View Full Version : texturing my new object
25th Jul 2010, 12:30 AM
when i went to go texture my object, the texture image under the rescource tree was gone. What should i do? The mesh looks HORRIBLE! Haha, the texture at least
30th Jul 2010, 12:10 PM
What is the object? Did it have a texture image originally and you accidentally removed it, or did it not have a texture image to start with?
1st Aug 2010, 12:13 PM
I have a problem with the texture. I import a new texture, then I click Update all size, then commit, and around the leaf appear some "square". You can see in the picture: http://sphotos.ak.fbcdn.net/hphotos-ak-snc4/hs189.snc4/37792_143031169048438_100000246667342_332427_4031811_n.jpg How can I to get around this problem?
1st Aug 2010, 01:36 PM
Attila you need to import as dxt3 to retain transparency.
1st Aug 2010, 01:50 PM
I did, but I have the problem yet.
2nd Aug 2010, 11:03 AM
Attila, you should really start your own thread with your questions rather than posting it here, since they are different problems. In any case, if you're referring to that grey and white checkerboard effect behind your leaf, that's just the way SimPE shows transparency. You won't get any checkerboarding in the game. :)
8th Aug 2010, 04:55 PM
Yes it did. I used the Conerstone "Sentinel" End Table because it was the closest object to my end table, wich i sucessfully created, just i need to retexture it
8th Aug 2010, 05:59 PM
The cornerstone sentinel endtable is a repository object. If you clone that it will have no textures. You need to pick an item that has textures.
You can check this by going to Object Workshop, click clone, untick all EXCEPT default textures only. Hit finish. If it has a txtr file then you can clone it. Check that there are at least two textures - some objects have shadow alphas as their only texture.
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