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Nysha's New Creators for November - posted on 1st Dec 2017 at 4:00 AM
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Featured upload! Northeney

by Norn Posted 27th Nov 2017 at 10:46 PM - Updated 30th Nov 2017 at 1:47 PM by Norn
45 Comments / replies (Who?) - 10 Feedback Posts, 11 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.



Just want to relax and let your mind wander? To enjoy freshly caught fish at the restaurant “Friday's”, which is known across the island’s borders? To rediscover your own creativity? Welcome to Northeney, here you can do all this!

For a long time Northeney had stood in the shadow of larger neighbor’s islands. But especially in the last few years this has proved to be a great advantage. While the others have turned into tourist ghettos, Northeney can offer (almost) untouched nature. Enjoy endless walks in the dunes, experience fantastic sunsets (weather permitting), have a barbecue at the beach.
However, please don’t forget to bring a rain jacket and warm socks - here on the island in the Northern hemisphere the weather can change quickly!
Please note also that large parts of the dunes are subject to nature conservancy protection. Please keep on designated trails. Camping is only allowed at official camp sites. Please take your litter with you and keep your dog on a leash at all times.

After two years of working on this world it’s finally ready for release. It started as a small vacation world but somehow grew into a full world.
Northeney is a bit of a mixture of locations. In our world it would probably be located in the South-Western part of the Baltic Sea. Inspirational pictures below are from Hiddensee and the Zingst peninsula. But then, I took a lot of liberties with style and landscaping so it’s not a “real” place anymore. It’s not intended to be a recognisable place.


Things to note about Northeney:
  • It’s a roadless world. It may take some time until the sims have reached their destination. Also, this comes with some restrictions (see below).
  • The world contains most career rabbitholes (with the help of rabbithole rugs, see below).
  • The lighthouse is working - but the effect is only visible if you are on the lot or very close by.
  • The world comes with custom lighting/weather. So if you have a global lighting mod you might want to take it out to see how the island is meant to look.
  • A save is included in the download (see more details below). It will add population and fix some things that cannot be done in CAW. Even if you don't intend to play with the included population I recommend starting any new game in Northeney by the provided save.

Requirements
Required Expansions: World Adventures, Late Night, Ambitions, Pets, Seasons, Generations, Showtime, Supernatural, University Life, Isla Paradiso, Into the Future
No store content, no Stuff Packs required
Built on patch level: 1.67.2.024

Required cc:
- Jynx’ rabbithole rugs (pets fixed) for stadium, business and journalism, hospital, spa, town hall, science, movie theater, bookstore, grocery from here: http://www.modthesims.info/showthread.php?t=552847, post #6, you only need the basegame ones
- Misty’s rabbithole rugs for bistro , equestrian centre (both Naughty Sims Asylum, reqistration required) and resort (simsl3gacies, it's called Island Paradise Rabbit Hole Rug)



Overview



The island is roughly divided in to three parts - the town, the village and the remainder In the town you’ll find most rabbitholes and residentals. It’s the cultural center of the island and offers plenty of activities.



The village consists mostly of former farm houses or houses for the farm workers. They have been turned into family homes, often with stables. Orchards and pastures are close.


Large parts of the island are dunes though, inviting long walks at the beach or exploring the area on horseback. Fishing is possible almost everywhere.



List of Residental lots
All residental lots are fully usable and ready to play. To keep object count low, only some are fully decorated, some of them come with basic furniture only. All are CaSt'ed in the style of the world. Quite a few of them offer enough space to expand housing. Some lots are rather tiny though

List of Community lots

Playing in a roadless world
Our lovely little island is happy to welcome visitors and new residents. Please be advised that in order to maintain our quaint and quiet way of life, there are no vehicles permitted in Northeney - no cars, no bikes, no scooters, no brooms, no buses, no taxis, no limos, no trucks, and no carpool.
  • We do not offer pizza delivery or maid service.
  • Our last repair technician has moved off island, so please check out a DIY book.
  • We welcome children, and they walk to our excellent school. We love them so much that we don't send them to boarding school.
  • We do not enforce our teen curfew.
  • There are no child adoption services on the island.
  • Though the main land reports the occasional alien encounter, our skies are free of UFOs, though you may meet a green resident or visitor out and about town.
  • We are happy to provide mail service and daily newspaper delivery.
A butler service will be available.

