Also when I play my family and I meet someone who is really rude or just silly as hell I go to my test household, spawn this bi*** and throw a satelite on them ) it feels so satisfiyng :d
I was in college and my chef was always burning the food so i decided to burn the college along with this chef )
When i'm going to college i mostly play as girl sim. But the first date is always a girl too, idk if its just me but i always do that :dd and after graduating etc. they stay friends and both of them start to create a family :dd
But I also do same gender couples in my game. In the moment one of my fav sim's sons is dating with one guy and its hella cool finally dont have this boring woman man xd.
And I downloaded a mod that teen can date an adult and i totaly love it.. that two guys couple is also teen x adult and it feels so nice when the adult one, the smarter one who owns a flat can offer a place to this teen whenever they want too <3(lifegoalsxdd)
That reminds me of a girl that can act like a boy.. crafts robots, repairs cars etc. - and run a workshop bussines ^^
Yayy, that's all and im ready for that hate:--):D
Thanks: 701 in 8 Posts
families with vacation homes could have a comfortable life, but what of those who pay for night, or those who camp? What about those who left their family and friends back home in the main hood? It's pretty interesting so I'm working on a new set of rules to play by :3c
So all those kids are going to college! What's a uneducated adult to do?
Go back to college, using the career (available from here) "Adults go to College", which even pays them a minor fee to do it. No more uneducated adults in the neighborhood, and it's ideal for those unemployed, or retired.Adult College Students
It also keeps them actively gaining skills to pass their courses and to stay out of trouble-plus the added bonus of having more career choices when they graduate. I'm going to be using their hobby preference to set the final degree.
Hi my name is Carla Shaw you can stop at 5 or 6 stores or just one. I don't need friends, they disappoint me.
Thanks: 701 in 8 Posts
98% of teenagers do or has tried smoking pot. If you're one of the 2% who hasn't copy & paste this in your siggy.
May the Goddess walk with you.
Do as thou wilt shall be the whole of the law.
Love is the law, love under will.
"Try to run some successful affairs without getting caught!" is what Ive always done, I think the most I ever got to was around 50 something romances/love at the same time (using cheats)
Originally Posted by HystericalParoxysm
We've all had that problem at one time or another: Sims 2 just seems boring. We play the same sorts of families and the same scenarios and it's just no fun! So how do you keep from getting bored? Here are my suggestions - add your own to this thread and I'll incorporate the best ones into the first post.
If you're stuck in a rut of "couple gets together, gets married, has babies, work to the top of their careers" type stuff, then stop it! Start a new family and play it utterly differently than you normally do! It's refreshing to get out of your comfort zone. Try:
Unused game features!
Most of us have several EPs... and a great number of us have never used a lot of the features! Now's a great time to try out things you never have before, and maybe discover fun new aspects of the game you hadn't thought of!
Try a challenge!
There are tons of cool game challenges which you can try - ranging from long-term challenges like the Legacy Challenge, to shorter, crazier challenges like the Asylum Challenge. These challenges usually have certain rules (which you can choose to follow or not!) and direct you to play a certain way.
Live off the land!
This works best if you have Seasons for fishing and gardening, but you can use Echo's harvestable crops if you don't have Seasons. Make a family, make a house for them, don't cheat, and have them live off their garden and pond exclusively - no buying groceries, no working outside of the home (though they can do other activities like crafting as long as they stay at home), and children don't go to school. If they get successful enough, you can have them sell off some of their excess produce to other sims in the neighborhood... you can even run the whole neighborhood off the land - all food must be purchased from your farmers!
Learn to create!
For many people, this can be just as fun and addictive (if not more so!) than actually playing the game. With all the help, support, tutorials, and info available to you, why not try it? Some of the more advanced stuff can be quite complicated, but you may surprise yourself at how well you do at simple things like walls and floors and recolouring objects and clothing.
Play something else!
