Syera
13th Jun 2007, 06:24 PM
I looked through Numenor's lighting info, but I'm having a difficult time working out exactly what applies where and how. Selective brain-deadness?
I've managed to make what I'm hoping is a decent-looking Arabian lamp that lights up, turns off, etc., (I cloned it off of the Flickering Mercenary table lamp) - but I have a bit of a problem. The light that hits the surface it sits on is still that of the Flickering Mercenary lamp, and it looks pretty silly. (See included screenshots.)
So, how do I fix it up so the lighting falls where it should?
I've managed to make what I'm hoping is a decent-looking Arabian lamp that lights up, turns off, etc., (I cloned it off of the Flickering Mercenary table lamp) - but I have a bit of a problem. The light that hits the surface it sits on is still that of the Flickering Mercenary lamp, and it looks pretty silly. (See included screenshots.)
So, how do I fix it up so the lighting falls where it should?