Thanks and credits
Huge thanks to Crowkeeper, willky12 and attuned, whose constant support and practical help made this world possible. Also to SimmyRN, mammut, maramaja06, ktarsims and Don Babilon for testing and advice.

Jynx and Misty for their Rabbithole Replacements
HP and Awesims for their fabulous textures
willky12: all dive lots and decoration of the flower shop
Crowkeeper: Beach, Beach bar and beach souvenir shop, interiour design boathouse residental
attuned for interiour design and name of Come Clean lot
willky12, Crowkeeper, Roocheysims, Titosims, AcquireSimoleons for population
Brntwaffles for their lighting mods which I used as base for the custom lighting for this world


Known Issues
  • The names of the rabbitholes don't survive CAW export. If you don't use the provided save you will have to rename them yourself.
  • The game likes to respawn the trash can in the resort in front of the entrance stairs no matter where I place it. Better to move it someplace else to avoid potential (but not very likely) routing issues (fixed in savegame).
  • If you don't use the provided save, please note that in some fresh games the Seaport lot and the Black Gull lot are not accessible due to the way the lots are built. This does not happen in every fresh game. But if it does, enter build mode on these lots and set the front of the lot again. This should resolve the issue for this save. If you start a fresh game in this world, you might have to do it again.
  • Please note that plattform and slide into the ocean in the Old Boathouse Pool are decorative only. Sims cannot use it, nor can they climb onto that plattform. If you try to make them, they will show the weirdest routing and eventually get stuck. You will have to manually reset them in this case.
  • Wild horses tend to get stuck in the town. I recommend to play without this option. I also recommend to use NRAAS Overwatch to tidy up some other EA bugs.
  • There are different versions of the Bistro and Equestrian Centre Rabbithole rugs floating around. So in case they are missing in Northeney please manually replace them with the version you have installed. Please don't use two different versions of the same RH rug at the same time, I'm not sure if this wouldn't cause conflicts. The Equestrian RH rug should be located at the Bytzel-Anger (the big lot with the horse training course), the Bistro RH rug is supposed to be at the Harbour Master's Office.
  • The names for the seasonal festival days at the festival lot don't seem to survive caw export. So if you have only generic names for them feel free to apply whatever names you want for them (fixed in savegame).
  • You will need to reset/replace the ITF-Elevator at the Institute for Science or your sims won't be able to use it. This is an EA bug.

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

World Adventures Ambitions Late Night Generations Pets Showtime Supernatural Seasons University Life Island Paradise Into the Future
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
Norn_Northeney.zip 43.40 MB 835 27th Nov 2017
Northeney_save.sims3.zip 24.69 MB 628 27th Nov 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Quick Guide:

1. Click the file listed on the Files tab to download the file to your computer.
2. Extract the zip, rar, or 7z file. Now you will have either a .package or a .sims3pack file.

For Package files:

1. Cut and paste the file into your Documents\Electronic Arts\The Sims 3\Mods\Packages folder. If you do not already have this folder, you should read the full guide to Package files first: Sims 3:Installing Package Fileswiki, so you can make sure your game is fully patched and you have the correct Resource.cfg file.
2. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).

For Sims3Pack files:

1. Cut and paste it into your Documents\Electronic Arts\The Sims 3\Downloads folder. If you do not have this folder yet, it is recommended that you open the game and then close it again so that this folder will be automatically created. Then you can place the .sims3pack into your Downloads folder.
2. Load the game's Launcher, and click on the Downloads tab. Find the item in the list and tick the box beside it. Then press the Install button below the list.
3. Wait for the installer to load, and it will install the content to the game. You will get a message letting you know when it's done.
4. Run the game, and find your content where the creator said it would be (build mode, buy mode, Create-a-Sim, etc.).


Extracting from RAR, ZIP, or 7z: You will need a special program for this. For Windows, we recommend 7-Zip and for Mac OSX, we recommend Keka. Both are free and safe to use.


Need more help?

