View Full Version : Making part of clothing an accessory.
Wan-Wan
8th Jul 2012, 11:15 PM
Using TSR Workshop, I tried to import part of a clothing mesh onto glasses, but whenever it is being imported, I get an error report and TSRW closes.
Can anyone tell me what I'm doing wrong?
BloomsBase
8th Jul 2012, 11:28 PM
meshgroups are named diffrent.
Glasses neither support morphs.
You best clone a neckless
Wan-Wan
8th Jul 2012, 11:36 PM
Thanks for the reply. :D
I initially wanted to clone a necklace, but TSRW doesn't have an option for that.
Any help?
BloomsBase
9th Jul 2012, 12:06 AM
you do indeed atleast one EP wich has a neckless.
When setting the correct EP folders under preferences you be able to clone a neckless in accesoires.
Wan-Wan
9th Jul 2012, 01:16 AM
Thanks alot! I didn't know such a tab existed and I've been stuck with base-game items ever since! :D
Edit:
My mesh has a sphere stuck onto it, and import fails when I try to import the mesh. However, without the sphere the mesh imports perfectly. Is there a way I can import it with the sphere?
Also, when I imported the mesh without the sphere it was completely transparent. Do I have to update the textures to see how it looks?
BloomsBase
9th Jul 2012, 12:34 PM
The sphere needs to uvmapped and boneassigned.
It also has to be regrouped with one of the other meshparts, keep in mind that if you keep the morphs, then the spehere needs to be duplicated anf grouped with each morph aswell.
And yes, you do need to update texture after you have uvmapped the sphere.
Wan-Wan
11th Jul 2012, 02:13 AM
Thanks alot!
I managed to successfully import the sphere, but when I tried to import the version without the sphere while keeping the morphs, TSRW says:
"Unmatched number of vertices in group 'group_thin', got 125 expected 122"
any help???
vBulletin v3.0.14, Copyright ©2000-2013, Jelsoft Enterprises Ltd.