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MTS Speed-Building Challenge - posted on Yesterday at 7:25 PM
Replies: 416 (Who?), Viewed: 315920 times.
Page 17 of 17
Mad Poster
#401 Old 17th Sep 2017 at 10:54 PM
PM'd you, but the same answer-it appears to be that way-I've got the entire set and all the kids grow up autonomously without any cake shenanigans.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Test Subject
#402 Old 17th Nov 2017 at 10:22 PM
What I always do is that i create a neighborhood. That neighborhood lives in harmony and all sims like each other. I create some families, some families i take from the pre-created neighborhoods such as pleasantview etc. and build them houses. Let them live here and enjoy every moment of their life. And then I play with 1 or 2 families and you know just that typical boring playing but after a while I create like 2 mysterious families with witches and vampires that take the dominion of my neighborhood and completely change it to mysterious dark town with vampires, witches, werewolfs.. It's so fun when you have perfect family and one sim decides to be a witch and kills every sim that he didnt like :dd
~
Also when I play my family and I meet someone who is really rude or just silly as hell I go to my test household, spawn this bi*** and throw a satelite on them ) it feels so satisfiyng :d
I was in college and my chef was always burning the food so i decided to burn the college along with this chef )
~
When i'm going to college i mostly play as girl sim. But the first date is always a girl too, idk if its just me but i always do that :dd and after graduating etc. they stay friends and both of them start to create a family :dd
But I also do same gender couples in my game. In the moment one of my fav sim's sons is dating with one guy and its hella cool finally dont have this boring woman man xd.
And I downloaded a mod that teen can date an adult and i totaly love it.. that two guys couple is also teen x adult and it feels so nice when the adult one, the smarter one who owns a flat can offer a place to this teen whenever they want too <3(lifegoalsxdd)
~
That reminds me of a girl that can act like a boy.. crafts robots, repairs cars etc. - and run a workshop bussines ^^
--
Yayy, that's all and im ready for that hate:--):D

Boooo 🎃
Forum Resident
#403 Old 22nd Nov 2017 at 1:37 PM
I was playing a vacation hood when I thought "what if the tourists/vacation goers get trapped and never got home, would they be able to survive in an unknown land???"
families with vacation homes could have a comfortable life, but what of those who pay for night, or those who camp? What about those who left their family and friends back home in the main hood? It's pretty interesting so I'm working on a new set of rules to play by :3c
Mad Poster
#404 Old 15th Jan 2018 at 11:08 PM
Here's an idea sparked by the Squinge "College" hack set:

So all those kids are going to college! What's a uneducated adult to do?

Go back to college, using the career (available from here) "Adults go to College", which even pays them a minor fee to do it. No more uneducated adults in the neighborhood, and it's ideal for those unemployed, or retired.Adult College Students

It also keeps them actively gaining skills to pass their courses and to stay out of trouble-plus the added bonus of having more career choices when they graduate. I'm going to be using their hobby preference to set the final degree.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Test Subject
#405 Old 16th Jan 2018 at 10:27 AM
Thanks for all these great ideas that will make my game even more interesting :D
Lab Assistant
#406 Old 23rd Jan 2018 at 8:11 PM
Have teen pregnancy also, make woohooing have a higher chance of pregnancy.

Hi my name is Carla Shaw you can stop at 5 or 6 stores or just one. I don't need friends, they disappoint me.
Mad Poster
#407 Old 24th Jan 2018 at 2:58 AM
Here's a challenge-make a working volcano! It's not easy, but it can be done, so that with the help of Sophie-David's special effects mods, it looks very realistic. My only complaint is that I can't make it blow up once in a while..

