haywud
28th Jul 2012, 12:04 AM
I decided to create a custom neighborhood just to mess around with, because I didn't want to screw up the other neighborhoods. I wanted to try having a teen living on their own. So I created a family that was 1 parent and 1 teen, and I intentionally killed off the parent. Before the parent was killed off, the teen would get off the bus as usual with no problem. Once the parent was killed off, I started getting an error message every time the teen got off the bus. The error would happen just after the teen would pull out their homework, then I would get the error and would be forced to select the reset option. So far I've tried removing all custom content, deleting the cache files, and even tried creating dummy families in other neighborhoods to test and it still happens. This is also the first time I've ever tried a teen living on their own, so for all I know this problem may have been around longer than I've known about it.
At first I thought that maybe it was because of the InTeenimater mod, but like I said the error was still coming up after removing all custom content. I also tried an experiment with the Grunt family in the Strangetown neighborhood since it was all kids and only one adult. So I killed off the adult and let the kids go to school, but I never got the error in this case. From my observations, it just seems like the error comes up when there is only one teen living on a lot that still has to go to school. There really doesn't seem to be any negative effects from this error other than the fact the teens' homework disappear after the error, and it's really annoying, but with each experiment I've done their grades still go up and I never saw them go down.
Not sure how much of the error log would be needed, but here is some of it from one of my Strangetown experiments:
Object id: 352
name: N002_User00774 - TJ
Stack size: 7
Error: Reference to tree tree parameter when no parameter exists.
Iterations: 39
Frame 6:
Stack Object id: 974
Node: 32
Tree: id 8242 name 'Interaction - Report Card' version -32726
from JobDataSchoolGlobals
Prim state: 0
Params: 352 Locals: 974 0 158 0 91 0 0 2
Frame 5:
Stack Object id: 91
Stack Object name: JobData - School - Public
Node: 47
Tree: id 8218 name 'Interaction - At School' version -32717
from JobDataSchoolGlobals
Prim state: 0
Params: 13 Locals: 100 13 0 13 1 91 1 12 0 0 0 0 0 0
Frame 4:
Stack Object id: 352
Stack Object name: N002_User00774 - TJ
Node: 5
Tree: id 281 name 'Wait For Notify' version 8
from global
Prim state: 1
Params: 0 1 Locals:
Frame 3:
Stack Object id: 352
Stack Object name: N002_User00774 - TJ
Node: 1
Tree: id 8282 name 'Function - Main - Check Queue' version 50
from PersonGlobals
Prim state: 0
Params: Locals: 91
Frame 2:
Stack Object id: 352
Stack Object name: N002_User00774 - TJ
Node: 2
Tree: id 8283 name 'Function - Main - Loop' version 96
from PersonGlobals
Prim state: 0
Params: -6 20 1 Locals: 0
Frame 1:
Stack Object id: 352
Stack Object name: N002_User00774 - TJ
Node: 6
Tree: id 8193 name 'Function - Main' version 118
from PersonGlobals
Prim state: 0
Params: Locals: -6 20 0
Frame 0:
Stack Object id: 352
Stack Object name: N002_User00774 - TJ
Node: 1
Tree: id 4096 name 'Function - Main' version 2
from TemplatePerson
Prim state: 0
Params: Locals:
EDIT: Just to update, I have tried everything in the Game Problem FAQ, which did not help.
At first I thought that maybe it was because of the InTeenimater mod, but like I said the error was still coming up after removing all custom content. I also tried an experiment with the Grunt family in the Strangetown neighborhood since it was all kids and only one adult. So I killed off the adult and let the kids go to school, but I never got the error in this case. From my observations, it just seems like the error comes up when there is only one teen living on a lot that still has to go to school. There really doesn't seem to be any negative effects from this error other than the fact the teens' homework disappear after the error, and it's really annoying, but with each experiment I've done their grades still go up and I never saw them go down.
Not sure how much of the error log would be needed, but here is some of it from one of my Strangetown experiments:
Object id: 352
name: N002_User00774 - TJ
Stack size: 7
Error: Reference to tree tree parameter when no parameter exists.
Iterations: 39
Frame 6:
Stack Object id: 974
Node: 32
Tree: id 8242 name 'Interaction - Report Card' version -32726
from JobDataSchoolGlobals
Prim state: 0
Params: 352 Locals: 974 0 158 0 91 0 0 2
Frame 5:
Stack Object id: 91
Stack Object name: JobData - School - Public
Node: 47
Tree: id 8218 name 'Interaction - At School' version -32717
from JobDataSchoolGlobals
Prim state: 0
Params: 13 Locals: 100 13 0 13 1 91 1 12 0 0 0 0 0 0
Frame 4:
Stack Object id: 352
Stack Object name: N002_User00774 - TJ
Node: 5
Tree: id 281 name 'Wait For Notify' version 8
from global
Prim state: 1
Params: 0 1 Locals:
Frame 3:
Stack Object id: 352
Stack Object name: N002_User00774 - TJ
Node: 1
Tree: id 8282 name 'Function - Main - Check Queue' version 50
from PersonGlobals
Prim state: 0
Params: Locals: 91
Frame 2:
Stack Object id: 352
Stack Object name: N002_User00774 - TJ
Node: 2
Tree: id 8283 name 'Function - Main - Loop' version 96
from PersonGlobals
Prim state: 0
Params: -6 20 1 Locals: 0
Frame 1:
Stack Object id: 352
Stack Object name: N002_User00774 - TJ
Node: 6
Tree: id 8193 name 'Function - Main' version 118
from PersonGlobals
Prim state: 0
Params: Locals: -6 20 0
Frame 0:
Stack Object id: 352
Stack Object name: N002_User00774 - TJ
Node: 1
Tree: id 4096 name 'Function - Main' version 2
from TemplatePerson
Prim state: 0
Params: Locals:
EDIT: Just to update, I have tried everything in the Game Problem FAQ, which did not help.