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Featured upload! Door Locks for TS4 - Version 3c

by scumbumbo Posted 7th Apr 2015 at 9:55 AM - Updated 20th Jan 2016 at 6:31 AM by scumbumbo : Updated for Dec 4, 2015 game patch
1111 Comments / replies (Who?) - 20 Feedback Posts, 4 Thanks Posts
This is a featured upload! It showcases the best talent and creativity available on MTS and in the community.
Updated to Version 3c - This is a required update for the Door Locks mod to work with the December 4, 2015 game patch or later. This fixes the broken sim picker dialog box which began to occur due to changes in the game's internals. No other changes were made to the mod, so there may be other unknown bugs that have yet to surface - but everything I've tested is working well again.

Be sure to remove the old version of the script and package from your mods folder if you upgrade the mod!

Remember you must have Script Mods enabled in your game options, even with the new script file format!

Description
  • Version 3 Update (05/10/15)
    • Door can be set to always allow a list of up to 8 sims to use them.
      • Selecting individual sims can be done with the "Never Lock For..." menu selection
      • Never Lock For will not automatically set or change any other lock settings - to use the most most commonly desired feature, see the Allow Only Chosen Sims option in Quick Locks below
      • The sim picker dialog will be sorted with currently selected sims first, then the current household, followed by all sims. The list is then sorted by last name and first name.
    • A "Quick Locks" menu has been added which can be used to quickly set a specific lock style, options include:
      • Allow Only Current Sim - Turns on Lock For All and adds the current sim on the Always Allowed list
      • Allow Only Chosen Sims - Turns on Lock For All and allows up to 8 sims to be chosen for the Always Allowed list
      • Allow Children Only - Turns on Lock for Young Adults, Adults, and Elders
      • Allow Young Adults and Older - Turns on Lock for Children and Teens
    • A copy/paste feature is also available in the Quick Locks to quickly duplicate a lock style, including any chosen sims
    • Locks can be turned on and back off without clearing any settings
    • The mod will now re-evaluate an age lock automatically whenever a sim ages up
    • The mod will no longer attempt to lock doors for ghosts or Grim
  • A bug has been reported concerning visitor doors and switching control back and forth between sims on different lots locking out the wrong household. The glitch is only temporary and clears up after a reload, full details in this post
  • Princemajik has uploaded a mod review on YouTube which discusses how to properly install the mod.
  • Version 2a contains a bugfix for the age filters which were not working for young adults and older sims. Also several translations have been added (details in credits below).
  • Version 2 Update (04/11/15):
    • This is pretty well tested, but a LOT of changes were made under the hood so there may be new bugs. There shouldn't be any game breaking bugs, but the old version v1b will continue to be available for a while just in case.
    • Gave the menus a complete overhaul due to all the new options.
    • The internal lock states have changed completely, so any doors you have locked on a lot will be reset to unlocked.
    • If you downloaded the bathroom doors add-on, any of those doors will automatically translate to the default gender locks for that door. You do not need to download a new version of the bathroom doors.
    • Locks can now be locked to all sims, or filtered
    • Filters are available for all ages, genders and retail roles (employees and customers)
    • Filters can be combined in any combination, so some pretty creative (and many very useful) door locks can now be made! For instance:
      • Lock out employees and customers (but not regular visitors)
      • Lock out just children, teens and elders (allowing only young adults or adults)
      • Lock out customers or visitors, but not employees (the employee break room)
    • Added a convenient menu option to reset all filters, which will leave the lock "on" but will effectively make it unlocked until you add new filters
    • Unfortunately, the menu changes made all existing translations obsolete, so I'll need new ones.
  • Version 1b Update (04/09/15):
    • Includes the new Spanish translation, the full list of translations is below in the Additional Credits.
    • Removes the lot ownership requirement so that you can set locks on doors at venues or at any visited lot.
    • An add-on is also available which includes recolors of the Featureless Fiberglass Door to provide bathroom doors which are locked by default for the appropriate gender. Custom Content designers can reference the same object tuning instances used by these doors to produce their own doors.
  • To lock a door or gate, just click on it and Enable Lock. To lock an arch, you must target the arch itself, not the blank space in between.
  • New locks will default to locking the door for all sims. To change the lock style, click on a locked door and select a new lock type.
  • Once a lock type is set, disabling and re-enabling the lock will preserve the lock type you set previously.
  • Doors can be set to lock out...
    • All sims (the default)
    • Visitors only
    • Male sims only
    • Female sims only
    • Children only
  • The lock state for each door is saved with the lot, so when reloading the lot the locks will be set the way you left them.
  • Locks generated by sim roles (maids, ungreeted visitors, etc.) are not affected by the mod. Maids are considered visitors, so a lock can effectively prevent them from snooping around where you don't want them.
  • Sims will try their best to route around locked doors. Eventually they will give up and shrug.
  • If a sim has already decided on their route to a location, locking a door on their chosen path will be ignored until the next time they try to find a route somewhere.
  • As with any mod, there may be bugs! I ran the mod through some pretty rigourous testing, the final version was tested for at least two hours of locking doors, changing locks, switching lots, saving/reloading, etc. without exiting or restarting the game, so it seems quite stable. At least as stable as the game itself.
    • If you run into serious problems, you can simply remove the mod and the door locks will be silently eliminated from your game when you reload the game.
  • Menu translations are graciously accepted and you will be given credit below. Just send me a string table with the proper translation(s).

