiing the SPs. And they didn't give EP content away for free in the patches the way they do now.
So, yeah. IMO patches good.
I agree patches for significant and well-known bugs are needed and should be supported. Unfortunately, EA's patches frequently address the oddest, insignificant bugs (wasn't this one about putting out unicorn fires? Not on my top 10 bug hit list), and never address the real bugs. Bugs that are frequently "patched" and repaired by modders from sites like this one.
I'm not suggesting I don't appreciate all the work people put into fixing EA's errors, such as rebuilding EA worlds to reduce routing errors, but, jeez, it's EA's game and THEIR RESPONSIBILITY. What about all the users who don't install mods or hacks? There are plenty of folks (granted, not on this site) who run vanilla games. They deserve EA's efforts at fixing their own problems, at their own expense.
It's a pretty reasonable expectation for software companies, especially large, public corporate developers, to provide customer support and patches for the expected programming errors that turn up with widespread use of a software package.
Right now, there are still errors in interactive store objects, routing errors in EA worlds, features like butlers who run off who can never be fired so they can be replaced, animals walking through walls, really odd looking midget children in some families (I really hope a few other people have noticed that one, it would freak me out if I was the only one with these oddities of sim children). We're talking bugs that go back as far as WA, which was what, 2 1/2 to 3 years ago?
When EA starts turning out patches that fix real bugs, not just "polishing features", I'll stop bitching about spending my time updating all my mods, running the patch, and crossing my fingers waiting for what will happen when I click on run. Honestly, I'll take a real, straight, documented bug fix any day over a new roof design.
Chicken0895
15th Jun 2012, 5:08 PM
I also have 18 collection files now after applying the superpatch.
The only .xml changes for the GameplayData.package files are the added collection icon name, and changes for the WA fireworks since they moved things to a new FireworksBase class.
Thanks for this velocitygrass, it helps me since I can't actually check myself at the moment.
MrUntuckable
15th Jun 2012, 9:39 PM
When EA starts turning out patches that fix real bugs, not just "polishing features", I'll stop bitching...I'm right there with you. I'm still butthurt about the fact that they haven't even fixed the cross-story lighting or even attempted to improve the game's lighting since Late Night.
InkSketch
16th Jun 2012, 12:02 AM
The new patch seem to have killed all routing abilities for me -.-;
MasterDarkNinja
16th Jun 2012, 3:01 AM
So... has anyone who's downloaded this patch still had any of the following issues?
-Random crashes after playing the Sims 3 for a while (I've had this issue ever since Late Night came out, before even buying it, none of the last 5+ patches I've tried have fixed this bug. Nor has deleting ALL of my custom content and starting a new neighborhood/save).
-Loading/Saving games taking a ridiculous amount of time compared to what it used to take (it literally takes me like 3 to 5 minutes to start up The Sims 3 & load one of my saved games. And saving a game seems to take 20 to 30 seconds every single time. If there were no random crash bugs I probably wouldn't mind this insane load/save time as much).
Srikandi
16th Jun 2012, 4:00 AM
So... has anyone who's downloaded this patch still had any of the following issues?
-Random crashes after playing the Sims 3 for a while (I've had this issue ever since Late Night came out, before even buying it, none of the last 5+ patches I've tried have fixed this bug. Nor has deleting ALL of my custom content and starting a new neighborhood/save).
-Loading/Saving games taking a ridiculous amount of time compared to what it used to take (it literally takes me like 3 to 5 minutes to start up The Sims 3 & load one of my saved games. And saving a game seems to take 20 to 30 seconds every single time. If there were no random crash bugs I probably wouldn't mind this insane load/save time as much).
If you've had these issues persistently since LN, I would recommend posting in the Help Q+A forum about it.
Twallan's Overwatch mod fixes one issue that causes deteriorating performance over time in a hood... so I would totally recommend getting that, it could help (pretty much everybody should use it, IMO). Then there are the various routing issues with various hoods... EllaCharm3D here has a series of world fixes that eliminate those (they affect performance because they lead to stuck NPCs).
