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"Silk Hiding Steel" Dress

SCREENSHOTS
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Uploaded: 18th Aug 2015 at 1:43 AM
My third release in the Game of Thrones series, and my first creation for a character other than Sansa. This isn't really a faithful replica of any one dress, but a design cobbled together from several dresses worn by Margaery Tyrell in the third season. Most of them seem to involve a stiffened bodice of brocade almost like a corset, with a plunging neckline, geometrically shaped cap sleeves, often a partially exposed midriff, and always the thorny silver rose of House Tyrell worn at Margaery's waist. Compared to the intricate construction of her bodices, Margaery's skirts are usually simple: flowing layers of diaphanous silk.

This was probably the most challenging of all the clothes I have made: the midriff especially took a lot of work to get smooth and to not clip with the rest of the mesh. Even so, there are few spots (especially at the hip) where pinpoint clipping can be seen with certain poses. Also, the preview images show that certain poses result in weirdness with the skirt, the skirt being drawn up to expose a hole in the ankle (as with my Sansa rose dress) or clipping with itself. I must note that the skirt looks fine when the sim is actually in motion: you can see Margaery dancing her heart out, and there are no issues with bone assignments. And the vast majority of poses (which hold the legs fairly close together but not too close) are fine: as long as you avoid a few problematic poses or just use the dress for gameplay, weirdness should be minimal. Polycount is high but not too high at 5200~ish polys, and all textures are 1024.

The factory-settings preset is the one shown in the morphs preview, simply because CTU was not being cooperative. In the main preview image the bodice (channel 1) is CASted with a tooled leather pattern, because that seemed the closest to the kind of pattern used for Margaery's dresses. You might want to experiment with different patterns... after all, this could be any one of Margaery's dresses.

YA/AF, enabled for everyday and formal, disabled for random.
Three recolorable channels (bodice / skirt / decorative details such as waist trim and sleeve linings)
All LOD's and morphs except for the pregnant morph are supported.
File size: ~1.4 MB (1024x1024 textures)

Polygon Counts:
~5150 polys, ~3800 vertices

Additional Credits:
Mesh credits: EA
Tools used: Milkshape 1.8.5, Mesh Toolkit (CMarNYC), CTU (Delphy), PS6, GIMP 2.0
Textures were cobbled together from EA textures and images found on Google Search.