Installation Instructions and Compatibility

Starting with version 3b of the mod, the new ts4script file format is used for the script. Installation using the Mod Manager will no longer work until it or one of the other mod management programs is updated. Manual installation is a breeze, just drop the package and ts4script files found in the zip file you download into your mods folder.

Script mods must be enabled in your game options for this mod to work properly.

The current version of this mod, version 3c, was written and tested on Windows for The Sims 4 version 1.14.49.1020 (January 7, 2016) - the mod should work with the December 4 patch as well.

There may be older versions of the mod still available, but these are not supported and may be removed at any time.

This modfies the XML tuning for doors, gates and arches and can conflict with any other mods that modify these resources. Custom content doors, gates and arches should work properly with this mod as long as they don't modify the XML, which unless they're doing something unusual should be the case.

The mod modifies several of the games scripts in ways that may not be compatible with other mods.

Manual Installation

The zip file you downloaded should contain a package file and a zip file ending in _Script. Unzip both files into your Mods folder, but do not unzip the zip file ending in _Script -- that should end up in the Mods folder still zipped.

The package file can be placed into a subfolder, however the script file must be placed directly in the Mods folder.

Princemajik also discusses how to install the mod in his mod review on YouTube.

Additional Credits
  • Kuree and all the others at Sims4Group who have put together the S4PE tool
  • Menaceman44 for providing me with a save game file that helped me track down a major bug
  • Deaderpool for assistance solving some coding errors
  • Thanks to those who have been kind enough to provide translations:
    • Version 3 Translators:
      • French translation submitted by JakeC0001
      • Spanish translation submitted by JakeC0001
      • Some corrections to the Spanish translation submitted by Tracas
      • Brazilian Portuguese submitted by An_dz
      • Chinese translation submitted by egureh
      • German translation submitted by Blackberryzh
      • Some correctionst to the German translation submitted by Michelle.Greenday
      • Italian translation submitted by Zer0_
      • Dutch translation by Jelle Geerts
      • Russian translation by KuriXarya added in version 3b
      • Polish translation by hubi98 added in version 3b
    • Bathroom Door Translators (Updated 05/10/15):
      • French translation submitted by JakeC0001
      • Spanish translation submitted by JakeC0001
      • Chinese translation submitted by egureh
      • Italian translation submitted by Zer0_
      • Polish translation submitted by GlossyGem
      • Dutch translation submitted by WhenToBen

You must have the expansion or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4

This is a multi-part download:


Use only ONE of the mod versions available. The Bathroom Doors are an ADD-ON and requires one of the main Door Lock mods installed.
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
DoorLocks_BathroomDoors.zip | Description: Add-On for Pre-Locked Bathroom Doors - Requires at Least Version 1b 1.08 MB 48,608 11th May 2015
DoorLocks_v3b.zip | Description: **OLD VERSION** for game patch 1.9.80.1020 (July 9, 2015) or later 104.2 KB 27,468 11th Jul 2015
DoorLocks_v3c.zip | Description: Door Locks mod for game patch 1.13.104.1010 (December 4, 2015) or later 104.2 KB 49,826 20th Jan 2016
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
No Extraction Required (Script Mods):
1. Cut and paste the .zip file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Script mods need to be placed directly in \Mods or one level below that (e.g. \Mods\Scripts) – sub-folders nested any deeper won’t work.
Extraction Required (Everything Else):
1. Use WinRAR (Windows) to extract the .package file(s) from the .rar or .zip file(s).
2. Cut and paste the .package file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\


Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
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1111 Comments / Replies (Who?) - 547 Feedback Posts, 516 Thanks Posts
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Test Subject
#1051 Old 31st Aug 2016 at 2:32 AM
I have the same problem
Test Subject
#1052 Old 31st Aug 2016 at 2:38 AM Last edited by benjamin_bova : 31st Aug 2016 at 2:55 AM.
Dine Out doesn't work due to this mod: chefs don't cook just hang out, and are not "Manageable". installed properly, removed each mod that i have and backed "nomod" saves, so i'm 100% positive.