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
Forum Resident
#408 Old 8th Feb 2018 at 4:08 PM
I did a reverse vacation hood. My main hood looks like a vacation hood, my playables are the locals, and the townies are the tourists. Now I gotta set up some tourist traps---errr respectable establishments!
Mad Poster
DELETED POST
3rd May 2018 at 7:36 AM
This message has been deleted by gazania. Reason: My mistake. Wrong mod.
Lab Assistant
#409 Old 18th Jun 2018 at 7:10 PM
I realize that I'm bumping, but I think that it's fun to make cartoon characters from popular shows and have them live out their lives in The Sims.
Lab Assistant
#410 Old 12th Jul 2018 at 7:56 AM
Don't know if this has been done before, but I have an idea for a household. A teenage Knowledge Sim, with two parents and 1-3 younger siblings. The challenge is to have the teen go around town trying to meet the High Witch. Once the teen has befriended the High Witch, then you try to make the teen become a witch, and practice, without parents or siblings finding out. To make this easier, both parents work, and so do any teen siblings. In my game, this leads to crazy shenanigans and drama, such as the teen sneaking out with a lover to distract Mom from the cauldron she nearly found in the cleaning closet, younger siblings being in the simlogical boarding school, the teen taking her cauldron and spellbook with her to school so the toddler doesn't find them, or hiding a black cat in her closet, or even skipping school to study magic or mix things in her cauldron. It's great. The coolest part is coming up with a punishment, or alternatively the "Oh my god, we have no clue where our kids really are!" storyline, when someone inevitably finds out. As for who "wins", the parents win if they find out on their own, the sibling(s) win if they find out and tell on their older brother/sister, and the teen wins if they make it to college without being found out. If they manage to leave anything "witchy" in their room on the way out, the parents automatically win (because the teen, realistically, can't actually have arrived on campus before Mom/Dad is finished cleaning their room.)

93
98% of teenagers do or has tried smoking pot. If you're one of the 2% who hasn't copy & paste this in your siggy.
May the Goddess walk with you.

Do as thou wilt shall be the whole of the law.
Love is the law, love under will.
93 93/93
Test Subject
#411 Old 21st Jul 2018 at 1:46 PM
I've also been trying to different fun ways to play Sims 2...

"Try to run some successful affairs without getting caught!" is what Ive always done, I think the most I ever got to was around 50 something romances/love at the same time (using cheats)


Quote:
Originally Posted by HystericalParoxysm
We've all had that problem at one time or another: Sims 2 just seems boring. We play the same sorts of families and the same scenarios and it's just no fun! So how do you keep from getting bored? Here are my suggestions - add your own to this thread and I'll incorporate the best ones into the first post.


Play differently!
If you're stuck in a rut of "couple gets together, gets married, has babies, work to the top of their careers" type stuff, then stop it! Start a new family and play it utterly differently than you normally do! It's refreshing to get out of your comfort zone. Try:
  • One or more hot romance sims living in a house. Try to break up as many marriages as you can!
  • A grumpy loner who shuns all romantic relationships and is a workaholic.
  • Try to run some successful affairs without getting caught!
  • Stay-at-home sims - if you've been having sims have regular careers, try having a novelist, painter, crafter, etc.
  • Had small families up until now? Try having a family with tons of babies! Or if you've always done big families, stick with just one or two children - or even none!
  • If you never let your sims age to elder... try letting your sims grow old and die and raise the next generation!
  • Stop cheating! If you're making your sims' lives too easy upping their needs and giving them money, knock it off! Instead, look for hacks which can make their lives harder! Higher bills, harder grades, harder homework - anything which can increase the challenge!
  • Think about things you haven't done or haven't tried before - and then do them! Whatever you do, stop playing the way you have been, because it's boring!