If you need more info, see:
 
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45 Comments / Replies (Who?) - 13 Feedback Posts, 31 Thanks Posts
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Inventor
THANKS POST
#26 Old 29th Nov 2017 at 5:02 AM
It looks gorgeous!
Forum Resident
Original Poster
#27 Old 29th Nov 2017 at 5:23 AM
Thanks guys, hope you enjoy it

@Butterbot
You should be able to play without LN. Yes, the professional bars and the LN lot types would need to be taken care of, also some objects might be missing/replaced.
More of an issue is probably that I used the heather plant in the world (and on lots), and the game likes to replace all plants with the basegame chestnut tree (not sure what the English name is) which changes the look quite a bit

But even this can be changed by using the edit town mode and pluck those trees again. So if you don't mind investing a bit of time and work it should be fine!
Screenshots
Instructor
#28 Old 29th Nov 2017 at 2:53 PM
@Norn

Thanks for the quick and detailed reply. Is Perennial Heather the plant in question? If so, I'll add that to my game by extracting it from the LN files. I have the EP but don't care for most of its gameplay, and so leave it uninstalled since the game is lumbering as it is. If there are other significant deco/build or landmark objects (not sure of the proper CAW terminology for this...) for which I should do the same to preserve the look and function of the world, please let me know. I already have a number of build/buy objects like the dive bar windows/door, sectional seating, tavern sign, bubble bar, and a few other things in my game.

Otherwise, I'm gonna go ahead and grab the whole thing; can't wait to stroll along that beach!

Own Grandma's Canning Station? Check out the Canning Station Overhaul.
Forum Resident
Original Poster
#29 Old 29th Nov 2017 at 4:39 PM Last edited by Norn : 30th Nov 2017 at 3:50 PM. Reason: Clarification... or maybe not
@Butterbot
Again, I'm not sure about the English name, but it's the yellow heather (in flower section) that came with LN, the metadata name is plantHeatherVar1. It would be good if you could extract this plant and put in your game, it just looks so much better than with the replacement trees. The trees in town had the LN planters as base, they might be missing or replaced, I don't know. So if you can extract the planter, too, you should be fine (it's #3 from this picture, sorry, again I don't knw the English name).


You will need to put another seating to the "Strandkörbe" at the beach, which would be very important so that your sims can relax
Hope this helps! I really think you should give it a try
Test Subject
#30 Old 29th Nov 2017 at 6:31 PM
This is so incredibly beautiful and well put together. Thanks for sharing
Field Researcher
THANKS POST
#31 Old 30th Nov 2017 at 12:16 AM
Hello,
I've watched the progress of this world with bated breath and I'm so happy it's now available. This world is amazing. I'm in awe at the depth of everything you've created for this incredible world. The terrain painting, the sculpting, the gorgeous lots - it's so artistic and creative. You are truly a genius of world creation. Thank you so much for all the work you've put into Northeney. I know how hard it is to try and create something (with create-a-world tool) that looks remotely realistic, but you have nailed it! I almost fainted when I saw the pirate ship place on the beach - WOW! FANTASTIC! Congratulations and Thank you so much!
Happy Holidays to all!
Veteran Finn
staff: retired moderator THANKS POST
#32 Old 30th Nov 2017 at 5:54 PM
What a cute little island, looks so cozy!
Field Researcher
THANKS POST
#33 Old 1st Dec 2017 at 8:46 AM
This world is absolutely perfect. I installed it and played with it two days before writing comment. It's layout, the landscape and the lots are just stunning. I installed already many worlds (and mostly uninstalled them thereafter because in game they were not as nice as on the pictures, some even hardly playable). The "feeling" of Northeney, the weather, the sunset and ....anything match completely. Thank you so very much for this big beauty. By the way, I also love Lago Simiore because it's so authentic and a very old world, Imperium Romanum too, which I frequently still play.
#34 Old 1st Dec 2017 at 4:01 PM
Have an error when I try loading it that says can't open save because saved with expansion pack data that is no longer present on this system even though i'm playing with all EPs and high end loft stuff. First time using a custom world so i'm a little lost on what this means or how to fix it.
Forum Resident
Original Poster
#35 Old 1st Dec 2017 at 6:05 PM
@SingleClawDesigns I'll pm you!
Lab Assistant
THANKS POST
#36 Old 1st Dec 2017 at 9:55 PM
My goodness, it's AMAZING!! Wow!!!! Your landscaping skills are beyond imagination!!!!! <3
Lab Assistant
THANKS POST
#37 Old 3rd Dec 2017 at 2:54 AM
This is a STUNNING world. It's clear how much time and loving attention to detail you put into it. Thank you so much for sharing!
Lab Assistant
THANKS POST
#38 Old 3rd Dec 2017 at 10:36 PM Last edited by bloodstained_black_lace : 3rd Dec 2017 at 11:02 PM.
@Norn, I love this world. I think its my new favorite and I LOVE the lack of roads. I was wondering if you might consider releasing a version with more empty lots? Particularly out in the wilderness areas and maybe even a few more around the towns. There isn't really a lot of space to put new ones as a lot of the terrain comes up unroutable. I wanted to add some lots for some of the store content (like the wishing well hidden deep in the woods) and other things like that. I WAS able to find a lot for the well, but I would love more empty lots to work with. Thank you for taking the time to read this and I hope you'll consider it.
Forum Resident
Original Poster
#39 Old 4th Dec 2017 at 4:56 PM
Hi @bloodstained_black_lace
I'm very happy to hear that you enjoy the world that much. For me, the world is finished now, I'll leave it to you to add whatever you feel you might need for your game. You can always remodel existing lots to your liking. Also, on many lots there is room left for store content - like the sauna or the massage table on the Communal Health and Spa lot. Or you can furnish the bistro with the oven or the grill from the store and make it a playable restaurant.
There are several reasons why I won't make a new version. The most important one is that I wouldn't want to add more lots because for me the charme of the island as I envisioned it lies in those large areas of untouched nature. Another reason is a more technical one - adding new lots would require to redo the routing and test again, which easily takes months. Also, there is almost no flat ground left - you would have to work on sloped lots. So, sorry, but there won't be a new version. I hope you can still enjoy the island.
Lab Assistant
THANKS POST
#40 Old 4th Dec 2017 at 7:06 PM
I still enjoy it very much! In fact, I hadn't considered adding to the existing lots, so that's a great idea!
Instructor
#41 Old 5th Dec 2017 at 7:36 AM
@Norn