Pity, though..mod is so much better than default system.. kudos!
Field Researcher
#1053 Old 1st Sep 2016 at 1:22 AM
Quote:
Originally Posted by Morphar
I found a small drawback of this mod. Some downloaded houses have not defined the correct default entrance door. Visitors walks in from the backside. Normally you click the front door and select it as the default entrance. With the mod in you can't change that setting.

Edit:
The above is not always the case.



You know you can just open the lot in build mode and remove the doors which will let you define any entrance you want lol.


And yeah this mod is bugged with dine out, Still works on normal lots just not on restaurants.
Test Subject
#1054 Old 6th Oct 2016 at 11:30 PM
Hello, I followed your steps and even watched the video of the mod review and it still doesn't work. This is not a mod I can live without. This is a must.
Test Subject
#1055 Old 21st Oct 2016 at 8:13 PM
Same as benjamin_bova, chefs won't work if I have this mod. So sad
Lab Assistant
THANKS POST
#1056 Old 26th Oct 2016 at 11:37 PM
up !!!!

Please update the mod..... Not work with dine out.... please update pleasse !!!
Test Subject
#1057 Old 5th Nov 2016 at 12:40 AM
Default Calling All Qualified Modders
I know the work you all do is from your souls and time consuming, to say the least. I, like so many others extremely appreciate your works. Even more than that, we come to depend on the various projects you produce for the enhancement of our down time. Thus, we are utterly helpless when something breaks or ceases to function for reasons beyond our control. For myself, I can speak to feeling a sense of abandonment. Of course, I'm in touch with reality, so I know its not true abandonment because its not personal in anyway, but it is abandonment just the same and I don't think I'm alone in this feeling.

Having said all that, I am making a heartfelt plea to anyone of the many capable modders out there to please repair this mod. Again, I'm aware that what is being asked requires your taking time from all that's already on your plate (which is probably a smorgasbord of TTD). But its been months since this mod has seen an update. I have some minor coding/testing abilities as I used to be a software tester and did a brief minor in programming (unfinished, however). Nonetheless, I am willing to try my hand at deciphering the code and making any updates required. Granted, I will need support to undertake this endeavor, but I am willing if no one else has time.

With sincerity and appreciation.
Test Subject
#1058 Old 5th Nov 2016 at 12:52 AM
Default Calling All Qualified Modders
I know the work you all do is from your souls and time consuming, to say the least. I, like so many others extremely appreciate your works. Even more than that, we come to depend on the various projects you produce for the enhancement of our down time. Thus, we are utterly helpless when something breaks or ceases to function for reasons beyond our control. For myself, I can speak to feeling a sense of abandonment. Of course, I'm in touch with reality, so I know its not true abandonment because its not personal in anyway, but it is abandonment just the same and I don't think I'm alone in this feeling.

Having said all that, I am making a heartfelt plea to anyone of the many capable modders out there to please repair this mod. Again, I'm aware that what is being asked requires your taking time from all that's already on your plate (which is probably a smorgasbord of TTD). But its been months since this mod has seen an update. I have some minor coding/testing abilities as I used to be a software tester and did a brief minor in programming (unfinished, however). Nonetheless, I am willing to try my hand at deciphering the code and making any updates required. Granted, I will need support to undertake this endeavor, but I am willing if no one else has time.

With sincerity and appreciation.
Test Subject
#1059 Old 24th Nov 2016 at 3:03 PM
I'd like to report that with the patch before City Life exspansion, this mod has bug in which you can not set a door as the front door. The ability to knock on the door of a Sim's house is missing and the option to set a front door is greyed out claiming multiple doors in a house are already set as a front door. I've tried deleting doors and placing new ones, but it doesn't change anything. I have no other mods that alter locks or doors and removing the mod allows those options to be used.
Lab Assistant
#1060 Old 27th Nov 2016 at 6:45 PM Last edited by lara.shaw : 20th Feb 2017 at 4:58 PM.
Quote:
Originally Posted by tanakaki
I'd like to report that with the patch before City Life exspansion, this mod has bug in which you can not set a door as the front door. The ability to knock on the door of a Sim's house is missing and the option to set a front door is greyed out claiming multiple doors in a house are already set as a front door. I've tried deleting doors and placing new ones, but it doesn't change anything. I have no other mods that alter locks or doors and removing the mod allows those options to be used.


