View Full Version : Upgrading Pre-EP Careers to work in EP1 (University)
p00jkins
4th Mar 2005, 05:05 PM
I extracted these using Merola64's cloning object tutorial. Its for the sake of figuring out how to update our current custom careers so they dont interrupt sims 2 university gameplay.
I noticed that there are 4 new sub files added for each career compared to the original Sims 2 ones. These are:
Behavior Constants:
Top Memory
Tuning - Chance Card Levels
Tuning - Flags
AND
Behavior Function:
CT - Lifetime Want Satisfy
The top memory is linked to another Object file which codes for a memory sims get when they reach the top of the career.
Tuning - Chance Card Levels seems to code for which levels have chance cards. (The 4 new careers in this EP do not have all 10 chance cards)
Tuning - Flags -- ???
CT - Lifetime Want Satisfy -- ??? Probably codes for which lifetime want it satisfies??
How To Make Previous Custom Careers EP Compatible
1. Download a base career from this thread: http://www.modthesims2.com/showthread.php?t=49038. Download the one which you are basing your career on.
2. Open the base career. Click on 'Behavior Constant'. Scroll down the files on the right until you find these files:
Top Memory
Tuning - Chance Card Levels
Tuning - Flags
3. Highlight the three files, right click and press 'Extract'. Remember the folder you saved the extracted files to.
4. Now click on 'Behavior Function'. Scroll down the files on the right until you find this file:
CT - Lifetime Want Satisfy
Highlight this file, right click and press 'Extract'. Remember the folder you saved the extracted files to.
5. Now, close this base career package and open up your ORIGINAL TS2 custom career package.
6. Click on 'Behavior Constant'. Right click on any file on the right and click 'Add'. When the window opens up, set the "files of type" to 'Extracted File (.simpe)' Select the three behavior constant files you previously extracted and add them here now.
7. Click on 'Behavior Function'. Right click on any file on the right and click 'Add'. When the window opens up, set the "files of type" to 'Extracted File (.simpe)' Select the behavior function file you previously extracted and add them here now.
Since you are simply editing your old custom file, your GUID,GROUP ID,Text Lists etc will be the same as the original. You can leave them alone. But I think it is best to change the Guids of the EP Ready files to make them different from the Original ones. Save your file after you are done and this is EP Ready.
This is for ADULT careers. I have yet to perfect my teen careers. And this is for Updating old custom careers. New custom careers can be made with the new base career packages, following the tutorial on career making in the tutorial forum.
*Since the new behavior constants and behavior function are not really known as to what they do, this procedure is rather simple and not 100% correct*
**Known Issues*
For some reason, this career is showing up in the popup thing which comes when a person chooses a major. Not a big problem, but still something to work on.
*Note* I do not know how the showbiz/artist/natural scientist/paranormal careers work as bases. Since there must be something that codes it to be a 'locked' career only avaliable to graduates, its not known how they will work as custom careers. Custom careers *may* become 'locked' as well.
**Note 2** If you use any of the 4 new university maxis made careers, remember to change the Tuning - Chance Card Levels file according to which levels you have chance cards at. These 4 careers by default do not have all 10 chance card levels.
Please correct me if i have said anything wrong!
**These are BASE career packages, not new ones, mainly for modders to take a look at**
I apologize if if i made any mistakes here. Its really my first attempt, i am so anxious to fix career files.
I'm currently making a list of all careers which work properly.
p00jkins
4th Mar 2005, 05:10 PM
These are the careers which the majors in university 'unlock'. (New in Sims 2 University ONLY)
I'm not sure if the unlocking is tied to the major or the career. Does anyone have input on this?