Shocking, I know! But absence does make the heart grow fonder, and if you're just bored as hell with TS2, go play something else! There are tons of fun games out there - go play an RPG, a first-person shooter, a city-builder, an arcade game - whatever you like, just something different. Put TS2 aside for a day, a week, a month, and then come back later once you're refreshed.
If they were born in Spring
Day 1/2 would be an Aries Sim
Day 2/3 would be a Taurus Sim
Day 3/4 would be a Gemini Sim
If they were born in the Summer
Day 1/2 would be a Cancer Sim
Day 2/3 would be a Leo Sim
Day 3/4 would be a Virgo Sim
If they were born in the Fall:
Day 1/2 would be a Libra Sim
Day 2/3 would be a Scorpio Sim
Day 3/4 would be a Sagittarius Sim
If they were born in the Winter:
Day 1/2 would be a Capricorn Sim
Day 2/3 would be an Aquarius Sim
Day 3/4 would be a Pisces Sim
Then, I go further into their inner "planetary placements" by basing it off their personality traits. I do make an exception for twins/multiples if they do have different personality points. Here's a link about the planets in astrology. I keep the Mercury, planets to at least one sign before or after or in the same sign; for Venus I keep it at most two signs before or after or in the same sign as the Sun sign. The other planets can be in any sign from the Sun sign, though some may be "retrograde" if they are far enough away from the Sun. Jupiter and Saturn are the only two outer planets I use in game. I don't include Uranus, Neptune and Pluto.
There is also the ascendant sign, which is dependent upon the time that you are born, so I keep an eye on the time that Sim babies are born in-game. Say for example, a sim born at Midnight would have a Capricorn ascendant if they're an Aries. Similarly, an Aries sim born at 12PM would have a Cancer ascendant.
Here's an example of a Sim born from my game.
Jeffrey was born on the 1st Day of Spring, so that gives him an Aries Sun sign. Jeff was born at 8:30PM so that gives him a Libra ascendant. He's very playful and outgoing, so I gave him a Leo Moon. Jeffrey has a Mercury in Pisces because his imagination is so creative. He has his active bars maxed out, and has very good standing power, so I gave him a Mars in Capricorn. I wanted him to have a go-getter attitude so I gave him a Venus in Aries. I based the Jupiter and Saturn placements upon where the parents were in their life-state, as well as in relation to when the parents were born.
For Jeffrey's twin sister Christine, I wanted to make sure the moon placement fit well with her personality. She's also outgoing and active (less so than her brother), which can fit. I can attribute her seriousness to her Capricorn Mars that she shares with her brother.
I'd like to think of the first day of the teen years as a Jupiter Return and where I figure out which aspiration they will get based off of personality/interests/circumstances. If you play YA's their 2nd Jupiter return can be thought of as soon as they graduate college. For the Saturn returns I'd like to think it would be the mid-point of the Sim's Adult stage. Their 3rd Jupiter return can be the last quarter of their Adult stage. It can also go on in their Elder stage with (I would think) the last Jupiter return at some point in the middle of the elder stage.
"Not SimNation and Proud"
For those teens who don't have a lot of friends and need some-a local Boys Club and Girls Club. Using the Visitor Controller, you can set the sex and age for those visiting the lot-put in all the things that teens like to do that are wholesome, like a chess table, dart board, pool table and any version of Two Jeff's food replicator with appropriate seating included.
I put in a pool in the back and a portable outhouse. (the "all in one bathroom" is great for this lot).
I test ran my girls club yesterday and all the girls enjoyed it immensely. They liked that no boys were around so they could gossip to their hearts content about them.
While I was writing up game rules today, I finally discovered a good way to play and use servos:
As a caretaker for the surviving elder pixel in a family house!
When there is one remaining pixel left in a house, the servo (human or not, up to player) the servo will take care of the house and them-when they die, they distribute all the funds in the house to the children, organize the funeral, and clean up the house afterward. When they're done, they can be sent back to the 'townie pool' for their next assignment.
Finally-a useful outlet for those mechanical maniacs!