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KittySneezes
20th Oct 2011, 09:12 PM
BaXiM, the wonderful creator of the CORE mod has unfortunately been MIA for the last few months and I've been going through withdrawals of his mod.

So! the latest Pets expansion has finally pushed me over the edge to try and update the mod myself (the last time it was updated was for Outdoor living).

Unfortunately I really dont know how to go about this. I see there are alot of tutorials and such for creating your own mods but I'd just like to edit an existing one.

Is there anything, a tutorial, tools to use etc, that you would recommend for this endeavor?

edit: found that another mod had been made already that does the same things i was using the CORE for! yay!

HystericalParoxysm
20th Oct 2011, 09:15 PM
There's some info on core modding here: http://www.modthesims.info/wiki.php?title=Tutorials:TS3_GeneralModding

But be aware, if you are not already a programmer, this is probably going to be waaaaaaaaay over your head. You'll have to learn a lot about completely unfamiliar things - and knowing how to update someone else's code to work with the new patch is gonna be pretty difficult - not only do you have to know why the original code works the way it does, but you'll need to know how the new code works, and how to make them work together. There's not any tutorial that's going to teach you how to do that as every situation is going to be different.

KittySneezes
20th Oct 2011, 09:37 PM
There's some info on core modding here: http://www.modthesims.info/wiki.php?title=Tutorials:TS3_GeneralModding

But be aware, if you are not already a programmer, this is probably going to be waaaaaaaaay over your head. You'll have to learn a lot about completely unfamiliar things - and knowing how to update someone else's code to work with the new patch is gonna be pretty difficult - not only do you have to know why the original code works the way it does, but you'll need to know how the new code works, and how to make them work together. There's not any tutorial that's going to teach you how to do that as every situation is going to be different.

thanks so much!

yeah, i know this is probably not going to wind up going anywhere, but I figure i shouldn't complain about updating until i know first hand how much work is involved, lol

BlakeS5678
28th Oct 2011, 06:28 PM
I have the same problem, but, it's not with a core mod. Would it be easier to update a non-core mod? And, if so, how would I do this. (Any links to tutorials will be just as helpful!)

HystericalParoxysm
28th Oct 2011, 06:45 PM
It depends on the mod. XML tuning mods, if you look under my profile and then under Articles, I have a tutorial on making them. Essentially, you would want to create a new XML tuning mod from the game's files, using the same XML file that the original mod used (you can compare the instance numbers), and then see what values they've changed, and change the same ones in your new file.

BlakeS5678
28th Oct 2011, 07:28 PM
Great, I'll try that! Is it really advanced or am I overthinking it? (I'm a complete newbie when it comes to modding)

Srikandi
29th Oct 2011, 02:59 AM
Great, I'll try that! Is it really advanced or am I overthinking it? (I'm a complete newbie when it comes to modding)

XML modding is about the easiest thing you can do, gameplay-wise :) Just follow the tut and you'll be fine.