Unused game features!
Most of us have several EPs... and a great number of us have never used a lot of the features! Now's a great time to try out things you never have before, and maybe discover fun new aspects of the game you hadn't thought of!
  • Base game: Get abducted by aliens! Send an adult male sim, and come back alien pregnant! More info here.
  • University: Go to college! Take a sim through college and get them great grades - or spend the whole time partying! Join a secret society (more info here)! Then once they're finished, get them a job in one of the college-only careers.
  • Nightlife: Go on dates! Use the gypsy matchmaker! Take two completely incompatible sims out and figure out how to get them a dream date! Try going bowling, out dancing at a club, rock out in the Electro-Dance-Sphere!
  • Nightlife: Become a vampire! See how it is to live as a creature of the night, never seeing the sun, and going, "Bleh!" all the time!
  • Open for Business: Run a business! You can run a business not only on a community lot, but also from home - both of which offer their own unique challenges. Get your business up to five stars, keep your employees happy, and see just how successful you can become. Already tried a business? Try a different type! Do a makeover salon, an art gallery, a bakery, a toy shop, a florist, an electronics store, a restaurant, an arcade, a real estate office... Make your sim into a business tycoon!
  • Open for Business: Make some servos! It'll take quite a while of tinkering making smaller robots on the robot crafting station (or you could just cheat with testingcheats and spawn one) but have your very own robot friend who can run amok and electrocute you!
  • Pets: Have tons of pets! Make an old cat lady! If you've had the regular cats and dogs, try getting a womrat or a bird. If you have Open for Business, try breeding your pets and running a pet shop! Or spend some time in Create a Pet making all sorts of strange and cool new pet breeds.
  • Pets: Become a werewolf! Howl and stalk the night all furry and scary. More info here.
  • Seasons: Have a garden, and grow all your own produce. Try the juicer and see what cool effects you can get from different juice recipes. See how big a garden you can run and what kind of profits you can make. Join the garden club and try out the wishing well. More info on all that here.
  • Seasons: Become a plant sim! Discover a whole new way to play including different needs by going green. Create spores of happiness and please all your friends. More info here.
  • Bon Voyage: Take a vacation to each of the three vacation destinations. Collect all of the souveniers. Dig for treasure till you find the maps to the secret lots in each place, and meet the secret NPCs - the ninja, the witch doctor, and bigfoot!
  • Free Time: Find out all about what the different hobbies have to offer. Craft your own pottery or clothing, and sell it if you have OfB. Visit the secret hobby lots. Get the genie!

Try a challenge!
There are tons of cool game challenges which you can try - ranging from long-term challenges like the Legacy Challenge, to shorter, crazier challenges like the Asylum Challenge. These challenges usually have certain rules (which you can choose to follow or not!) and direct you to play a certain way.

For a great list of challenges including their rules and discussion threads about them, see our Challenges Forum!

Live off the land!
This works best if you have Seasons for fishing and gardening, but you can use Echo's harvestable crops if you don't have Seasons. Make a family, make a house for them, don't cheat, and have them live off their garden and pond exclusively - no buying groceries, no working outside of the home (though they can do other activities like crafting as long as they stay at home), and children don't go to school. If they get successful enough, you can have them sell off some of their excess produce to other sims in the neighborhood... you can even run the whole neighborhood off the land - all food must be purchased from your farmers!

There's lots of discussion and more ideas on this play style on this thread.

Learn to create!
For many people, this can be just as fun and addictive (if not more so!) than actually playing the game. With all the help, support, tutorials, and info available to you, why not try it? Some of the more advanced stuff can be quite complicated, but you may surprise yourself at how well you do at simple things like walls and floors and recolouring objects and clothing.

"Don't Panic, Start Here!" is a great starting point for beginning creators and links you to the proper tutorials for complete creating noobs.[/url]

Play something else!
Shocking, I know! But absence does make the heart grow fonder, and if you're just bored as hell with TS2, go play something else! There are tons of fun games out there - go play an RPG, a first-person shooter, a city-builder, an arcade game - whatever you like, just something different. Put TS2 aside for a day, a week, a month, and then come back later once you're refreshed.
Top Secret Researcher
#412 Old 28th Aug 2018 at 4:49 PM Last edited by fway : 28th Aug 2018 at 5:07 PM.
I've started basing my Sims astrological placements based off of the time of the year they were born. I change this with the Personality Adjuster from the Insimenator.

If they were born in Spring

Day 1/2 would be an Aries Sim
Day 2/3 would be a Taurus Sim
Day 3/4 would be a Gemini Sim

If they were born in the Summer

Day 1/2 would be a Cancer Sim
Day 2/3 would be a Leo Sim
Day 3/4 would be a Virgo Sim

If they were born in the Fall:
Day 1/2 would be a Libra Sim
Day 2/3 would be a Scorpio Sim
Day 3/4 would be a Sagittarius Sim

If they were born in the Winter:
Day 1/2 would be a Capricorn Sim
Day 2/3 would be an Aquarius Sim
Day 3/4 would be a Pisces Sim

Then, I go further into their inner "planetary placements" by basing it off their personality traits. I do make an exception for twins/multiples if they do have different personality points. Here's a link about the planets in astrology. I keep the Mercury, planets to at least one sign before or after or in the same sign; for Venus I keep it at most two signs before or after or in the same sign as the Sun sign. The other planets can be in any sign from the Sun sign, though some may be "retrograde" if they are far enough away from the Sun. Jupiter and Saturn are the only two outer planets I use in game. I don't include Uranus, Neptune and Pluto.

