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Sleeping Gnome
5th Jan 2012, 02:39 PM
Hello
So, I've gone over the XML modding tutorial, which helped me make a few changes to the sculpting skill and material cost

now I want more. I want to add items! I wanna make it possible to sculpt dining tables, maybe some bookshelves, and maybe some more stuff...
I figure I could copy the whole <sculptures> </sculptures> part in GameplayData / SculptingData XML
problem is, the name of the objects you can sculpt in the XML aren't the same as they appear in-game (The Porcelain Throne, for example, is called "ToiletExpensive")

I looked around, opened a few .package files, but didn't found a way to match the name in the XML files to the name in the game (I know the name "ToiletExpensive" is descriptive of the porcelain throne, for example, but my english isn't good enough to understand all of the object names in the XML)

So... how do I match a name such as "TableDiningAsian" (hope that's not racist ;) ) to the object name in the game?

Thanks!

Sims MX
5th Jan 2012, 04:45 PM
I recommend downloading s3oc and setting it to "Clone Normal Objects." You'll have a list of all the objects included in the game. In the left side, you'll see instance names (these are the ones you need for the XML, e.g., "toiletExpensive") and in the right side you'll have several tabs, the first tab will display the localized catalog name (this one is the one you see in-game, e.g., "The Porcelain Throne").

Sleeping Gnome
5th Jan 2012, 05:47 PM
Thanks! sounds like exactly what I was looking for. I looked around to try to find out in which file I could find the link between the XML name and the in-game name, but never thought to look for tools...