View Full Version : Any way of 'locking' groups in Milkshape?
sushigal007
14th Jun 2011, 11:44 PM
I'm attempting to add fat morphs to some meshes of mine. So far it hasn't gone too badly, after a few problems with comment boxes I finally got one to show up nicely. But the second one exploded, which I'm guessing is because I frankensteined it. The only difference in the meshes were the feet.
My query is: if I can't frankenstein the morph, is there some way of making my template fat morph 'read only' in some way? It was pretty annoying to have to keep hiding and unhiding the morph to check how it was looking and if I have to make this second morph from scratch instead of just replacing the shoes, it'd be handy if I could have the morph there all the time, without worrying about accidentally moving bits.
Ken Murikumo
15th Jun 2011, 05:49 AM
To my knowledge, no you cannot "freeze" (that's a real autocad term, too) meshes in milkshape. And for fat morph, they must be the same mesh but with some verts moved a bit. Just dupe your non fat/pregnant mesh and make that one fat/pregnant by moving preexisting verts. of course you do have to fix the comments too
sushigal007
15th Jun 2011, 07:26 AM
Dang, I was kind of hoping a freeze option was something that had been added to Milkshape and tutorials never got updated. Ah well. Thanks.
kalynn06
18th Jun 2011, 06:48 PM
You actually can Frankenstein fat morphs, though usually it's easier to just do the duplicate method. I know that if I'm just changing shoes on a mesh that has morphs I don't make a new fat morph. The issue is that the fat morph has to have the same exact number of vertices and the same bone assignments as fit morph. That's why it's usually easier to make a new one for any complex changes than to pull your hair out trying to find where your vertex mismatch is. With changing shoes, though, you should be able to cut the legs off at the same time from all of the morphs and either use identical pieces to add to each, or just have all the morphs share the same shoes if the verts of all the attachment points match in position.
BloomsBase
18th Jun 2011, 08:05 PM
Just select all the vertices on the reference morph and hide them, the shape will still be there without being afraid to edit it.
sushigal007
19th Jun 2011, 09:45 PM
Just select all the vertices on the reference morph and hide them, the shape will still be there without being afraid to edit it.
Oh yay, that worked perfectly, thank you! :D
Ken Murikumo
20th Jun 2011, 07:47 AM
Actually i did not know that. Thanks you two.
vBulletin v3.0.14, Copyright ©2000-2013, Jelsoft Enterprises Ltd.