Miss Puff
5th Mar 2005, 05:46 AM
I don't have the expansion yet (haven't bothered getting it since my computer can't even start Windows at the moment :p) but I think I read somewhere on these forums that when a sim graduates from University ALL of the new careers are unlocked no matter what your major was. If this is correct, then it's probably not tied to the major. Maybe someone else who has the game can confirm whether or not this is true.
jinyc
5th Mar 2005, 06:29 AM
p00jkins oddly enough if you use the career option in the InSimenator all of these careers are available instantly for anyone.
I don't know if graduting adds anything special to them. Possibly it's like your old hacked careers where private school students with high skills would start at a much higher level in their career of choice.
When you choose a major the game seems to pidgeon hole you into at least career paths. I am not sure without a hack present if ALL would be available to the graduate.
That said now I have to beg for sped in fixing my beloved p00jkins careers. I don't want to go near Veronnaville while my Sims are unemployed.
I am ever hopeful oh wondrous Goddess of all career matters.
fenwolf
5th Mar 2005, 06:31 PM
I see from new threads that you've most likely solved the EP compatibility problems with careers. Here's what I did after reading your post and downoading the new base business career:
I loaded the new base Business career into simpe to extract the three new behavior constants along with the new behavior function. I also extracted the object function since it is different from the ones used in the old base careers. I then loaded my custom careers into simpe and replaced the object function with the one I extracted. I also added the behavior constants and the behavior function.
I did this with two custom careers and played the game with two Sims taking these custom careers. I played for several hours without any adverse effects. I didn't have any teens to send off to college in my test neighborhood so all the game play was on a residential lot.
It seems to me that using this method may solve the problems with careers created prior to the EP. In addition, I suspect that new careers created from the new base careers should work fine in the game.
I assume you used similar methods. Let me know if I'm missing anything here before I go hog wild creating EP compatible careers. I only had two custom careers to convert for compatibility.
By the way, thanks for your post and getting the rest of us off and running with careers for the EP.
p00jkins
5th Mar 2005, 11:52 PM
fenwolf, thats exactly what i did! A bit confusing and messy...but it works. :D
p00jkins
6th Mar 2005, 07:28 AM
okay, i added my mini tutorial on career making here instead.
Can this thread please be stickeyed? at least for now.
p00jkins
6th Mar 2005, 07:51 AM
Teen Careers From TS2U :D
*Note* There was a mistake with the athletics teen career, sorry! I now uploaded the corrected one.
Loverat
6th Mar 2005, 09:07 PM
Stuck =) Good luck working it all out for custom careers in the EP :D
Psion
7th Mar 2005, 11:45 PM
Good going on this p00jkins. Have you tried using an EP career in the base game? In theory it would just ignore the extra fields, unless the actual data format has changed in existing fields.
Anyway, as you appear to have found the solution, I will add this to the career procedure document (and your name as well! :D)
p00jkins
8th Mar 2005, 10:06 AM
No, i havent tried using an EP career in the base game. I hope someone will be willing to help in that area. Then we dont have to post doubles.
Helarxe
8th Mar 2005, 10:15 AM
One question... I made a custom career before the EP and after I installed it, it still works! Is there any reason I should remake it following these new guidelines?
p00jkins
9th Mar 2005, 09:07 AM
One question... I made a custom career before the EP and after I installed it, it still works! Is there any reason I should remake it following these new guidelines?
hmm...thats rather weird..you could ask for testers first perhaps?
Nicolafred
17th Mar 2005, 01:20 PM
I want to make my first career, I have the ep installed. Will there be new instructions making career's from uni to make it clearer for the newbies?
Also, I saw mentioned custom majors on another site, are those really possible? Is there any chance of maybe some instructions for a custom major?
Thanks for any help in advance!
Nicola
x x x
p00jkins
17th Mar 2005, 02:27 PM
You will have to see the tutorial on career making in the tutorials forum for that. I only talk about updating careers here.
