Featureless “Featureless Fiberglass Doors” (aka toilet doors)
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SCREENSHOTS
Created by plasticbox
Uploaded: 13th Oct 2014 at 7:50 PM
Updated: 15th Nov 2014 at 12:34 AM
Updated: 15th Nov 2014 at 12:34 AM
This is a texture override for the base game toilet doors (first in the catalogue, the ones with the toilet sign) that removes the sign. Since there is no door-locking in this game anyway, pretty pointless to have that sign on it .. and without that, they make nice cheap contemporary doors.
Update 2014-11-14: Reuploaded again since I realised that at least the version in my own Mods folder had a wrong bumpmap. Oops. See comparison pic in the comments -- if it looked strangely dark for you too, please redownload.
Update 2014-10-22: Wasn’t sure anymore whether the textures had proper mipmaps, so I redid + reuploaded. (No mipmaps would mean slightly lesser performance if you use them a lot, since the game would always use the large texture even for display of far away doors .. nothing with grave consequences in other words, but a bit sub-optimal.)
Colours are exactly the same as the originals, only the sign is edited out and the normal map adjusted accordingly.
(No custom thumbnail for now, because I was under the impression that is in localthumbcache.package, which it apparently isn't.)
Made with S4PE and Paint.net. A thread on how to do this kind of thing has been started here.
Update 2014-11-14: Reuploaded again since I realised that at least the version in my own Mods folder had a wrong bumpmap. Oops. See comparison pic in the comments -- if it looked strangely dark for you too, please redownload.
Update 2014-10-22: Wasn’t sure anymore whether the textures had proper mipmaps, so I redid + reuploaded. (No mipmaps would mean slightly lesser performance if you use them a lot, since the game would always use the large texture even for display of far away doors .. nothing with grave consequences in other words, but a bit sub-optimal.)
Colours are exactly the same as the originals, only the sign is edited out and the normal map adjusted accordingly.
(No custom thumbnail for now, because I was under the impression that is in localthumbcache.package, which it apparently isn't.)
Made with S4PE and Paint.net. A thread on how to do this kind of thing has been started here.
This is a Maxis Recolour which means that it is a recolour of an item that already exists in your game. Please check the Pack requirements to see which game pack it recolours.
Filename | Size | Downloads | Date | |||||
pbox_override-toiletdoors-nosigns.zip
Size: 494.3 KB · Downloads: 11,797 · 15th Nov 2014 |
494.3 KB | 11,797 | 15th Nov 2014 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
Install Instructions
Basic Download and Install Instructions:
1. Download: Click the File tab to see the download link. Click the link to save the .rar or .zip file(s) to your computer.
2. Extract: Use WinRAR (Windows) to extract the file(s) from the .rar or .zip file(s).
3. Cut and paste the file(s) into your Mods folder
Need more information?
- Windows XP: Documents and Settings\(Current User Account)\My Documents\Electronic Arts\The Sims 4\Mods\
- Windows Vista/7/8/8.1: Users\(Current User Account)\Documents\Electronic Arts\The Sims 4\Mods\
- Anyone can use both .rar and .zip files easily! On Windows, use WinRAR.
- If you don't have a Mods folder, just make one.
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Packs Needed
None, this is Sims 4 base game compatible!
Sharing and recycling:
Everything I upload here is published under the current BY-NC-SA Creative Commons license (Attribution, Non-Commercial, Share-Alike). In practical terms:
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.