Hobby Magazine Autonomy Fix
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SCREENSHOTS
Created by simler90
Uploaded: 7th Nov 2017 at 9:58 PM
Updated: 10th Nov 2017 at 8:42 PM
Updated: 10th Nov 2017 at 8:42 PM
The Sims 2 base game has magazines that can be bought in a community lot. These magazines increase sims' interest in certain topics. They also cannot expire. Freetime introduced hobby magazines and they increase sims' enthusiasm in a hobby. Hobby magazines can expire after being read for some time. The code that controls the reading of base game magazines also controls the reading of hobby magazines. Maxis made a mistake in the autonomous reading of hobby magazines.
In an unmodded game this is what happens:
If the interaction is non-autonomous: the game checks to see if the magazine is a base game magazine or a hobby magazine. If base game, then it allows the "Read' interaction to appear in the options. If hobby, then it checks to see if the magazine has expired, and if it has expired, then the player cannot select the "Read" interaction. This is all good.
If the interaction is autonomous: the game does a fun motive check, if successful it allows autonomous "Read". The game does not bother to check if the magazine may be a hobby magazine that has expired. This results in sims trying to read expired hobby magazines and failing: they pick an expired hobby magazine, they sit down somewhere, they attempt to read it, they fail, they put the magazine down, then they pick it up again and the cycle repeats. I once saw a sim attempt to read an expired hobby magazine for around 3 hours, and I ended up checking the BHAV to see what was wrong, and I made this mod.
Now, the game will check to see if it's a hobby magazine, and if it has expired, sims will not autonomously try to read it.
You only need this mod if you have Freetime, as otherwise you would not have Hobby magazines.
In order to unrar this mod, you need the latest version of 7zip or WinRar.
This global mod modifies one resource in the objects.package file. Any other mod that modifies this will conflict with this mod:
Interaction - Read TEST/BHAV/Group:0x7F20C1E4/Instance:0x00002004
In an unmodded game this is what happens:
If the interaction is non-autonomous: the game checks to see if the magazine is a base game magazine or a hobby magazine. If base game, then it allows the "Read' interaction to appear in the options. If hobby, then it checks to see if the magazine has expired, and if it has expired, then the player cannot select the "Read" interaction. This is all good.
If the interaction is autonomous: the game does a fun motive check, if successful it allows autonomous "Read". The game does not bother to check if the magazine may be a hobby magazine that has expired. This results in sims trying to read expired hobby magazines and failing: they pick an expired hobby magazine, they sit down somewhere, they attempt to read it, they fail, they put the magazine down, then they pick it up again and the cycle repeats. I once saw a sim attempt to read an expired hobby magazine for around 3 hours, and I ended up checking the BHAV to see what was wrong, and I made this mod.
Now, the game will check to see if it's a hobby magazine, and if it has expired, sims will not autonomously try to read it.
You only need this mod if you have Freetime, as otherwise you would not have Hobby magazines.
In order to unrar this mod, you need the latest version of 7zip or WinRar.
This global mod modifies one resource in the objects.package file. Any other mod that modifies this will conflict with this mod:
Interaction - Read TEST/BHAV/Group:0x7F20C1E4/Instance:0x00002004
Filename | Size | Downloads | Date | |||||
Hobby Magazine Autonomy Fix.rar
Size: 262 Bytes · Downloads: 3,021 · 7th Nov 2017 |
262 Bytes | 3,021 | 7th Nov 2017 | |||||
For a detailed look at individual files, see the Information tab. |
Key:
- - File was updated after upload was posted
Install Instructions
Basic Download and Install Instructions:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
1. Download: Click the download link to save the .rar or .zip file(s) to your computer.
2. Extract the zip, rar, or 7z file.
3. Place in Downloads Folder: Cut and paste the .package file(s) into your Downloads folder:
- Origin (Ultimate Collection): Users\(Current User Account)\Documents\EA Games\The Sims™ 2 Ultimate Collection\Downloads\
- Non-Origin, Windows Vista/7/8/10: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads\
- Non-Origin, Windows XP: Documents and Settings\(Current User Account)\My Documents\EA Games\The Sims 2\Downloads\
- Mac: Users\(Current User Account)\Documents\EA Games\The Sims 2\Downloads
- Mac x64: /Library/Containers/com.aspyr.sims2.appstore/Data/Library/Application Support/Aspyr/The Sims 2/Downloads
- For a full, complete guide to downloading complete with pictures and more information, see: Game Help: Downloading for Fracking Idiots.
- Custom content not showing up in the game? See: Game Help: Getting Custom Content to Show Up.
- If you don't have a Downloads folder, just make one. See instructions at: Game Help: No Downloads Folder.
Also Thanked - Users who thanked this download also thanked:
by Nopke
Packs Needed
For a full list of packs with names, see the Packs Needed popup.
Other Information
Type:
– Fixed
: Fixed Maxis Mistakes
– Global Mods
: Mods that change the way the game works without requiring any user intervention.
– No Autonomy
: Mods to disable or reduce autonomous actions by sims
Tags
#Fix, #Freetime, #Hobby, #Magazine, #Autonomous
Packs Needed
Base Game | |
---|---|
Sims 2 |
Expansion Pack | |
---|---|
Free Time |
About Me
I make mods for Sims games.
My Policy: You can modify my mods or make alternative versions of my mods, and release them on non-pay websites.
My Policy: You can modify my mods or make alternative versions of my mods, and release them on non-pay websites.