Custom majors are definitely possible, as i think. BUT the problem is HOW to get the sims to register for custom majors since the way they choose the majors is pretty specific with no room for more. Unless of course, the custom majors are made to replace the old ones, which im sure nobody wants.
pureheart
21st Mar 2005, 01:30 AM
Thank you so much for such a clear and easy-to-follow tutorial. I have one question, though -- does it matter which base career I would use to convert my existing custom careers for EP use? I did not make these careers, I downloaded them, and I *think* most of them used the Athletic career as a base ... but I don't know if they all did. Is there a way to tell what was used?
Thank you for any help you can give -- and thanks especially for unlocking the secrets to making our custom careers work in the new game!
prudence
Rct2mad
21st Mar 2005, 07:21 AM
Hey p00jkins, i'll test the Showbiz career for you.
(I have the Sims 2(No expansion))
p00jkins
21st Mar 2005, 09:07 AM
Thank you so much for such a clear and easy-to-follow tutorial. I have one question, though -- does it matter which base career I would use to convert my existing custom careers for EP use? I did not make these careers, I downloaded them, and I *think* most of them used the Athletic career as a base ... but I don't know if they all did. Is there a way to tell what was used?
Thank you for any help you can give -- and thanks especially for unlocking the secrets to making our custom careers work in the new game!
prudence
hey! i think it *may* matter which base you use to add on to old custom careers. Cant be sure though, i havent tried it out yet. IF you want to know which career a custom career is based on, just go to "Name Reference" and you will see something like jobdata_science or something along those lines.
Rct2mad
21st Mar 2005, 04:55 PM
Nope, the showbiz career didn't come up on the Insiminator. So there must be a lock (just like you said!)
:fallen: :weep:
p00jkins
22nd Mar 2005, 02:19 PM
Nope, the showbiz career didn't come up on the Insiminator. So there must be a lock (just like you said!)
:fallen: :weep:
Hmm, the showbiz career shows in the insiminator for Sims 2 University. But it doesnt show in The Sims 2 alone? Hmmm...
Rct2mad
22nd Mar 2005, 07:50 PM
I hope I helped! Good luck figuring this out!
tugbug
31st Mar 2005, 03:38 PM
p00jkins......Thanks much for the tutorial.....I have been trying it but am not having good luck.
I attempted to make the old "mafia" career compatible.....I used the TS2UCriminalCareer that you posted for my base......I extracted just as you described.......then when I attempted to use it in my EP game, the Sims froze.....the game did not freeze, just the clock and the Sims.....I still had mouse functions and could click on other stuff but the Sims and clock remained frozen.......
Then I attempted to mod the base career again......this time I did as you instructed and also extracted and added the "Objects Functions"....I got the same results.
Any ideas or suggestions?
Thanks again
tug
Edited: BTW......the career (mafia) does show up in the game....
p00jkins
31st Mar 2005, 10:24 PM
The old mafia career was probably faulty. Even though it shows up in the game, it probably wasnt done correctly. I cant really see whats wrong with it since the career is no longer on the boards.
BoaConstrictor
1st Apr 2005, 10:44 AM
Hi p00jkins,
unfortunately I, too, have to report bad news. I tried my luck on test-converting the nuclear power plant career yesterday. The new file freezes the load family screen after all the bars have all been filled up just as the TS2 careers do.
Is it me, is it the career or something with the procedure (which I doubt, since I guess you used it to convert the ones you did make EP-ready)?
p00jkins
1st Apr 2005, 10:54 AM
Its neither you nor the procedure. Its the fact that the careers are not properly made in the first place. The problems from the old careers accumulate and cause problems even when you follow this procedure.
You can ask KLGFCG or others who used this procedure to convert to ep-ready. If the pre-ep careers were properly made, it will work. if not, it will need more tweaking.
BoaConstrictor
2nd Apr 2005, 09:33 AM
Its neither you nor the procedure. Its the fact that the careers are not properly made in the first place. The problems from the old careers accumulate and cause problems even when you follow this procedure.
