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[UPDATED FOR 1.36] Simulation Lag Fix updated

by duderocks Posted 11th Aug 2017 at 12:19 AM - Updated 11th Nov 2017 at 12:29 PM by duderocks : updated for 1.36
174 Comments / replies (Who?) - 20 Feedback Posts, 5 Thanks Posts
UPDATE 11-9-2017: Updated for 1.36. Please redownload.

UPDATE 11-8-2017: the latest patch (1.36) broke quite a lot of mods, including this one. The good news is EA fixed the time rolling back bug. The bad news is the Simulation Lag could possibly still be there. For now, please just insert the tuning file (the .package one) in your Mods folder while I test out the script.

UPDATE 11-1-2017: Did a few more tweaks to tone down some of the time lag. Please redownload v1.8.
UPDATE 10-21-2017: PLEASE DOWNLOAD THE MOST STABLE VERSION, which v1.6! 1.7 was an experimental fix which didn't really work. I will update this for Cats and Dogs, if needed.

UPDATE 10-02-2017: I made an adjustment to the script file that should (hopefully) alleviate the time lags. Please download version 1.7, unless you encounter more issues. In which case, download version 1.6.
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This is an update to SimmyTheSim's Simulation Lag Fix to the latest patch.

As per SimmyTheSim's description:

"This mod alters the game's simulation so that sim autonomy does not cause massive simulation lag in instances where there are many autonomy requests.

This should eliminate, or at the very least, alleviate, the following problems:
sims head bobbing, sims doing nothing for a few hours, time slowing down on Speed 3, and time going back to the past."


Differences from the old mod:
  • The MAX_TIME_SLICE_MILLISECONDS variable is now a tunable XML in the latest version
  • Only two Python functions are overridden.

COMPARISONS:

Before


After


ISSUES:
  • Some head-bobbing activity might still be present, but it should be way less than before
  • Times sometimes still rolls back from "ultra speed mode" (when all sims are either out or sleeping). Still trying to figure out how to fix this.

Resources
This mod overrides the following python functions:
time_service.TimeService.start
time_service.TimeService.update

It also overrides the following XML values:
03B33DDF!00000000!2BE55516548A9522.time_service.Tuning

INSTALLATION
Unzip the mod files into your mods folder. Make sure script mods and custom content is enabled in your game!

Additional Credits:
SimmytheSim for the original mod

Type: Fixed

You must have the expansion, game version or stuff packs listed below installed to use this custom content. Please see the post text for any exceptions.

Sims 4
Built with Game Version: 1.33.38.10
Key: - File was updated after upload was posted
Filename - Tip: You can click the magnifying glass to see the archive contents Size Downloads Date
SimulationLagFix_v1.1.zip 3.0 KB 11,920 11th Aug 2017
SimulationLagFix_v1.2.zip 2.8 KB 2,861 20th Aug 2017
SimulationLagFix_1.3.zip 2.0 KB 8,052 22nd Aug 2017
SimulationLagFix_1.5.zip 2.2 KB 4,502 6th Sep 2017
SimulationLagFix_v1.6.zip 2.2 KB 5,177 23rd Sep 2017
SimulationLagFix_1.7.zip | Description: BROKEN VERSION. DO NOT DOWNLOAD 2.1 KB 4,604 2nd Oct 2017
SimulationLagFix_v1.8.zip 2.0 KB 3,058 1st Nov 2017
SimulationLagFix_v1.9.zip | Description: DOWNLOAD THIS!!! 2.0 KB 6,748 9th Nov 2017
Don't forget to Thank the creator after downloading! Use the Thanks button located above the screenshots above.
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
Read the upload description for installation instructions. If nothing else is specified, do the following:
No Extraction Required (Script Mods):
1. Cut and paste the .zip file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
Script mods need to be placed directly in \Mods or one level below that (e.g. \Mods\Scripts) sub-folders nested any deeper wont work.
Extraction Required (Everything Else):
1. Use WinRAR (Windows) to extract the .package file(s) from the .rar or .zip file(s).
2. Cut and paste the .package file(s) into your Mods folder
  • Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
  • Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\