Sorry for getting back to you so late. Thank you so much for taking the time to compile such a detailed list of objects. It's an impossible feat to keep track of all the gazillions of items necessary to creating a world as intricate as Northeney, so I really appreciate the effort. The heather plant's metadata name and that image of the planter were particularly helpful, especially the latter, since there were 4 different planters in the game's files. Thanks for taking the time to track down and link to the image.

As you advised, I took a close look at the Strandkörbe (I've never heard of them before and searched for them on Wikipedia--so cozy!) The closest Late Night object I can find is the Club SoVino Patio Loveseat (loveseatCelebWicker). But it has cushions, which the seats in the Southern Beach screenshots don't have. It's also of a slight differently shape from what's in the screenshot. Is it possible that the Strandkörbe actually uses the loveseat from ITF?

Other than that, with your detailed reply, I've been able to find and successfully extract most of the Late Night objects used in Northeney (all the build/buy items you listed, the large crates, the subway grate, as well as scripted objects like the arcades, shuffleboard, strobe lights, FX machine, etc). Right now, I'm working on the musical instruments; while there can be no bands or jamming without Late Night, sims in my game can now acquire and level up the piano/bass/drum skills, learn new compositions, have skill-related wishes, and play for tips. Not sure if they can fulfill all the skill challenges, but it's good enough for me that they can play music for themselves and for their friends/family, in addition to making a bit of tip money at venues. Even the music-related opportunities seem to work mostly, except for one small bug which I'm trying to track down.

Many thanks again for not only sharing this brilliant world, but also for being so awesomely patient with all these questions!

Own Grandma's Canning Station? Check out the Canning Station Overhaul.
Forum Resident
Original Poster
#42 Old 5th Dec 2017 at 10:57 AM
You are of course right about the seating at the Strandkörbe. Upon closer inspection they look exactly like the sofas from ITF so they shouldn't even be missing. It's amazing what someone with your skill level can achieve without actually installing the EP - it sounds to me like won't miss much on Northeney. So I hope you will enjoy your time there!
Field Researcher
THANKS POST
#43 Old 6th Dec 2017 at 3:19 AM
Thanks for a great vacation spot with the save file and I can start a new game if I want to play a legacy with awesomemod to disable the automated school assignments.
Lab Assistant
THANKS POST
#44 Old 7th Dec 2017 at 1:30 AM
I am trying desperately to download this incredible town. My Norton antivirus will not let me as it says it is a "malicious download". I then temporarily disabled Norton in order to download it but I continue to get the same message. Can anyone help me with this? thank you.
Forum Resident
Original Poster
#45 Old 7th Dec 2017 at 8:21 AM
Sorry, but I'm afraid I can't help you with that one, I don't use Norton nor are there any malicious contents in the package. Do you have this problem particularly with this custom world?
Test Subject
THANKS POST
#46 Old Yesterday at 11:50 AM
Bravo et merci!
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