You can ask KLGFCG or others who used this procedure to convert to ep-ready. If the pre-ep careers were properly made, it will work. if not, it will need more tweaking.
I feared so, thx!
AlbinoNoodle
10th Apr 2005, 08:57 PM
First of all I want to thank p00jkins for the time and effort that she put into this tutorial and for sharing it with the rest of us. I *finallly* got the EP a couple of days ago and I had some time today to fix my custom careers etc.
The one thing that was not mentioned in the tutorial, is that you have to change the Group ID of the new (extracted) files to 0xFFFFFFFF aswell. I neglected to do this when I converted one of the custom careers and it caused my game to freeze when loading the lot.
Tug, I converted the Mafia career without any problems, it's working perfectly for me. It has always been one of my favourite careers. It was based on the business career, not the criminal career, so perhaps that is the reason why your conversion doesn't work?
Well..I'm off to do some catching up...:)
p00jkins
10th Apr 2005, 10:36 PM
Albino, that is supposed to be done even in the old custom careers, so i felt it went without saying. But oh well, :)
praw004
22nd May 2005, 04:45 PM
I am wondering how You could alter the amount of money that our sims get when they retire???
I had downloaded the Richest $im custom career, where my sims got $70,000 a week while employed, but when they retired they suddenly made $381 a day, $2,667 a week!!! What happened to the roughly $35,000 that they should have been making weekly??
p00jkins
13th Jun 2005, 11:33 AM
I am wondering how You could alter the amount of money that our sims get when they retire???
I had downloaded the Richest $im custom career, where my sims got $70,000 a week while employed, but when they retired they suddenly made $381 a day, $2,667 a week!!! What happened to the roughly $35,000 that they should have been making weekly?? Hmmm...not sure about that, are all careers giving out the same pension? (to your knowledge?)
Sonshine
13th Jul 2005, 06:16 PM
Hi Poojkins, I'm having a problem. I started doing your tutorial, but my SimPe doesn't match what you're saying. I d/led and opened the base career and clicked on Behaviour Constant, but I did not see anything that came close to your description. In the right window, all I see is "Behaviour Constant (BCON, 0x42434F4E). That's it except for SubType, Group, Instance, Size and Offset. They all say the same thing. There is no Top Memory, Tuning Chance Card Levels, or Tuning Flags no matter what tab I click on. Am I just being dense or what? Please help. I want to update a couple of custom careers that I d/led to be compatible w/ep1. Thanks!
Psion
20th Jul 2005, 02:05 PM
Try launching SimPE using the Start Menu item called "SimPE (Classic GUI)". This will make SimPE look like what the instructions expect.
Squeaker
30th Jul 2005, 02:15 AM
I'm suprised your not a moderator here!
DJ Herself
21st Sep 2005, 08:32 AM
May I ask a silly question? How exactly does one change the GUID? :monkey:
SuperFly
21st Sep 2005, 04:56 PM
May I ask a silly question? How exactly does one change the GUID? :monkey:
Look at the tutorial found in my signature :)
JujaTwainie
12th Oct 2005, 02:07 PM
I've got a question:
Sorry, if someone explanded yet, but i want to know how to delete the levels of a career.
So that I have only 4 levels than 10.
Please explane that in easy english, 'cause I can't understand all english words (especially not realy the colloquial english)
SuperFly
13th Oct 2005, 10:22 PM
I've got a question:
Sorry, if someone explanded yet, but i want to know how to delete the levels of a career.
So that I have only 4 levels than 10.
Please explane that in easy english, 'cause I can't understand all english words (especially not realy the colloquial english)
OK- I've been experimenting a bit with careers with low numbers of levels, and I found that using SimPE version .48 to delete levels causes some problems as you get to level 5...
http://i12.photobucket.com/albums/a230/Superfly2005/Problem1.jpg
Now, I've created a career with only two levels, but I cheated a little- I downlaoded the Stay at Home career by naidia and modified it from there. I've uploaded a base 1 level career for you to work with and add levels to- this is how you do it.
