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Canning Station Overhaul [UPDATE: Aug 2 2016]

by Butterbot Posted 28th Jul 2016 at 10:34 AM - Updated 28th Apr 2018 at 5:06 AM by Butterbot : Content
 
207 Comments / Replies (Who?) - 109 Feedback Posts, 97 Thanks Posts
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Lab Assistant
THANKS POST
#201 Old 7th Jun 2021 at 7:27 PM
This is incredible, kudos for creating such an amazing mod! I only wish the recolorable candles could be bought from the catalog lol, it sucks that you can't recolor the default EA candle. Also, I love how you can make rations by canning meals but I also feel like this could be easily abused. I feel like there should be a counterbalance, such as giving a cheap food moodlet (like the Uneven Cooking and Tastes Like Fridge moodlets) to any rations you make and making snobby sims not enjoy rations (like the Foul Food moodlet from the World Adventure ep). Just suggestions though, this mod is awesome, thanks again for making it!
Test Subject
THANKS POST
#202 Old 9th Sep 2021 at 5:49 PM
Awesome mod!
Lab Assistant
#203 Old 4th Apr 2022 at 7:43 PM
Dear Butterbot, is there an option somewhere to tune to make sims autonomously using it, which means putting "any" ingredients into the canning inventory. I have placed it on a community lot, so all sims could use it, but they don't, which is very sad.

Thanks in advance

Regards/Gruß Claudy
You can also meet me at nraas https://www.nraas.net/community/active-topics
Scholar
#204 Old 28th Jul 2022 at 9:21 PM
I know this is an old thread but I was wondering if anyone has managed to get DouglasVeiga's strawberries to be made into jam on the canning station? I have both his and EA Bohemian Fruits installed, and although there is a way to override EA's strawberries with DV's fruit, I want both of them - and I'd also like DV's strawberries to also be made into jam (currently only EA's strawberry can be canned - at least in my game, anyway) Thanks!

Tumblr: desiree-uk
Mad Poster
THANKS POST
#205 Old 16th Oct 2022 at 12:51 AM
Thank you
Test Subject
#206 Old 5th May 2023 at 12:04 PM
"This is easily remedied by firing up S3PE and setting the SlotPlacementFlags to Small, Decorative, and FullRotation in the OBJD in StoreFix_Decrap_Fixes.package."

How? I can't find anything called "slotplacementflags"
Lab Assistant
#207 Old 14th Jun 2023 at 11:46 AM
I really like these! So realistc!
Lab Assistant
#208 Old 30th Jan 2024 at 12:05 PM
Quote: Originally posted by youngmisspayne
"This is easily remedied by firing up S3PE and setting the SlotPlacementFlags to Small, Decorative, and FullRotation in the OBJD in StoreFix_Decrap_Fixes.package."

How? I can't find anything called "slotplacementflags"


Yeah, this should have been explained in more depth instead of assuming everyone knows what they're doing.

I know this comment is almost a year old now, but here are the instructions in case you and or anyone else still need them:

1. Open the "StoreFix_Decrap_Fixes.package" file located in your Mods/Packages and/or Mods/Overrides game folder using S3PE.
2. Click on the "Name" and then "Tag" columns to sort alphabetically and by tag.
3. Find and highlight the "CanningJarJam" OBJD file.
4. With CanningJarJam OBJD highlighted, click on the "Grid" button at the bottom of S3PE, which will open a smaller Data Grid window.
5. Scroll down to "SlotPlacementFlags" and expand it.
6. Change "Small," "Decorative," and "FullRotation" to true by clicking the row and using the drop-down menu. Make sure everything else is set to false.
7. Click the "Commit" button on the Data Grid window and then save the StoreFix_Decrap_Fixes package.
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