Ascension Mesh Override
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SCREENSHOTS
Created by plasticbox
Uploaded: 24th Aug 2015 at 2:00 AM
Mesh override for the Maxis “Ascension” coffee table. I don’t even know what kind of shape that is supposed to be (Elephant stomped on his little brother’s favourite toy?) but it’s certainly not a “Nice coffee table I’d like to have in my house” shape.
This is purely a mesh replacement, everything else is unchanged. It is now also using the textures of the “Statements” console table so it is matching that better.
Polygon Counts:
158V/120F; sun shadow: 45V/77F
blender, TSRW/Milkshape, s4pe.
This is purely a mesh replacement, everything else is unchanged. It is now also using the textures of the “Statements” console table so it is matching that better.
Polygon Counts:
158V/120F; sun shadow: 45V/77F
blender, TSRW/Milkshape, s4pe.
Filename | Size | Downloads | Date | |||||
pbox_couchtable-ascension-meshoverride.zip
Size: 5.1 KB · Downloads: 5,538 · 24th Aug 2015 |
5.1 KB | 5,538 | 24th Aug 2015 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
Install Instructions
Basic Download and Install Instructions:
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Packs Needed
None, this is Sims 4 base game compatible!
Other Information
Type:
– Other
Sharing and recycling:
Everything I upload here is published under the current BY-NC-SA Creative Commons license (Attribution, Non-Commercial, Share-Alike). In practical terms:
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.
– Feel free to recycle, you don’t need to ask.
– For the attribution, please link to the upload you’re using wherever possible (instead of my profile). This is particularly important with edits made for/with different games or game versions.
– If you use my stuff in something you make, please upload the result to a free, accessible, noncommercial site with no more restrictions than these. Code must remain open source; meshes and other material must remain re-usable.
Please do not redistribute any unmodified files – link to the upload post instead.