However, could just be that the game with its EPs has outstripped your hardware... each one puts additional strains on your system. Hence my suggestion that you post on the Help forum, with your system specs. Could be that an inexpensive RAM upgrade, for instance, would make all the difference.
iheartcowcapoos
16th Jun 2012, 4:10 AM
-Loading/Saving games taking a ridiculous amount of time compared to what it used to take (it literally takes me like 3 to 5 minutes to start up The Sims 3 & load one of my saved games. And saving a game seems to take 20 to 30 seconds every single time. If there were no random crash bugs I probably wouldn't mind this insane load/save time as much).
woah woah woah... WAIT.. your game takes 3-5 minutes to load up and it takes you 20-30 seconds to save your game?!
is this real? :blink:
my game takes at least 10 minutes to start up completely, another 5-10 minutes for my processor to kick in to overdrive and start running the game smoothly.
your save takes 20-30 seconds to complete?? and you are upset about that?! i am not even joking my game takes at least 5 minutes to save. whenever i hit save i will usually pull out my phone and start checking my emails or facebook to pass the time while i'm waiting for the game to finish saving..
my game has always taken this long to load and save. other people's games go faster?! i'm jealous.. :(
cameranutz2
16th Jun 2012, 2:23 PM
woah woah woah... WAIT.. your game takes 3-5 minutes to load up and it takes you 20-30 seconds to save your game?!
is this real? :blink: ...
My game takes 5 minutes to completely load and just over a minute to save. Agree with Srikandi, longer load/save times will depend on the machine & the save you are playing.
lisfyre
16th Jun 2012, 4:08 PM
I haven't downloaded this patch yet since I haven't gotten anything that's been created with this patch or bought anything from the store since the introduction of this patch. I know sooner or later I'll have to get it. As for loading/saving times, my game take 5 - 7 minutes to fully load and about that long to save. If this patch is going to make that worse I'll be holding off for a good long time... at least until EP7's patch. What is the new acronym for EP7? SuPerNatural = SPN? Anyone know?
Ive
16th Jun 2012, 4:57 PM
SN maybe?
mtthwjef
19th Jun 2012, 11:10 PM
I have all the sims 3 games and have installed the latest patch 1.34 and now as soon as i go to live mode it crashes.
i have made sure i have no mods or cc and have cleared cashes and all the norm but still wont work now:( i have now totally uninstalled and reinstalled just the base pack with the updates and it does the same Crashes on live mode:(:(:(
PLEASEEEEE help me :):):)
Nataruma
20th Jun 2012, 11:19 PM
What I'd like to know is have they finally fixed the bloody horse gallop animation that has been broken for the longest time in this patch?
babele44
20th Jun 2012, 11:25 PM
What I'd like to know is have they finally fixed the bloody horse gallop animation that has been broken for the longest time in this patch?No, they haven't!
Shimrod101
21st Jun 2012, 1:01 AM
What's wrong with the horse gallop animation exactly?
babele44
21st Jun 2012, 7:37 AM
What's wrong with the horse gallop animation exactly?As soon as a horse reaches level 10 in racing or has it by default, like unicorns, it starts to "twitch" across the ground instead of galloping: http://www.youtube.com/watch?v=yssDNWip9qI (this is not in-game lag but really the way it looks)
A user at the official forums created an impromptu mod by restricting that animation to racing level 11, i.e. horses can never reach that and use the slower animation instead: http://forum.thesims3.com/jforum/posts/list/165/476091.page
Actually I would be grateful if there was an alternative mod, because this one is only available from that thread, which gets buried ever so often, and it hasn't been updated since May (hint, hint :heyhey: ).
shadedgrey63
21st Jun 2012, 8:42 AM
Yeah, it's horrible. I recently, finally, got around to playing with Pets, and that glitch is awful. I can't stand watching my horse gallop anymore. Plus, I have neurological problems and that hard to look at glitch worries me, as for all I know, looking at it might give me small seizures. :( It really freaks me out...
secretsim
21st Jun 2012, 9:47 PM
I just patched today. After updating all my mods, I opened up the game and wouldn't you know... the stupid patch somehow managed to uninstall the majority of my purchased store content. Great. I got the "objects not found" message and now I need to try to figure out what to reinstall.
iheartcowcapoos
22nd Jun 2012, 3:11 PM
Yeah, it's horrible. I recently, finally, got around to playing with Pets, and that glitch is awful. I can't stand watching my horse gallop anymore. Plus, I have neurological problems and that hard to look at glitch worries me, as for all I know, looking at it might give me small seizures. :( It really freaks me out...
you and me both shadedgrey
daciasil
22nd Jun 2012, 3:46 PM
babele44,
Thank you for linking to the racing fix. I had a look inside the xml mod and compared it to the current gameplaydata.pacakge. It is up to date and completely safe to use with patch 1.34.
Checking whether an xml mod needs an update is pretty simple. You open up the mod in question in sim3pe and look at the instance number. You then look in gameplaydata.package for the same instance number, and thus you've found the xml that's been tweaked. if there haven't been any further additions to the xml in gameplaydata.package, then the mod is fine to use and does not need to be updated.
