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View Full Version : Lot View of neighboring buildings - better quality?


CRiz
20th Jul 2012, 07:18 AM
I guess this is how the game is but everything outside lots (hood deco/building/neighboring houses) are very low quality textures.
Is there a way to make it look better? It wasn't so bad when playing with my house (not many houses around) but going Downtown looks terrible. All the buildings around the lot I am visiting are such eyesores compared to the lot that I am on. I don't mind the plants so much but the buildings really kill the view. lol

I just recently got the game and it's expansions and it has been bugging me for some time. So I decided to ask and see if anyone knows anything.

Heck, today I just found sky projectors for Lot View and Neighborhood View. ;D

CRiz
25th Jul 2012, 11:51 PM
Nothing, huh? No one is going to try to even bother responding with an answer? Not an alternative, or a trick or something!?

I'm not trying to be rude or anything but I at least expected 1 answer, even if it wasn't possible. :call:

Bird
25th Jul 2012, 11:57 PM
I don't think any one has answered because we don't know either. Well, at least I don't know, and I have tried Googling it and didn't find anything either.

joandsarah77
26th Jul 2012, 12:13 AM
If nobody answered it is probably because nobody knows. I have absolutely no idea if there is a trick, an alternative or if it isn't possible. My guess is it isn't possible. Seems little point in us all coming to tell you about something we don't know ourselves.

CRiz
26th Jul 2012, 02:21 AM
Well, thank you for responding. I just wanted an answer on whether or not it was possible.

When I say alternative or trick. I mean ways to get around the "flaw" like using trees to cover up some of the "undesirables" or this lot thingy I found on here (even though I can't use it at this time), found the name, it's called LotAdjuster (http://modthesims.info/d/384656), it allows to change your house position on a lot or shrink and expand the lot and it also lets you put houses across the street. Which I take that as an alternative (along with 3 or 4 apartment houses using one lot (http://modthesims.info/d/481708)). Those are the things I consider "alternatives" & "tricks". I did find on the TSR a Neighborhood decorative (http://www.thesimsresource.com/artists/arenaria/downloads/details/category/sims2-sets-objects/title/medieval-village/id/1139187/) small pub, house, etc. that have very high texture qualities. I plopped it down on a empty lot across my sims house and it looks great. i even made a community lot and used the same building on it (cheat that allows Hood Decor go on Residential/Community lots) and entered the lot and the texture for the building is still very good looking, though when you get to close it becomes obvious that it's a Hood deco but if I could find a way to do that with the Trees and other low quality deco that could also help with getting around the Lot view flaws. :)

I know, I just pretty much gave answers to my own question but still. People can add to it. lol :P

xSayuri
26th Jul 2012, 12:14 PM
I think it has to do with your graphics\video card too. I had a really bad one and the neighbourhood objects from the lot looked pretty bad, but after I changed it it looked different and better in my opinion. I never really noticed down town though.

CRiz
10th Aug 2012, 04:28 AM
I think it has to do with your graphics\video card too. I had a really bad one and the neighbourhood objects from the lot looked pretty bad, but after I changed it it looked different and better in my opinion. I never really noticed down town though.

Here are screenshots of what I see in Lot View and the type of Graphic Card near the end of post.

Neighborhood View: Center Lots I'll be showing
http://i.imgur.com/bs4ZFs.jpg (http://imgur.com/bs4ZF)

Community Lot View: Fake Farm
Neighborhood Deco I downloaded - So pretty!
http://i.imgur.com/MMecPs.jpg (http://imgur.com/MMecP)

http://i.imgur.com/g6Z6Es.jpg (http://imgur.com/g6Z6E)
http://i.imgur.com/tSExCs.jpg (http://imgur.com/tSExC)
- The puffy trees, I actually don't mind. They are not that bad looking from Lot View.

http://i.imgur.com/FytuLs.jpg (http://imgur.com/FytuL)

http://i.imgur.com/9gHfLs.jpg (http://imgur.com/9gHfL)
- PlantSim house. Looks terrible.

http://i.imgur.com/fcdoos.jpg (http://imgur.com/fcdoo)
- close up

Residential Lot View: PlantSim House
Lot View from PlanSim House of the Fake farm
http://i.imgur.com/qH9Nis.jpg (http://imgur.com/qH9Ni)
- very painterly though

http://i.imgur.com/Xk6Gks.jpg (http://imgur.com/Xk6Gk)
- Actual view of PlantSim house

http://i.imgur.com/VLWUas.jpg (http://imgur.com/VLWUa)
- and the side view

http://i.imgur.com/QWCC4s.jpg (http://imgur.com/QWCC4)
- Across the street next to Farm (sooo bad)

http://i.imgur.com/DZkafs.jpg (http://imgur.com/DZkaf)
- Closer view of neighbor next to PlantSim house. Notice the tree next to the pond and bushes.

http://i.imgur.com/D6t9Zs.jpg (http://imgur.com/D6t9Z)
- This is descent since it is further away. So I don't mind it looking that way when far off.

