telefen
10th Dec 2011, 09:57 PM
hi. I'm fairly new to objects and i had a question. I cloned something and as i'm observing the raw data under main OBJD, I see the fun has a value of 0x0001. Does increasing that number increase the fun?, and also i want to increase the comfort ,energy,hygien and stop the sim using it from getting too hungry. Do i put a random number at the end of the four digit number like a 4 or 5?. can someone help me out on this?
Second question: if this is correct, can I apply the same principal for any object ? For example: I want my sim to have more fun interacting with the radiator when warming themself or having more energy using exercise equipment.
I also wonder if my mesh has more than one part under OBJD like the main& it's other two sub-components,if I change a let's say fun i have to trigger the decimal botton first right? and then if I change fun to 4, do I have to change the same value in those other OBJD components as well? (I mean part 0.0&1.0) Thank you, :beer:
Second question: if this is correct, can I apply the same principal for any object ? For example: I want my sim to have more fun interacting with the radiator when warming themself or having more energy using exercise equipment.
I also wonder if my mesh has more than one part under OBJD like the main& it's other two sub-components,if I change a let's say fun i have to trigger the decimal botton first right? and then if I change fun to 4, do I have to change the same value in those other OBJD components as well? (I mean part 0.0&1.0) Thank you, :beer: