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View Full Version : ~lulz~ Simpe borked my alpha?


Equation
1st Sep 2010, 10:33 PM
I admit to not texturing in -ages- but this is pretty basic stuff. When you make a clothing recolor, you can either import it into your game via bodyshop or import it via bodyshop then use simpe/build DXT. I had thought the preferable method is build dxt (and compress files?). So, you would make the package in simpe, using the correct alpha and all, and then just build dxt with your saved png file. It should maintain the correct alpha, right?

Wrong? I did exactly that, but when I built dxt (level 3) in simpe, it seems to have reset the alpha. The recolors were fine last night and displayed the correct alphas in bodyshop. It is a collection of pants, over 100 files, in tucked and untucked versions. I didn't want to import the alpha in simpe so I was very careful to make sure each style had the correct alpha before editing in simpe. After creating the packages in photoshop, I renamed them and then replaced the texture in simpe. Loaded the game to take pictures and the textures now cover the sim from neck to toe, no matter which top I pair with the pants. Importing the alpha in simpe causes pixelation.

Can someone tell me how I borked this? Cause I am loling and miffed by own relapse into newbness :rofl:

Click for full size:
http://imgur.com/VDxyls.jpg (http://imgur.com/VDxyl.png)

fakepeeps7
3rd Sep 2010, 9:19 PM
What does your PNG look like? Does it have transparent areas? If not, you'll end up with a texture that covers the whole body, regardless of what your alpha BMP looks like.

Equation
4th Sep 2010, 9:07 AM
Oh there's a hug "I Made This Texture!" graphic across the top of it so no, it's not transparent. Guess my ego will have to do with something smaller and much less intrusive. UNLESS the difference between bodyshop import and build dxt is marginal. I am on an old computer so my graphics card itself doesn't note the difference.

fakepeeps7
4th Sep 2010, 7:31 PM
If you're making pants, you'll probably want to put your copyright graphic somewhere in the lower half of the texture (somewhere not on your pants, of course). To be honest, I don't know if I would bother; people will copy your stuff whether you put a graphic on it or not.

To make a PNG for importing into SimPE, you'll need to use your texture image and your alpha. Use the alpha as a template and, on your texture image, cut out everything that's black on your alpha. Your PNG should be transparent except for the areas where your pants and shoes actually are. If the top half of your PNG isn't completely transparent, you'll have texture bits showing up on your tops.

Lucia Carlota
25th Sep 2010, 1:02 AM
Hmm, I'm having the same problem with my texture in SimPE, only it's with hair. I did what you described here, fakepeeps, but it didn't help. I'm not sure what "transparent" should look like in my photo editor (ArcSoft PhotoStudio). I delete the parts on the texture that the alpha normally hides (i.e. the black parts), but there remains a white void where it should be transparent. Thus when I save the PNG and Build DXT in SimPE, there's white where the gray checkers, indicating transparency, should be.