Yes, I noticed that, too. It's a shame, because the one thing missing, from building your own custom apartment lots, is the ability, to define which sims have access, to which unit. A custom door lock would be oh so helpful! I'm wondering if it could be coded, for, say, "lock all except current sims and keyholders."
Scholar
#1061 Old 8th Dec 2016 at 11:17 AM
Hello, I'm aware that this mod is half broken, but I still continue to use it. Does anybody know if it works with Vintage Glamour stuff? I'm afraid the new butler door lock from that pack might break this mod even further (but I don't know, as I'm no modder myself).
Field Researcher
#1062 Old 9th Dec 2016 at 5:47 PM
Quote:
Originally Posted by Enki
Hello, I'm aware that this mod is half broken, but I still continue to use it. Does anybody know if it works with Vintage Glamour stuff? I'm afraid the new butler door lock from that pack might break this mod even further (but I don't know, as I'm no modder myself).


Unfortunately this mod is fully dead now. when traveling with a sim and entering another home lot, the option to knock on the door is gone. All that you can do now is set lock styles there.. which considering it's not your house that option shouldn't be there anyway. . So yeah no longer beneficial to anyone to download it. Pretty sure the last update completely broke it.
Scholar
#1063 Old 13th Dec 2016 at 2:32 AM
Quote:
Originally Posted by nautica187
Unfortunately this mod is fully dead now. when traveling with a sim and entering another home lot, the option to knock on the door is gone. All that you can do now is set lock styles there.. which considering it's not your house that option shouldn't be there anyway. . So yeah no longer beneficial to anyone to download it. Pretty sure the last update completely broke it.

I still use the mod despite the not being able to knock issue. I rarely visit other sims and if I do, it is usually via the club meeting option. But I seem to be the last simmer in the world to use this mod
Test Subject
#1064 Old 14th Dec 2016 at 1:29 PM
my mod doesn't work anymore.. i didn't change anything in my game or folders, but it suddenly doesn't work anymore. Can you make an updated version and also add ''Lock for Household''? i love this mod but no idea where the bug is.
Test Subject
THANKS POST
#1065 Old 16th Dec 2016 at 12:59 AM
Perfect! Helps with the privacy for a big family. :)
Scholar
#1066 Old 21st Dec 2016 at 1:31 AM
I found a workaround for the not being able to knock at a neighbors door
When traveling to a residential lot, choose at least one member of the household you want to visit to travel along with you. When you arrive at your destination, the house will be accessable without needing to knock. Hope that helps!
Scholar
#1067 Old 21st Dec 2016 at 2:40 AM
Quote:
Originally Posted by tanakaki
I'd like to report that with the patch before City Life exspansion, this mod has bug in which you can not set a door as the front door. The ability to knock on the door of a Sim's house is missing and the option to set a front door is greyed out claiming multiple doors in a house are already set as a front door. I've tried deleting doors and placing new ones, but it doesn't change anything. I have no other mods that alter locks or doors and removing the mod allows those options to be used.



That was fixed in October 27 patch:
Quote:
We fixed an issue that was causing the Set as Front Door interaction to become missing on homes with a raised foundation.
Test Subject
#1068 Old 27th Dec 2016 at 10:55 AM
I would have liked the step but no matter what type of building he is not tried several times
Test Subject
#1069 Old 27th Dec 2016 at 11:30 PM
Can you please fix this mod for dine out, the chefs won't cook and this mod is everything to me.
Test Subject
DELETED POST
28th Dec 2016 at 6:48 AM
This message has been deleted by Bl2OOM. Reason: TheSims3
Field Researcher
#1070 Old 14th Jan 2017 at 12:34 AM
Quote:
Originally Posted by Skittlez Pie
Can you please fix this mod for dine out, the chefs won't cook and this mod is everything to me.


scumbumbo retired from modding. noticed this hasn't been updated in a VERY long time. As far as I'm aware unless someone were to ask his permission to continue his awesome mods, these are all dead now.
Test Subject
THANKS POST
#1071 Old 15th Jan 2017 at 6:36 AM
Please, someone else please update this.
The EA one really isn't functional enough. I can't lock it for specific people. My townhouses are no longer functional. I can't prevent the second family from just entering the first's house whenever they want. The multiple house / family households are no longer viable.

Oh gosh... I thank you for all of the work you did on this, but I really do hope you come back to modding. This mod is irreplaceable.
Test Subject
THANKS POST
#1072 Old 19th Jan 2017 at 8:09 PM
Thanks for sharing.
Test Subject
#1073 Old 3rd Feb 2017 at 6:30 AM
I really need this to be updated.. please please
Test Subject
#1074 Old 3rd Feb 2017 at 4:14 PM
Hi,

Did you know that you can select "locked for everyone" and then you can make exception for each Sim? If that's what you are looking for, you don't need this mod, it's already in the game.

Greetings Noons
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