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Mood Mod

by simler90 Posted 15th Apr 2019 at 4:24 AM - Updated 18th Sep 2022 at 5:54 PM by simler90 : UPDATE 11
 
22 Comments / Replies (Who?) - 11 Feedback Posts, 10 Thanks Posts
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Lab Assistant
#2 Old 15th Apr 2019 at 9:23 AM
I love the idea of this mod and think something like it should have been in the base game. But I so rarely let my sims spend any time with their aspirations in the red that this will basically just give me a free boost to their mood at all times; it feels a bit like cheating.
I feel like a real challenge would come if you made another version where it's balanced slightly differently, so perhaps low green is actually a -5 reduction to their mood?
Also, this could get knowledge sims into real trouble; if their aspiration is in red their mood might be too low for them to use skilling objects, but that's one of their main sources of aspiration. Knowledge sims could get locked into low aspiration and mood for ages.
Scholar
THANKS POST
#3 Old 15th Apr 2019 at 9:33 AM
This sounds absolutely awesome!!
I'm downloading the regular version and I'll try it right away.
Thank you so much!
Mad Poster
THANKS POST
#4 Old 15th Apr 2019 at 10:21 AM
This sounds very intriguing. As my pixels are so easy to keep in platinum, this is a challenge to them: "Act like normal pixels, you powder puffs!"
Thanks for this.
Scholar
THANKS POST
#5 Old 15th Apr 2019 at 10:53 AM
Interesting, I'll try it when I can.
Lab Assistant
THANKS POST
#6 Old 15th Apr 2019 at 12:09 PM
Another great mod, that I didn't know I needed. Thanks, this makes much more sense than the original mood system by maxis.
Test Subject
THANKS POST
#7 Old 16th Apr 2019 at 8:48 AM
Thank you so much for sharing! <3 Will definitely play-test as soon as I can!
Field Researcher
THANKS POST
#8 Old 17th Apr 2019 at 3:20 PM
This sounds like a great mod if slightly tweaked. I made it so lower green gives -10 upper green gives 0 and silver gives +10. That way there is a bigger reason to fulfill wants.
Lab Assistant
#9 Old 18th Apr 2019 at 2:43 PM
This mod looks like just what I was looking for! I have a few questions, however. Is it possible to change how many memories are checked via SIMPe? Also, are only memories which show up in-game counted or are tokens counted, too?
Inventor
#10 Old 19th Apr 2019 at 11:28 AM
@simler90 Not sure if this was caused by this mod or aspiration one, but once my sim didn't went to work, her carpool just didnt showed up even though it was her work hours. But I managed to sent her to work by "walk to work" interaction. While she was there, this error showed up (included in a comment). And she couldn't come back to home after her shift ended, I had to summon her with mailbox & she didn't got the credit for being at work, no money etc. And I don't have holidays mod, just saying.
Attached files:
File Type: txt  ObjectError_N006_t369000.txt (57.0 KB, 52 downloads)
Test Subject
THANKS POST
#11 Old 21st Apr 2019 at 10:47 AM
This sure sounds interesting! I'm glad you explained how we can modify it ourself, so I can make desperate Sims suffer even harder *cough cough*
Lab Assistant
#12 Old 3rd May 2019 at 11:38 PM
This mod runs a conflict with Inteen_B that seems to be causing an issue with my sims' wants. Is there a way you would recommend load order, or would it just be better to remove the mood mod?

"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." ~Theodore Geisel
"If what you are is just what you own, what have you become when they take from you almost everything?" ~Destroya, My Chemical Romance
Lab Assistant
#13 Old 24th May 2019 at 11:28 AM
Default Errors
I absolutely love the idea of this mod but I however can't use it for the errors in the log.
Attached files:
File Type: txt  mood error.txt (2.4 KB, 54 downloads)
Mad Poster
#14 Old 19th Jun 2019 at 11:01 PM
Quote: Originally posted by Boosterbear
This mod runs a conflict with Inteen_B that seems to be causing an issue with my sims' wants. Is there a way you would recommend load order, or would it just be better to remove the mood mod?

@Boosterbear - what issues are you experiencing, out of interest? And which version of the mod are you using - the standard version or the memory version?
Mad Poster
#15 Old 10th Jul 2019 at 11:05 AM Last edited by RoxEllen1965 : 10th Jul 2019 at 10:54 PM.
Another Inteen user posted what appears to be a conflict with the Mood Mod. Inteen uses custom memories that may be incompatible with the Memory version of the Mood Mod, so anyone who uses Inteen in their game should probably stick with the Regular version of the Mood Mod.
http://www.modthesims.info/showthread.php?t=629907

I suggest that anybody who uses custom memories, or any mod that creates or uses custom memories, should probably avoid the Memory version of the Mood Mod and only use the Regular Version of the Mood Mod.
Lab Assistant
#16 Old 12th Jul 2019 at 8:40 PM
Solution for glitching with Inteenimater!
Hi,
I'm posting this comment for I was the one whom had a glitch with the Memory version of this mod in conjunction with using Inteenimaters but I found a solution!!!
You can read all about it in this page where me, @RoxEllen1965 and @natboopsie first found the actual conflict and then I playtested until I could make both mods work together!

Hope it helps!!!
Test Subject
THANKS POST
#17 Old 13th Jul 2019 at 9:41 AM
thank you :) this is great
Lab Assistant
THANKS POST
#18 Old 20th Sep 2019 at 9:21 PM
Your mods fix things that I've noticed in my game and been bothered by but never really sought to fix, I'm really glad I found them!!!! Thank you a LOT for everything you do and all the work you've put into all of these, thank you immensely!
Mad Poster
#19 Old 27th May 2020 at 1:49 AM
Bit disappointed that the temperature feature got removed; that seemed like a logical feature. I'd be tempted to skip the update if there wasn't that even newer one with the Perk Up fix.
Mad Poster
#20 Old 7th Jun 2020 at 8:30 AM
Unfortunately this newest version is showing a conflict with Cyjon's Fragile Permaplat. I can't use this mod unless I know for sure that it won't interfere with the functionality Cyjon's of mod.

Lab Assistant
THANKS POST
#21 Old 3rd Apr 2021 at 12:08 AM
This is super cool, thank you! Gonna have to use the regular version, though. Apparently the memory version has compatibility issues with the Traits Project.
Or at least that's what Traits Project (Part 3-15) - Wannabe Moodlets said. So, unfortunately gonna have to pass on some cool features, but at least I still get some of it! <3
that chaos-loving Yosh'
staff: trainee moderator
#22 Old 14th Mar 2023 at 4:46 PM
@Rosawyn and anyone else being stuck with the Fragile Permaplat conflict:

I have attempted to merge Simler90's and Cyjon's code. Make ZZCJ-FragilePermaplat load after MoodMod (already renamed to ensure that).

Does it work fine?
Attached files:
File Type: zip  ZZCJ-FragilePermaplat.zip (628 Bytes, 23 downloads)