First, you'll need the newest version of SimPE from http://sims.ambertation.de/ (version .48c)
Next, open the one level career in SimPE and open bidou's career editor-
http://i12.photobucket.com/albums/a230/Superfly2005/Problem2.jpg
Once opened, go to "Levels", then "Insert levels"
http://i12.photobucket.com/albums/a230/Superfly2005/Problem3.jpg
Voila! A new career level!
http://i12.photobucket.com/albums/a230/Superfly2005/problem4.jpg
Now you can add as many or as few levels as you wish. :)
I hope this helps you out- if you have any problems, don't hesitate to ask :)
Superfly
Thraxwhirl
14th Oct 2005, 01:09 AM
Can we have some clarity on this one please?
I've tried twice to update a Pre-EP career this evening with no success, and both times the game just froze before I could enter the Lot.
Now I need to clarify these instructions so that I know for certain I'm doing it right - then I can blame the custom career - or if I'm doing it wrong, in which case I'd like to know how to do it right.
First I'd like to clear up this point about importing the Behaviour constants from the Base(EP) to Custom(TS2 Orig):
When the window opens up, set the "files of type" to 'Extracted File (.simpe)' Select the three behavior constant files you previously extracted and add them here now.
Well, there aren't three, there are six. Three files have a ".simpe" extension and three have a ".simpe.xml" ext. Which three do I need?
Secondly, On importing the Behaviour Function:
Click on 'Behavior Function'. Right click on any file on the right and click 'Add'. When the window opens up, set the "files of type" to 'Extracted File (.simpe)' Select the behavior function file you previously extracted and add them here now.
This time there are two - again, one with a ".simpe" and one with a ".simpe.xml". Which one do I need?
Thirdly:
The one thing that was not mentioned in the tutorial, is that you have to change the Group ID of the new (extracted) files to 0xFFFFFFFF aswell. I neglected to do this when I converted one of the custom careers and it caused my game to freeze when loading the lot.
How do I do that? Before extracting it? After? After importing? At what point, and how?
I loaded one of these extracted files into SimPE just now, and took a look. Under "Group" it says, "0x7F5AA90E"(THE Group ID for Criminal), but there seems no way to change it. AND I feel compelled to ask again - ".simpe" file or ".simpe.xml"?
Can someone here please help with this?
Thanks.
SuperFly
14th Oct 2005, 07:37 AM
OK...
"Well, there aren't three, there are six. Three files have a ".simpe" extension and three have a ".simpe.xml" ext. Which three do I need? "
"This time there are two - again, one with a ".simpe" and one with a ".simpe.xml". Which one do I need?"
When adding files to the behaviour constant and behaviour function lists the game should automatically only display .xml files to import- which are the ones you want.
Group ID. Group ID is changed after the importation off all four .xml files. If you do it before, the four files you import will still have the original group ID. To change the group ID, you require the classical version of SimPE (the original) and my tutorial found here (http://forums.modthesims2.com/showthread.php?t=85728&highlight=guid)
Hope this helps you out,
Superfly
Thraxwhirl
14th Oct 2005, 04:33 PM
Ah, well that's a little clearer.
So I ignore the ".simpe" files and grab the ".simpe.xml" ones, eh?
Thanks that helps.
But another point worries me. I'm using the latest version of SimPE. :( So I can't upgrade careers with that then? :(
Yet it's only the latest version that has functions for things like Vampires and Inventories, isn't it?
Is it possible to run the old classic version of SimPE without conflicts/uninstalling the latest one?
SuperFly
14th Oct 2005, 08:05 PM
So I ignore the ".simpe" files and grab the ".simpe.xml" ones, eh?
But another point worries me. I'm using the latest version of SimPE. :( So I can't upgrade careers with that then? :(
Yet it's only the latest version that has functions for things like Vampires and Inventories, isn't it?
