View Full Version : Updated Mods?
USNCaseySmith
11th Jun 2011, 08:51 AM
So which mods do I need to grab the updated versions for (Installed and updated Generations last week) ?? I've downloaded all of my nraas mods already which I know were updated and I downloaded buzzlers mood hotfix, running disease hotfix, and clean house mods (I just bought Late night the other day too but I dont know if these will work fine with generations??) And of course Im also waiting on awesome mod to finish testing to download that as well. Thanks guys.
HystericalParoxysm
11th Jun 2011, 08:56 AM
You need to grab the updated versions for any mods that have updates. And any mods that don't say they're compatible with 1.22, you need to remove until they're updated. You'll have to check back with the creators to see what they say about updates needed, if anything.
USNCaseySmith
11th Jun 2011, 07:36 PM
You need to grab the updated versions for any mods that have updates. And any mods that don't say they're compatible with 1.22, you need to remove until they're updated. You'll have to check back with the creators to see what they say about updates needed, if anything.
Okay, aren't Buzzlers mods that I stated script mods though?? If they are they shouldn't need to be updated should they?
HystericalParoxysm
11th Jun 2011, 07:38 PM
Script mods very well may need updating - ANY mods (perhaps with the exception of stuff like the no intro, which never seems to need updating, and mods like my "tiny texture replacers" which aren't so much mods as texture replacements to remove certain effects) will usually need updating - or at least for the creator to check whether they need updating.
tomomi1922
11th Jun 2011, 07:55 PM
Buzzler's mods do require update and they did get updated, at least the ones I am using.
Working fine with Generations or not .... only the creator of the mod may have the best answer. If you check the description and date, and see nothing news, check the comments area too. Sometimes frustrated users will post a lot of stuff there. What they complain about might likely happen to you.
Especially for mods like these, each and everyone of them I create a text file to save the URL to where I found the mods (and anything else I feel I need to keep notes of about that particular mod). When time like this comes, I can just get the URL out to copy and paste on browser and it will get me directly to the place where I first found that mod. Fast and hassle free.
Depending on when you downloaded the mods, they may or may not be the latest versions. I know that Twallan updated most of his mods 1-2 days after Generations came out. Buzzler updated his very fast too. If you are unsure, just download again.
HP is right about un-updated mods, best to remove them and check often to see if they have a new update. You don't "have" to remove old mods either, but that is in a way taking a risk, and if something go boom, you may know what causes it. I am currently taking a risk with 2-3 small mods (updated date is old, and no word from creator saying it is ok with use with Generations). Nothing is blowing up yet, not even 1 single meteor, sigh.
So you finally decided to buy all EP? I remember you asking which EP to buy. :) When are you shipping to US Navy bootcamp again? Anyway, if a mod is updated for Generations, it is going to work with LN and all other older EP.
USNCaseySmith
11th Jun 2011, 10:44 PM
Buzzler's mods do require update and they did get updated, at least the ones I am using.
Working fine with Generations or not .... only the creator of the mod may have the best answer. If you check the description and date, and see nothing news, check the comments area too. Sometimes frustrated users will post a lot of stuff there. What they complain about might likely happen to you.
Especially for mods like these, each and everyone of them I create a text file to save the URL to where I found the mods (and anything else I feel I need to keep notes of about that particular mod). When time like this comes, I can just get the URL out to copy and paste on browser and it will get me directly to the place where I first found that mod. Fast and hassle free.
Depending on when you downloaded the mods, they may or may not be the latest versions. I know that Twallan updated most of his mods 1-2 days after Generations came out. Buzzler updated his very fast too. If you are unsure, just download again.
HP is right about un-updated mods, best to remove them and check often to see if they have a new update. You don't "have" to remove old mods either, but that is in a way taking a risk, and if something go boom, you may know what causes it. I am currently taking a risk with 2-3 small mods (updated date is old, and no word from creator saying it is ok with use with Generations). Nothing is blowing up yet, not even 1 single meteor, sigh.
So you finally decided to buy all EP? I remember you asking which EP to buy. :) When are you shipping to US Navy bootcamp again? Anyway, if a mod is updated for Generations, it is going to work with LN and all other older EP.
about 5 weeks! Im pumped, and yes, the situation was this, I wanted LN, over all of them, and wal mart never had it!! It was out for like 2 and a half months, so getting expansion fever I purchased AM and WA to get other cool things (I like alot of the decorative stuff you can get from WA as well as other little things too same from ambitions) Then figuring when they got Generations in that they would have recieved some late night and high end loft stuff cds too. Nope, then one day after work I walked in on a hunch and to my suprise, LATE NIGHT!!! I was so happy. I didnt want to buy OLS for the Hot tubs only so I waited for late night. Right now the buzzlers ones I just downloaded are the mood hotfix, running disease and the clean house interaction Im going to go check now, I saw that awesomemod was updated but in testing phase so I think I'll wait on that one. Sliders would probably need updated right?? I have Johnnas Sliders and Delphys sliders.
Srikandi
12th Jun 2011, 12:00 AM
Check the threads :) That's where you find out whether you need an update and, if so, whether it's out.
tomomi1922
12th Jun 2011, 12:01 AM
To reply to your message:
There isn't a whole lot of mod specifically made for LN. You should have Overwatch, Error Trap which I believe you do. If you do play Bridgeport, there is a very small mod that regulate traffics. I say go with Twallan's traffic mod too. It lets you tweak how much traffic you want by the amount of cars to spawn. More traffic = spawn more cars, which can cause my lag. If you find it too laggy, turn down, or even off traffic. Just a cosmetic thing, not even affecting your actual carpool or taxi at all.
I can't remember if there is anything else you have to get as hot fix for LN.
Oh, since you may be into clubs and bars, there is a Twallan's mod called "Register" that helps you Fire or Hire bartender/bouncer/pianist, etc... TS3 will assign those automatically to you. But "Register" let you have more control over it by letting you firing the current one and hire the one you want.
There is a little mod on MTS to let you adjust the opening time of the bars. Opening times vary between different type of venues by default. This mod can get them to open 22 hours a day if you like (basically only close for 2 hours per day).
Gr4t15
13th Jun 2011, 02:53 PM
Hy Everybody!
I have a big problem. Yesterday I installed Generations. Before the install everything worked just fine, now everytime I launch the game I get the message, that some of my custom contents are not compatible with the version of my base game.
I have deleted all of my mods and package files, but the problem is still there. Are there any combatibility checker programs or something like that?
HystericalParoxysm
13th Jun 2011, 03:00 PM
Gr4ti5 - If you have no mods, then just ignore it and click "continue" - it's just detecting it incorrectly.
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