satinn
22nd Feb 2011, 11:16 AM
I wasn't sure which section to put this in as it's a bit of body meshing and object meshing both, but I hope this is okay.
Using Milkshape. I want to make a statue out of a sim. I have my body mesh made and I go into animation mode to rotate the joints since this seems the sensible way of posing the mesh. Moving faces and vertices the normal way it's very very hard to make a realisitc pose. So when I'm done, the mesh is posed the way I want it, how do I make it into an object retaining the pose? Going out of animode makes it snap back to standing arms out.
For short, is there a way to sort of "apply" the pose (animation) to the mesh and then export it as an obj file?
(It's not really an animation, of course, it's just a pose made in animode, in case I was unclear)
Thank you!
Using Milkshape. I want to make a statue out of a sim. I have my body mesh made and I go into animation mode to rotate the joints since this seems the sensible way of posing the mesh. Moving faces and vertices the normal way it's very very hard to make a realisitc pose. So when I'm done, the mesh is posed the way I want it, how do I make it into an object retaining the pose? Going out of animode makes it snap back to standing arms out.
For short, is there a way to sort of "apply" the pose (animation) to the mesh and then export it as an obj file?
(It's not really an animation, of course, it's just a pose made in animode, in case I was unclear)
Thank you!