This mod adds temporary tattoos to The Sims 4 that children (and older sims) can put on. These tattoos will last for 12 sim hours. Bathing or showering will remove the tattoo earlier.
To use the mod, first one or more temporary tattoos must be purchased from a computer. Temporary tattoos are available from the Order menu on the computers and cost 10 simoleons each.
Once tattoo packs are purchased, a sim can click the pack in their inventory and choose Apply Temporary Tattoo (only one tattoo may be applied at a time). The tattoo package will contain a random tattoo from a selection of 12 that I chose as being suitable for temporary tattoos, due to size and child appropriateness.
Upper Left Arm
Heart Outline (Black)
Heart Outline (Red)
Upper Right Arm
Installation Instructions and Compatibility
This mod was written and tested on Windows for The Sims 4 version 22.214.171.1240 (July 9, 2015). The ts4script file in the mod is not compatible with earlier versions of the game.
This mod uses the new ts4script file format for the script portion of the mod and cannot be installed automatically with a mod manager (until a mod manager is updated to support these files). To install the mod manually, extract both the package and ts4script files from the download into your mods folder.
Script mods must be enabled in your game options for this mod to work properly.
Nobody's bought me a Mac yet, so until I hear from someone who tries it out, I can only assume it will work on a Mac. I don't know of any reason why it wouldn't work.
This mod overrides two of the game's XML instances to enable tattoos to be removed by showering and bathing. These overrides may conflict with other mods that modify the same tunings. These are "side-effects" of bathing and showering, so I don't know of any existing mods that alter these and it should be fully compatible with most, if not all, bath and shower mods.
It's only a minor annoyance, but if you try to drag and drop a stack of the tattoo packs, the stack will turn into some random object. Precisely why this happens is beyond me, although I assume it has something to do with my using the seed packs as the source for the new object. A completely new custom object for the packs would presumably solve this problem, but creating new objects is not something I have the talent for.
Kuree and all the others at Sims4Group who have put together the S4PE tool