Need more information?
  • Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
  • If you don't have a Mods folder, just make one.
  • Mod still not working? Make sure you have script mods enabled
 
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174 Comments / Replies (Who?) - 97 Feedback Posts, 71 Thanks Posts
Hide Thanks Posts for this thread (Show only feedback)
Instructor
Original Poster
#151 Old 8th Nov 2017 at 2:16 AM
Hey y'all: apparently EA fixed the time rolling back in the November patch. Currently downloading the update now and will test out WITHOUT the fix first.
Test Subject
#152 Old 8th Nov 2017 at 7:07 AM
Quote:
Originally Posted by duderocks
Hey y'all: apparently EA fixed the time rolling back in the November patch. Currently downloading the update now and will test out WITHOUT the fix first.

didn't they just fix the clock skipping backwards, though? Do sims still just stand there doing nothing??
Instructor
Original Poster
#153 Old 8th Nov 2017 at 7:36 AM
Quote:
Originally Posted by DreamaDove
didn't they just fix the clock skipping backwards, though? Do sims still just stand there doing nothing??

Possible. I'll first check if changing the XML tuning for the time slice variable (without the ts4script) will fix the simulation lag first before making any changes to the script.
Test Subject
#154 Old 8th Nov 2017 at 5:54 PM
Quote:
Originally Posted by duderocks
Possible. I'll first check if changing the XML tuning for the time slice variable (without the ts4script) will fix the simulation lag first before making any changes to the script.

thank you for the update!
Test Subject
#155 Old 8th Nov 2017 at 6:48 PM
I'm gonna wait on patching for now, but thanks for updating this! (Also, I hope they did indeed fix that issue with the clock rolling back from x3 to x1 speed...that's so annoying! )
Test Subject
THANKS POST
#156 Old 8th Nov 2017 at 11:19 PM
Sadly EA's new update didn't fix the ultraspeed from my end
Instructor
Original Poster
#157 Old 9th Nov 2017 at 2:59 PM
UPDATE 11/9: Updated for 1.36/Cats and Dogs patch
Test Subject
#158 Old 9th Nov 2017 at 3:21 PM
Quote:
Originally Posted by duderocks
UPDATE 11/9: Updated for 1.36/Cats and Dogs patch

thank you!
Test Subject
THANKS POST
#159 Old 9th Nov 2017 at 5:05 PM
Thank you!
Test Subject
#160 Old 9th Nov 2017 at 10:10 PM
i'm seeing no significant change. any moments during gameplay that have improved for anybody else i should play closer attention to?
Test Subject
THANKS POST
#161 Old 10th Nov 2017 at 7:11 PM
which one is for Cats and Dogs? 1.8 or 1.9?
Lab Assistant
#162 Old 11th Nov 2017 at 1:07 AM
Quote:
Originally Posted by Starry Might
I'm gonna wait on patching for now, but thanks for updating this! (Also, I hope they did indeed fix that issue with the clock rolling back from x3 to x1 speed...that's so annoying! )