Is it possible to run the old classic version of SimPE without conflicts/uninstalling the latest one?
No, you can't upgrade careers automatically with the new version of SimPE (at least to my knowledge). What I've one is downloaded an EP compatible carer, and every time I want a new career, I simply copy the template career and rename it- and already I have a career compatible with the expansion pack? See?
Yes it is possible to run the classic version of SimPE without uninstalling the newer one- I downloaded the classical version with the newer version, allowing me to change a career's GUID and group ID.
Hope this helps,
Superfly
Thraxwhirl
17th Oct 2005, 02:16 AM
Hmmm, well I hesitate to say this, but I'm still a little confused. You see, I inferred from this:
No, you can't upgrade careers automatically with the new version of SimPE (at least to my knowledge). What I've one is downloaded an EP compatible carer, and every time I want a new career, I simply copy the template career and rename it- and already I have a career compatible with the expansion pack? See?
...that you mean copying a template EP-career(then just altering the text/hours/wages etc. to match a pre-EP version) is a way to do it in the new SimPE, yes?
I hope I've inferred correctly there.
But in order to alter the GUIDs and Group IDs, you've GOT to have the old SimPE too, yes?
But then, in that case, why load it into the new SimPE at all?
I'm really sorry to be such a pain in the neck here. Thing is, I know nothing about modding careers at all(well, you'll have guessed of course), but there's just one Pre-EP career that I've desperately wanted to run since Uni came out.
The creator seems to have disappeared from this site long ago(as far as I'm aware), and after six months of hoping that sooner or later someone might have a crack at updating this one... well, I decided maybe I should do it, and I set about trying, following this tutorial.
But the more I've tried, and the more I've tried to unfathom this puzzle, the more confused I seem to get. :(
:sorry: I'm sorry to seem so inept - computers, I confess, are not my strong suit - but I'm really struggling with this. And all for just one career with only two levels in it. :(
SuperFly
17th Oct 2005, 07:44 AM
Yes, that is correct. Copy an EP ready career and use it as a template. I think I am right in saying this whole problmem revolves around which version of SimPE to use. Now, I personally find the new GUI easy to use, so I build my careers with it, then move to the classical version to change my GUID and Group ID. If you feel more comfortable, build the whole career with the classical version- that way, you won't need to switch around.
Thracian
14th Nov 2005, 04:14 PM
I'm really hoping someone makes those university only careers avaliable for people who have not gone to college.
Sita
9th Feb 2006, 11:16 PM
ok excuse me if this is a very old thread but I was referred here by Superfly.
Can I use one of these base careers to safely make a career which works in JUST Sims 2? I can see that they would work for University? And what about for NightLife?
And is there such a thing as an up-to-date tutorial on the Career Editor anywhere? All the links I can find seem to point to some very old stuff?
SuperFly
9th Feb 2006, 11:33 PM
If you use these files to as a template, tehy will work for all games.
As for up-to-date tutorials... it is a sad fact that career creators are few and far between now, so only a few people put much into this section. I have contacted Psion about his tutorial, so hopefully *fingers crossed* we shall see some new information :)
SuperFly
Sita
10th Feb 2006, 09:00 PM
I made a career by downloading and changing one of the EP careers shown earlier on this thread. I am testing with just Sims 1 and I thought I had done it ok - I only used a recent version of SimPE - and anyhow the career does not appear at all in my game. Can someone please tell me where I went wrong? I spent a lot of time on this already?
SuperFly
10th Feb 2006, 09:07 PM
Sita, post your career up in my thread (http://forums.modthesims2.com/showthread.php?t=96735) and I'll take a look at it- the problem could be caused by a number of problems.
Sita
12th Feb 2006, 03:18 AM
Done, thanks.