Now for the odd ball objects that actually keep their textures.

Their names and locations:
http://i.imgur.com/LNLnIs.jpg (http://imgur.com/LNLnI)
- Shaky Bodies Coffee Plant - useable object from CS

http://i.imgur.com/jm9Ras.jpg (http://imgur.com/jm9Ra)
- Nature's Commode - useable object from CS

http://i.imgur.com/XLZRNs.jpg (http://imgur.com/XLZRN)
- Live medium shrubby shrub

http://i.imgur.com/1jPg8s.jpg (http://imgur.com/1jPg8)
- Tall Midbiscus Tree

Lot View of these objects:
http://i.imgur.com/BOMPQs.jpg (http://imgur.com/BOMPQ)

http://i.imgur.com/RVHZzs.jpg (http://imgur.com/RVHZz)

http://i.imgur.com/QUMELs.jpg (http://imgur.com/QUMEL)
---------------------

I play this on a laptop that doesn't have a very recent graphic card, so maybe that could be the problem. I just want to make sure whether or not it's supposed to look like this.

Nvidia Geforce GT 330M
RAM 4.0GB
Intel Core i7 CPU Q 720 @ 1.60GHz

I wonder about those objects that have their textures though. What makes them different from the others? If I could do that with other plants that would be nice. I haven't really decorated Riverblossom like some people do because I'm still new to this and because I don't want to give my laptop problems, which is why I only have 3 playable houses that I use in that neighborhood. I'm mostly concerned about the look of the nieghborhood because of my mom. When I was playing I had the camera mostly pointing at the house but when I let her play, I felt bad that I couldn't get the outside deco to look good enough when walls were down or when she went downtown/market (near by stores look bad). She plays Sims 3 on the PS3 so she's use to it looking a certain way and also being able to visit neighbors. ;/

Sorry for this being so long but I couldn't bunch the pictures together to save space. Anyways, just click on them to go to the full size image. Should be 1360x768.

simmer22
10th Aug 2012, 08:17 AM
Looks like that in my game too - both on my laptop with a decent enough card, and desktop with a much better card, and quite similar on my really bad laptop that I bought in 2006 (that died on me because of too much sims playing - its graphic card was integrated and quite meh, but the graphics were alright enough even if some of the shaders and bump mapping didn't work) so I doubt you're alone.

Remember that the first TS2 games were made about 8 years ago, fit to work with the graphic cards back then.

xSayuri
10th Aug 2012, 11:45 AM
There's also the fact that if all objects really kept their real textures it'd put more pressure on your game. I think that's why they made it like that.

CRiz
13th Aug 2012, 04:42 AM
There's also the fact that if all objects really kept their real textures it'd put more pressure on your game. I think that's why they made it like that.

Well good. So it's not because of my graphics card :beer:

Anyways, I already figured that the quality was the way it is for the reasons you and Simmer mentioned above. I just wanted to make sure that is how it's supposed to look like. It's also why I asked for alternatives and tricks to get around the undesirables. I also wasn't planning on getting a bunch of High Poly objects and putting them all over the neighborhood. Just to cover any house views of neighboring buildings.

Anyways, I am still curious about those objects I mentioned. Those shrubs and trees that still had there textures intact even though I was viewing them from Lot View.

If this all turns out to be more trouble then it's worth then I'll just cut my lot view off and deal with a blue abyss. I'll have to check out that sky projector, it might help.

Thanks for the responses Sayuri and Simmer. I appreciate it. :)

ShineShine
9th Sep 2012, 11:56 AM
New objects look absolutely better than Maxis' objects in the neighborhood-view. I have always wondered :) There is a way, kind of, but you already know :) In fact, the neighborhood is too corrupt for improving it. Every terrain paint looks terribly washed out in the view, altered seas appear black and some object's shadow are just a black quadrat. Roofs are illustrated as sunken in (but totally okay while playing the house) and every house's slope is just some quadrats, too.
In the neighborhood-view you can enter: "boolprop enablepostprocessing true" and then alter the complete potrayal:
filmgrain x Change softness (x = 0.0-1.0)
bloom r g b x adjust Blur-Effect (r, g, b = 0-255; x = 0.0-1.0)
vignette x y z adjust Blur-Effect z from a fixed Position x,y (x, y, z = 0.0-1.0)
Anyhow, in the house-view (when playing a household) I always wished to have some walls (or kind of), which just blurr everything, which is behind it. So I could place them behind my windows and the view would look quiet okay. This would be so helpful for filming. :) Those are all of my ideas regarding your topic.