RomerJon17
24th Jun 2012, 5:09 AM
I haven't played Sims 3 for 2 months until Electronic Arts buggered up the patch....
I have played The Sims 3 Show Time for 1+ hour and then when I updated my patch...
I no longer play Sims 3 because it crashes to desktop for 2 minutes....
Why Electronic Arts 1.34 buggered up.... Just ridiculous Electronic Arts....
-----
EDIT:
Well next time, if any new patch coming, I just need some few feedback reviews before I update my game. I better switch back to Patch 1.31
How many patches did Electronic Arts made.. It's just too much!
------
25/06/2012
I finally fixed my Sims 3 without un-installing all the Expansion packs and Stuff Packs! I just re-installed Sims 3 Base Game and updated 1.31 patch.
It's finally working properly and no crashes any more with Show Time. =D
Before you play Sims 3 and updated Patch 1.31, you must delete Version.tag in "Documents\Electronic Arts\The Sims 3" to remove the error "Base game incompatible with the current sims3 expansion pack".
Good luck guys =)
kittenette069
26th Jun 2012, 5:25 AM
Patching to 1.34 from 1.32 broke CAS in my game. Playing a fresh game without mods, CC or store content, none of my menus will show at all. I tried to select a premade sim, and CAS hangs after clicking the check button. CAS hangs after clicking the random sim button. Words on the loading screen flicker from normal font to bold font and back again. There are more I'm sure, but I'm too disgusted to test further. I just want to warn others like me who had a working game at 1.32. It may be better to be safe and skip this patch. At this rate, I'm not afraid to recommend waiting until Supernatural comes out to patch. I have to wonder if any more patches will be like this. This is seriously testing my resolve to keep playing this game.
Srikandi
26th Jun 2012, 11:41 AM
Patching to 1.34 from 1.32 broke CAS in my game. Playing a fresh game without mods, CC or store content, none of my menus will show at all. I tried to select a premade sim, and CAS hangs after clicking the check button. CAS hangs after clicking the random sim button. Words on the loading screen flicker from normal font to bold font and back again. There are more I'm sure, but I'm too disgusted to test further. I just want to warn others like me who had a working game at 1.32. It may be better to be safe and skip this patch. At this rate, I'm not afraid to recommend waiting until Supernatural comes out to patch. I have to wonder if any more patches will be like this. This is seriously testing my resolve to keep playing this game.
Folks who are having technical issues with the patch: please post in the Help Q+A forum mentioned above :) That is where you'll find debugging help, not here in gameplay discussion.
Kittenette, the patch by itself didn't cause the behavior you're seeing, since it's working just fine for most people. It must be something else, either alone or interacting with the patch. The folks in the Help forum may be able to, yknow, help :)
GitteA
26th Jun 2012, 2:31 PM
I am still waiting on a patch that fix some of the countless of bugs Showtime brought.
Stages still get bugged, Simfest with noone on the stages, not able to cancel steady gigs, not able to perform after wedding/having a baby, no wedding presents, and recently I had a sim stuck giving birth in a loop, resulting in me not being able to continue that game.
I have never got further than to generation 2 due to bugs, first it was save bugs, error 12 and 16, now it is the sims getting bugged, not able to work etc.
The only mods I have are Nraas story progression and overwatch. No cc other than store content.
I am devastated, becauese I really like sims 3 and I really want to play and try all the new professions. I look so much forwards to the new expansion Supernatural, but I dread all the bugs I know will come with it.
I sincerely hope they will work a bit harder on fixing bugs in the future, but I doubt it.
Sorry if my post doesn't fit here, I just needed to let it off my heart.
Srikandi
27th Jun 2012, 2:36 AM
Sorry if my post doesn't fit here, I just needed to let it off my heart.
If you're just venting, that's fine... if you actually want practical suggestions, then I would recommend unburdening in the Help forum :) Some issues do have solutions (I don't know if your particular ones do).
jess9450
27th Jun 2012, 5:15 AM
So... has anyone who's downloaded this patch still had any of the following issues?
-Random crashes after playing the Sims 3 for a while (I've had this issue ever since Late Night came out, before even buying it, none of the last 5+ patches I've tried have fixed this bug. Nor has deleting ALL of my custom content and starting a new neighborhood/save).
-Loading/Saving games taking a ridiculous amount of time compared to what it used to take (it literally takes me like 3 to 5 minutes to start up The Sims 3 & load one of my saved games. And saving a game seems to take 20 to 30 seconds every single time. If there were no random crash bugs I probably wouldn't mind this insane load/save time as much).
i have...and i don't even have any EP's added on to my base game. the loading time for my game is RIDICULOUS - could be anywhere between 30 to 60 mins before i can even get into one of my towns :S
pikku.titiuu
3rd Jul 2012, 5:23 PM
A question:
I'm on patch level 1.29 and my game is running fine. I do not have nor want to get Showtime. Should I or should I not install 1.34?
