View Full Version : Animation fine, but the sim don't do then - me with the poses, again.
eletrodj
29th Dec 2008, 04:39 AM
Hi, again. :anime:
Direct to the problem; I made the object, add the menus, add the poses to a new file. I have 11 poses, 7 of then works weel, the others, don't.
I can't imagine what i'm doing wrong. The poses works (i test, adding, changing the BHAV, a pose which i already works in the game and don't work). I clonned the same BHAV.
The images is atach. The print show the BHAV which on of the poses that don't work.
I can atach the package too, if you want.
Thanks in advice.
In photobucket because of the file size limit.
http://i140.photobucket.com/albums/r13/eletrodj/package/Print007.jpg
http://i140.photobucket.com/albums/r13/eletrodj/package/Print008.jpg
Echo
29th Dec 2008, 08:21 AM
Hey :)
Could you post the package, and then tell us which ones work and which ones don't? With the ones that don't work, what actually happens. Do your sims jump out of the interaction, does it just drop out of the queue, does something else happen? Have you run it with testing cheats enabled to make sure you're not getting any error messages?
eletrodj
29th Dec 2008, 07:33 PM
Hey :)
Could you post the package, and then tell us which ones work and which ones don't? With the ones that don't work, what actually happens. Do your sims jump out of the interaction, does it just drop out of the queue, does something else happen? Have you run it with testing cheats enabled to make sure you're not getting any error messages?
Yes. I always use AnyGame, i used to test the base object (will be other GMDC, the flamingo is temporally), but I re-instaled my Windows, and I only have Base Game installed at all.
Testing cheats are enabled, and don't get any error (except to the "snap reset", but I will work on that later). The Sim just don't play the action. So strange because the process to make the poses was exactly the same.
Poses that work: Floor 1 and 2, Stand 1, 2, 3 (the leg turn over, i was plained to work on that if the all poses works).
The rest, floor 4 and 5, stand 5 and 6, don't.
I put the Start and Stop menu in all poses. I tested the stop string, but, i only can see if it's work if the sim play the animation /)
Jasumi
2nd Jan 2009, 09:07 PM
Yes. I always use AnyGame, i used to test the base object (will be other GMDC, the flamingo is temporally), but I re-instaled my Windows, and I only have Base Game installed at all.
Testing cheats are enabled, and don't get any error (except to the "snap reset", but I will work on that later). The Sim just don't play the action. So strange because the process to make the poses was exactly the same.
Poses that work: Floor 1 and 2, Stand 1, 2, 3 (the leg turn over, i was plained to work on that if the all poses works).
The rest, floor 4 and 5, stand 5 and 6, don't.
I put the Start and Stop menu in all poses. I tested the stop string, but, i only can see if it's work if the sim play the animation /)
I'm having the same issue with the Animesh Exporter. Try using Miche's Anim Converter and see if it works afterward. Also, you could have moved around the auskel which in my experiences is not a good idea.
Echo
4th Jan 2009, 08:07 AM
Hey electro!
At some point you've fixed the TGI, on the "hight1" through "hight6" anims, but it hasn't been run on "hight7" through to "hight11". These all have the same TGI, which doesn't match the file names. ;)
You'll need to run "fix integrity" again on the file with the ANIMs in it, then it should work fine. As is, the game is hashing the name of the animation when it tries to play it, but can't find any animations with the matching TGI to load. As such, it can't play anything. :)
eletrodj
4th Jan 2009, 07:27 PM
Yep, I really forgot that. It could be automatic, doesn't? :P
Thanks again.
Jasumi, try to make some static poses. This is how i started, then, pass out to dinamic changes a little thins, like head movements.
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