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Junezee
15th Jun 2012, 08:35 PM
I apologize if I'm in the wrong section, or this is something that is touched upon somewhere, and I'm just lazy (I thought I looked hard, but...)

Anyways, what I am trying to do is build a neighborhood, with businesses, houses, and community lots, back it up, and then begin really playing it, by making sims and adding subhoods. I want to do this so that when the neighborhood gets corrupted, I can go back to the beginning with all my decor and lots in tact. I would like the finished neighborhood to be as corruption free as possible.

I started a new neighborhood, and used the hoodreplacer to decorate it fast. There was a weird graphical glitch I found though (which should be attached.) so I decided to use the hoodchecker for corruption (I'm a cautious person.) And, boom, already corrupted. There were a few deleted sims, and I know for a fact that I did not delete any sims in the short once over of the neighborhood. Everything else was corrupted memories, all of them were sims who were in the sim bin, from what I could tell. So this corruption had nothing to do with me (probably).

Anyways, to summarize my conundrum, is there any way to prevent these deleted sims and corrupted sim bin people from eventually destroying my neighborhood? If my neighborhood is going to blow up, I want it to be my fault.

I don't know if this will help, but I did download the fixed maxis neighborhoods from meetmeattheriver's live journal.

Mootilda
15th Jun 2012, 09:46 PM
That picture is too small to be useful.

A new neighborhood is still dependent upon the townies in Pleasantview, plus the sims included in any attached subhoods and stealth neighborhoods. If you are seeing corruption before doing anything in a neighborhood, then I would blame the shipped neighborhoods, subhoods, and stealth hoods from EA. Many of these are known to have problems.

If you install fixed (clean or empty) templates for each of these, then the resulting neighborhood should not have problems. Alternatively, you can use an empty environment to avoid all of the excess sims and their associated problems. The AnyGameStarter has the ability to create an empty environment, if you are able to use the AnyGameStarter.