I read the last few pages of this thread but didn't really learn if this patch contains any new bugs (even if minor), mostly complaining about having to patch. ;)
I had decided I do not want to patch as I'm not going to buy EPs or SPs for now, but I can't get some store content to install because of missing update and now I'm thinking of giving up. I wouldn't want to risk a well running game though, I've had my share of problems in the past.
Anniversary
3rd Jul 2012, 5:31 PM
It is ALWAYS a better idea to patch than to not patch. Patches exist to help you. Absolutely none of the Sims 3 patches break the game to the point of being even remotely unplayable, but not patching can cause that very easily, especially if you use mods.
eskie227
3rd Jul 2012, 5:46 PM
A question:
I'm on patch level 1.29 and my game is running fine. I do not have nor want to get Showtime. Should I or should I not install 1.34?
I read the last few pages of this thread but didn't really learn if this patch contains any new bugs (even if minor), mostly complaining about having to patch. ;)
I had decided I do not want to patch as I'm not going to buy EPs or SPs for now, but I can't get some store content to install because of missing update and now I'm thinking of giving up. I wouldn't want to risk a well running game though, I've had my share of problems in the past.
I believe 1.34 has been stable for most users (certainly for me). By lagging in patches, you run the risk of one, missing out on true bug fixes (rare, but it does happen). Second, missing out on new content, patches can add new objects to your game. Third, the inability to install some content which is dependent on the patch level. The store is one example. And fourth, you will begin to find that you are unable to use new mods. Mods are frequently patch level dependent, and if you use any which are updated with new features, you will be unable to take advantage of any improvements.
I have no idea how you run your game. If it's plain vanilla, with some custom content, and you're happy where you are, there's no reason you HAVE to patch. If you use any mods, or want to install newly released content, keeping your game up to date has advantages. If you do decide to update, make sure you update any mods you do have and that are important to you for compatibility with 1.34. Most common mod/hacks, and uncommon ones for that matter, are available for 1.34. Do not use old mods unless you're very sure they will work, or confident you can figure out what's going on if they are not working correctly and correct the issue.
Patching is a pain, but it really is a necessary step to maintaining the game. However, not being a person who always updates the day a patch comes out can avoid a lot of headaches.
pikku.titiuu
3rd Jul 2012, 5:56 PM
Anniversary and Eskie, thank you both for your opinions.
You are right, I should patch.
I use NRaas mods, and I guess I can't 'live in the past' forever ;) ...if I want to keep getting new mods/content. I have been hesitant on installing patches as they have sometimes introduced features I didn't want and simply mage the save files larger, like the Memory system when GEN came out. But back then I didn't use any mods to fix those features, so I guess I no longer need to be hesitant about patching.
RomerJon17
11th Jul 2012, 12:27 PM
Now this is interesting... =)
I was running before Patch 1.31 and I'm now running 1.34...
No sign of crashes to desktop... Yahoo =D
eskie227
11th Jul 2012, 11:32 PM
Now this is interesting... =)
I was running before Patch 1.31 and I'm now running 1.34...
No sign of crashes to desktop... Yahoo =D
Except..............we're now up to 1.36, as of yesterday, or was it Monday?
RomerJon17
12th Jul 2012, 11:34 AM
Except..............we're now up to 1.36, as of yesterday, or was it Monday? Just got an update today =)
PATCH 1.36
Showtime
Fixed a crash when Data Execution Prevention is turned on. <---- MOST COMMON
Collections are now available.
Sims no longer receive a green tint while in CAS.
Relationships will not be negatively impacted when not responding to crowd requests while performing on stage.
Showtime Performance Venues will be accessible as Late Night bars.
Wallvuu XXXXL Television Set will now play appropriate FX.
Improved online stability with SimPort and Achievements.
Showtime Venues can now receive gigs when the appropriate stage objects have been placed.
Improved game stability.
Late Night:
Late Night Venues can now receive gigs when the appropriate stage objects have been placed.
General Updates
Dynamic Challenges no longer appear in the launcher.
Store Updates:
Added support for In Game Featured Store Set purchases.
BahHaus Fence will now install properly.
Improved stability in the Launcher after installing bundled objects.
Flute Forward downloadable CAS item bug fix to prevent disappearing leg.
Performance enhancements for Featured Store Items in Buy Catalog.
Pretty good improvements =)
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