SMG321
28th Feb 2006, 10:37 PM
How Do You Download Custom Careers?!
antiswanky
8th May 2006, 10:26 PM
The old mafia career was probably faulty. Even though it shows up in the game, it probably wasnt done correctly. I cant really see whats wrong with it since the career is no longer on the boards.
It's floating around on the website. I recently downloaded it and encountered the loading/freezing problem everyone was having. Here's the link
Mafia Career (http://www.modthesims2.com/showthread.php?t=99306&highlight=mafia)
I'm not very program savvy, and I hope someone can upgrade this or think of a way to fix it. I've seen a lot of places on the boards where people were hoping for a mafia/organized crime career.
PonySoldier
22nd May 2006, 02:08 AM
I need 2 get a modded career that finally works for me I suck at installing things espeisally mods!
fireyoshi1
3rd Aug 2006, 01:45 PM
I may seem dumb but I really don't get step number 5.
limmiesp
11th Sep 2006, 05:36 PM
Ive Got a problem - it wont let me use the career editor. its just greyed out on the task bar! what can i do?
durante1980
27th Oct 2006, 03:49 PM
Does this tutorial work for making custom careers compatible with other expansions (besides University)?
Pdrs
27th Oct 2006, 04:13 PM
Does this tutorial work for making custom careers compatible with other expansions (besides University)?
Yes, this makes the career ready for all EP's.
Shadowkiss19
14th Jul 2007, 03:12 AM
I have been writing this custom career, with no problem in Simpe .62 alpha
when I try to get the career ready for uni and I start have problems. I used
science track ep from the tutorial. I have recieve an object error or the
career still will not show up.
darkUSMC404
19th Jul 2007, 12:16 AM
when i download the things, it doesnt save. its in the folder, but when i look for it its not there and it says it doesnt exist
MC6Ash
20th Jul 2007, 08:58 PM
Ive Got a problem - it wont let me use the career editor. its just greyed out on the task bar! what can i do?
This means that what you are editing is not a current career. You can download a base career on the first page of this thread, and open it in SimPE. this will enable the editor. OR, you can go to the SimPE website, and download the career package on the downloads section. This makes the editor always active.
but remember: make SURE you don't overwrite an original maxis career.
Hope this helps you!
~Ash~
EDIT: darn, didn't notice the date of his post, silly me. :p almost a year late on the reply, eh?
infohata
29th Jan 2008, 06:19 AM
Hey!
I have noticed that not all Maxis templates were mentioned! Here are Group IDs for some of careers which can be a perfect templates:
Career.. Adult..... Teen/Elder
Adventurer 0x7FB0E5AA; 0x7FE88DE7;
Education 0x7F3F07BE; 0x7F9F6040;
Gamer... 0x7F0E7A7E; 0x7F210EE3;
Journalism 0x7FCB6FF2; 0x7F9307BF;
Law..... 0x7F22AC84; 0x7FF193CE;
Music... 0x7F22AC84; 0x7F0DD819;
I didn't experiment still, but creating or recreating career under them can lead to some features:
- Avoidance to be seen in Major pick list as perfect career (testing)
- Requirement of Seasons (so sorry, already tested)
- May have some additional features from EP (researching)
Maybe somebody have experience under them and has anything else to report?
EDIT: yeahh, another silly, inactive thread... oh... ok i'll wait a half year for an answer, maybe will find out myself faster!
ShadowedFables
27th Aug 2008, 02:45 AM
I downloaded the Science career, but the three files we were supposed to look for under Behavior Consistent aren't there.
Is there, like, a next page button I'm missing, I'm pretty new to SimsPE
joninmobile
8th Jan 2009, 01:06 AM
Where's the education career in the download list??
vinceceg
24th Feb 2009, 05:16 PM
cool, i guess i'm gonna try to upgrade my careers! (by now)
RoyalT
25th Jun 2009, 07:38 PM
Can someone put the seasons and free time career base templates up? I don't know how to do it, though I can find them in the objects.package. When I change what I want it won't save correctly.
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