View Full Version : UV Mapping Problem?
042nrogera2
26th Jun 2012, 06:57 PM
Hi. I've been working all day on creating a distant terrain for the sims 3. I got the mesh made up in Sketchup and have been able to import it back into Milkshape as an obj but the uv map is totally messed up. Is there anyway I can fix this without having to remodel the whole thing in milkshape?
Thanks :up:
http://i1215.photobucket.com/albums/cc517/042nrogera3/distantterrain.png
whiterider
26th Jun 2012, 07:34 PM
Given the shape of it, I would probably do a new map in Milkshape using the Top option - unless you have particularly fancy mapping plans.
042nrogera2
26th Jun 2012, 07:35 PM
Just found my problem. I forgot to try to create a new uv map. Pretty noobish thing to do :p
BloomsBase
26th Jun 2012, 07:43 PM
How you do that in Sketchup?
I always have uvmaps like that when i find a nice model....
042nrogera2
27th Jun 2012, 12:05 AM
I exported the orignal model from milkshape to Collada. Open and edit in Sketchup then export it back to obj. I'm using a trial version of sketchup pro 8. It's a lot of trouble doing it though :|
BloomsBase
27th Jun 2012, 01:03 AM
im just wondering how to edit in Sketchup, i have 7 but can not find any options.
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