They sorta did. I haven't tested against San Myshuno, but in other locations the game plays fine when switching out of ultra, for the most part. I've caught a few roll back moments, but instead of it being hours, it's only been a few minutes, which I'm okay with since it's barely noticeable unless you actually watch the clock intently during regular play. However, testing was done in a dummy save since I wasn't sure what all would be broken and didn't feel like screwing my pre-patch saves, but with at least Command Center nearly running 100% again (still a few bugs even with 3.9.5, but core functions all seem to be working as they should) I may return to my older saves.
Test Subject
#163 Old 12th Nov 2017 at 5:57 AM
Hey, apparently this mod is breaking the vampire skills that stop the needs from decreasing.
Lab Assistant
#164 Old 13th Nov 2017 at 8:19 PM
Got a curious question. So when the November update dropped, you mentioned something about leaving the package file in your mods folder was fine, just remove the ts4script. I'm curious as to what both files do. Is the package file mostly for addressing the long delays between actions while the ts4script is more for smoothing out the time issues?
Test Subject
#165 Old 14th Nov 2017 at 12:43 AM
The time still skips using ultra while sleeping(so EA basically didn't do much at all). I'm not sure if the game ever goes out of sync which was a problem that happened quite a bit earlier. It requires quite a few hours in a game before you even notice it tho. I installed MC command center and I'm getting quite a few exceptions related dogs at the vet clinic. Not sure if MCCC is the culprit or just a buggy expansion release.
Test Subject
#166 Old 14th Nov 2017 at 11:31 PM
When using the latest MCCC (as of now 3.9.6) you get at *lot* of exceptions thrown at you when running the vet clinic. I wasn't sure what the problem mod was until I saw this part: File "clayifiedsims_simulationfix.py" so clearly mccc is having issues with the mod or the mod is having issues with the expansion? I've put the error on pastebin: https://pastebin.com/K6yaYe4R . The log fills up with those errors a LOT. Usually just having the vet clinic open creates several of them every few minutes.
Scholar
#167 Old 15th Nov 2017 at 2:10 AM
I don't remember what I was doing in game, but a last exception error was thrown and mentioned your mod. So I thought I'd post it here in case it helps. I have the latest version for 1.36 and all my mods are up to date.
Download - please read all instructions before downloading any files!
File Type: zip lastException.zip (1.3 KB, 13 downloads)

For crying out loud you frakking fekik!
Frelling trasta ko litbak!
Call me M-I-N-Z-Y (Minzy). ;)
More Downloads made by me!
Instructor
Original Poster
#168 Old 15th Nov 2017 at 8:58 AM
Quote:
Originally Posted by claudiasharon
I don't remember what I was doing in game, but a last exception error was thrown and mentioned your mod. So I thought I'd post it here in case it helps. I have the latest version for 1.36 and all my mods are up to date.

Hi, looks like this is due to the Custom Drink Interactions mod (there's a line mentioning 'sims4.tuning.instances.ohmysims:si_VenueFridge_BuyDrinkAutonomously' on the top part). Maybe that mod's not on the latest version yet on your game.
Scholar
#169 Old 15th Nov 2017 at 4:22 PM
Quote:
Originally Posted by duderocks
Hi, looks like this is due to the Custom Drink Interactions mod (there's a line mentioning 'sims4.tuning.instances.ohmysims:si_VenueFridge_BuyDrinkAutonomously' on the top part). Maybe that mod's not on the latest version yet on your game.


Hmm maybe it's a specific recipe because that mod is supposed to be up to date. Thanks!

For crying out loud you frakking fekik!
Frelling trasta ko litbak!
Call me M-I-N-Z-Y (Minzy). ;)
More Downloads made by me!
Test Subject
THANKS POST
#170 Old 15th Nov 2017 at 11:03 PM
Does this need updating as of the 15th Nov. Patch, or am I good to go?
Test Subject
THANKS POST
#171 Old 16th Nov 2017 at 12:52 AM
Love it thanks.
Lab Assistant
#172 Old 16th Nov 2017 at 5:25 PM
Yeah... I was all set to update my mods and then we got a patch yesterday!

Is this working?
Test Subject
#173 Old 16th Nov 2017 at 6:32 PM
I -think- it's broken. I'm having a lot of simulation lag over on my side, but then again it could be another mod. Has anyone else felt like there's an issue with their game as well?

- "When people say you've changed it's because you stopped living your life their way"
Test Subject
#174 Old 16th Nov 2017 at 10:22 PM
yes, and i've tried it without other mods. but maybe it's my game.
Test Subject
#175 Old Yesterday at 3:58 PM
Hello again. The game update didn't fix anything for me as well. I'll test out the newest version of the fix and report the results.
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