There is also the ascendant sign, which is dependent upon the time that you are born, so I keep an eye on the time that Sim babies are born in-game. Say for example, a sim born at Midnight would have a Capricorn ascendant if they're an Aries. Similarly, an Aries sim born at 12PM would have a Cancer ascendant.


Here's an example of a Sim born from my game.

Jeffrey was born on the 1st Day of Spring, so that gives him an Aries Sun sign. Jeff was born at 8:30PM so that gives him a Libra ascendant. He's very playful and outgoing, so I gave him a Leo Moon. Jeffrey has a Mercury in Pisces because his imagination is so creative. He has his active bars maxed out, and has very good standing power, so I gave him a Mars in Capricorn. I wanted him to have a go-getter attitude so I gave him a Venus in Aries. I based the Jupiter and Saturn placements upon where the parents were in their life-state, as well as in relation to when the parents were born.

For Jeffrey's twin sister Christine, I wanted to make sure the moon placement fit well with her personality. She's also outgoing and active (less so than her brother), which can fit. I can attribute her seriousness to her Capricorn Mars that she shares with her brother.

I'd like to think of the first day of the teen years as a Jupiter Return and where I figure out which aspiration they will get based off of personality/interests/circumstances. If you play YA's their 2nd Jupiter return can be thought of as soon as they graduate college. For the Saturn returns I'd like to think it would be the mid-point of the Sim's Adult stage. Their 3rd Jupiter return can be the last quarter of their Adult stage. It can also go on in their Elder stage with (I would think) the last Jupiter return at some point in the middle of the elder stage.


Field Researcher
#413 Old 28th Aug 2018 at 7:01 PM
That is just awesome. Mind if I create my own variant for my fantasy game?

Kulo Seeri - Home of the Nuidya Tribe
"Not SimNation and Proud"
Test Subject
#414 Old 29th Aug 2018 at 8:52 PM
Build a commune/artists' squat and try out communal living instead of families/couples/singles. I usually run them as home businesses too. You can sell goods and services or just use the ticket machine to charge people to hang out and see how the hippies live. You probably won't get a level 10 business just having people chilling on your sofa, but I think that's more realistic - commune residents don't want to be business tycoons, they just want to eat. The dynamics of the household are completely different and I always look forward to them coming up in the rotation.
Test Subject
#415 Old 30th Aug 2018 at 12:39 PM
Making elaborate neighborhoods is pretty fun! It seems daunting, but if you take it one step at a time it's (at least for me) kinda relaxing. If you don't feel like building everything, just build the things you want to build and then make decorative lots for everything else. You can also download other people's lots, assuming you have permission from the creator to use them. If you give the neighborhood and it's inhabitants an elaborate backstory, it might even inspire you to create a machinima using your neighborhood as a big set for it all.
Test Subject
#416 Old 3rd Sep 2018 at 12:33 AM
I have a few "dog trot" or "shot gun" houses that are bare necessities on very small lots. When young adults go to college, I have each one restore a car if their grades are good they get the car. When they leave college, regardless of family prosperity they have to start from scratch with no family backing. They start in the shotgun houses and have to suffer just like their parents and grand parents. Then if they have maintained a good relationship with their family, they move into the family home when their parents are near their deaths.
Mad Poster
#417 Old 10th Oct 2018 at 2:04 PM
Here's one (might have been mentioned before) :

For those teens who don't have a lot of friends and need some-a local Boys Club and Girls Club. Using the Visitor Controller, you can set the sex and age for those visiting the lot-put in all the things that teens like to do that are wholesome, like a chess table, dart board, pool table and any version of Two Jeff's food replicator with appropriate seating included.
I put in a pool in the back and a portable outhouse. (the "all in one bathroom" is great for this lot).
I test ran my girls club yesterday and all the girls enjoyed it immensely. They liked that no boys were around so they could gossip to their hearts content about them.

Receptacle Refugee & Resident Polar Bear
"Get out of my way, young'un, I'm a ninja!"
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