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View Full Version : Old Law Tenements - Apartment Lot


lytefoot
18th Sep 2011, 11:49 PM
I've never uploaded anything, mostly because my builds are usually (1) very specific to the sims I designed them for, (2) kind of boring really, and (3) totally cc-tastic, to the point where uploading them would be an enormous pain. But I thought these might be interesting--I couldn't really find a lot of cramped, slightly squalid apartment buildings when I went looking. So mostly I'm wondering if these seem worth an upload.

Also, I've tested the heck out of these in AL-only, and I've also tested them in my base configuration, which is everything through MG and modded to high heaven. Just because of the tomfoolery in the building (LotAdjuster), I'd like at least one other person to test them before I upload if I decide to.

I've been working on having some really urban-looking apartment lots in my game. The problem is keeping the population density playable. Each has 6 apartment units on a 1x2 lot. No CC used.

These apartments are built using Plasticbox's Fake Row House technique; lots were resized with LotAdjuster. Built and tested using Anygame Starter, Base Game + Apartment Life only, no hacks.

These are designed to resemble old-school tenement buildings in places like New York; they look best in a row of about 5. (Old Law Tenement refers to New York's late-nineteenth century building codes.) I'm trying to strike a balance between realism and playability, and I've got it to a place I like, at least.

Playtested with a family with 4 children--things got VERY crowded and the kids had to sleep in shifts, but that's kind of the point. Cramped and a little squalid; makes life miserable for the sims, but not the player. I tested in the middle of a bank of 7; visibility was only occasionally an issue because I got my camera at a funny angle.

Known issues:
* I strongly recommend playing this lot with SimLogical's apartment signs to keep the neighbors in their apartments. Neighbors clog up the passageways and get into a lot of fistfights; it's very annoying. Signs available here. (http://www.drealm.info/simlogical/sl/Sims2Pages/Sims2_ApartmentFixes.htm)
* Once during play-testing, a neighbor somehow got into the space between the buildings. I tweaked things a bit and think I've kept it from happening again, but be on the alert. I used the Moveobjects cheat to delete him and he went about his business normally.
* Body and Logic skills are very hard to gain on this lot. There isn't room to jump rope anywhere on the lot at all whatsoever; I've tried. A lot. With the right EPs and a little furniture rearranging, it should be possible to add an exercise machine and/or chess table, though.
* There are no bath tubs and nowhere to reasonably put them. For this reason, it's impossible to bathe toddlers or pets. (In testing, I just had very dirty toddlers and didn't get a dog.) Again, with a little furniture rearranging, you could probably add a tub (maybe retrofit the front bedroom into a full bath--or just throw one into the living room, if it doesn't worry you).

The furniture is kind of unexciting and monotonous, but every unit has all the necessities (including telephones). The bottom floor has one-bedroom units that sleep a couple; second and third floors are identical, with two-bedroom units that sleep a couple and two children. Current furniture layout is play-tested; sims can get around the clothes rack in the corner like that.

With the furniture layout provided, there's room in the dining room for a crib, in the master bed for a potty chair, and space in the living room for kids to do homework or to teach a toddler to walk. That said, there isn't a lot of room to play around with; these are *supposed* to be kind of cramped.

I've included right and left ends as well, which have the "row house" extra wall removed, and extra windows since they're outside.

Rent on the one-bedroom units is 768, two-bedroom 876; slightly higher for the exterior units on the ends, which have extra windows.

HugeLunatic
19th Sep 2011, 12:10 AM
I realize you would like a tester for this lot, but as they are built right now they wouldn't be accepted. They are way too boxy and there is absolutely no landscaping.

lytefoot
19th Sep 2011, 12:42 AM
I honestly hadn't thought about landscaping, and frankly there isn't a lot to play with--there's one square of tiles around the buildings on the lot, and that's kind of by design. Some scrubby bushes might be a good addition, and improve the visuals a little bit.

I'll play around and see if I can't break up the boxiness as well--maybe shift things around so the light wells are on the outside of each lot rather than the interior, that sort of thing... does that sort of thing have a chance of improving the shape enough for upload, or should I not bother?

I should note that the neighborhood shot looks a lot better in a proper 'hood with proper 'hood decor (this one was taken in my flat, featureless building hood). I'll include that with edits.

Edit: I just realized how whiny and defensive this post sounds. I didn't really mean it to sound that way.

ChaoticNeutral
19th Sep 2011, 01:07 AM
The lot needs to look good by itself, without relying on nhood decoration. Right now it's completely flat - just a box with windows.
I see the urban feel you're trying to to put there, you could try googling some images to see what kind of details you could come up with without losing the simple and old school look. Remember that, even f the design is simple, there should be something special about the building, or there would be no need for anyone to download it.

Gwenke33
19th Sep 2011, 01:33 AM
I've no idea if they would matter for uploadability, but what about some graffiti on the walls, chalk drawings on the pavement, aerials on the roof, bars on the lower story windows, and some little plant life? You can also find more decorative deco fence for the roof edge to make it more interesting. Also, having two slightly different "middle" buildings could break up the monotony of the street just a bit.
For what it's worth, if I were to download it, I would download it for the layout and for not having to do the shrinking myself, not for any of those aesthetic bits.

lytefoot
19th Sep 2011, 02:43 AM
Shifted the design to put the light walls outside--makes them a little more promanent. Changed the roof around and added access--haven't furnished it yet. Changed the wall and front windows, and added the kind of token landscaping a landlord might add in circumstances like this. (None of the shrubbery in AL looks particularly scrubby. I couldn't believe it.)

Not sure if this really improves matters or not. It's certainly prettier, but I'm not sure that's a good thing.

Gwenke, thanks for the suggestions. I agree 100% about the graffiti, etc, except that it'd look really strange repeated down a row, and also I'm really trying to build this without any cc.

Gwenke33
19th Sep 2011, 09:33 AM
This has become quite a bit more upscale with the new wall, hasn't it?