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Nysha's New Creators for July - posted on 1st Aug 2018 at 9:00 AM
Replies: 15061 (Who?), Viewed: 339332 times.
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Forum Resident
#15051 Old Yesterday at 3:00 PM
Quote:
Originally Posted by maxon
The edges of the road are not cut outs so you need to update the road default textures with the grass terrain too. I think there are some cut out defaults somewhere though.

Sorry if I'm a bit slow here - I tried changing the terrain on a few other desert and dirt hoods to see if it was a problem with the road defaults then checked out various lots, but they actually came out fine for some reason. It's just this hood in particular that has the wonky terrain. Is it the apocalypse at work?

Quote:
Originally Posted by Charity
Is there a way to restore the urn, so you don't have to have a permanently smashed urn in your house?

Quote:
Originally Posted by Bulbizarre
Does it change to a gravestone when you move it outside? I've never had a smashed urn before.

In my experience, moving the smashed urn outside won't turn it into a gravestone and it retains its broken form, but if you have testing cheats on, there's an option to repair the smashed urn when you shift + click on it, as mentioned by baticeer. It's been very useful with raging teens out and about while I wait for the ghosts to appear before sending them to the actual graveyards.
Screenshots
Alchemist
#15052 Old Yesterday at 5:29 PM
Fron door questions: What determines it? How do change it? Is there a mod that expands upon it.

P.S. Sorry for my bad english.
Mad Poster
#15053 Old Yesterday at 5:40 PM
Some players have mentioned that the last placed door often seems the one set as the 'front' one, unless you have Pescado's frontdoorhack. I wish that mod had more documentation on how exactly it works.

From my observations, even with Pescado's frontdoorhack, double doors are often chosen to be the front.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

My memory is poor, so please take anything I say with a grain of salt. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives | Check out my website!
Alchemist
#15054 Old Yesterday at 6:01 PM
Yeah, I heard such reports too. I might test and see If I can simply put the door in the inventory and place it again where it was positioned and thus make it 'front'. If that doesn't work, I'll check but with buy mode. Thanks btw.

I might post results here.

P.S. Sorry for my bad english.
Mad Poster
#15055 Old Yesterday at 6:04 PM
It's the last one placed on the lowest floor. So if you have a garage with a house on a foundation, the garage door is the front door.

Ugly is in the heart of the beholder.
(My simblr isSim Media Res . Widespot,Widespot RFD: The Subhood, and Land Grant University are all available here. In case you care.)
Mad Poster
#15056 Old Yesterday at 8:51 PM
Are dogs or cats able to die of anything other than old age? A few hoods back, and the only survivors of a giant house fire were the toddler and the dog.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

My memory is poor, so please take anything I say with a grain of salt. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives | Check out my website!
Theorist
#15057 Old Yesterday at 8:59 PM
about pet death; from my understanding, Old Age is their only non-cheat/non-mod/non-hack death.
not sure, but they might be able to die through the Spawn object named Rodney's Death Creator; and perhaps also through various hacks.
Instructor
#15058 Old Yesterday at 9:09 PM
Quote:
Originally Posted by Bulbizarre
Are dogs or cats able to die of anything other than old age? A few hoods back, and the only survivors of a giant house fire were the toddler and the dog.


That's so sad. What happened to them?
Mad Poster
#15059 Old Yesterday at 9:25 PM
I reloaded the lot and everyone came back to life.

I'm secretly a Bulbasaur. | Formerly known as ihatemandatoryregister

My memory is poor, so please take anything I say with a grain of salt. | Looking for SimWardrobe's mods? | Or Dizzy's? | Faiuwle/rufio's too! | smorbie1's Chris Hatch archives | Check out my website!
Lab Assistant
#15060 Old Yesterday at 9:59 PM
I'd like to extract the house (and only the house) that is in one of the premade neighborhoods, what's the exact process to do so? Export it to file and then save the house only through the Sims2Pack Clean Installer?

Slowly moving steps into basic TS2 modding.
I will occasionally post my stuff at spicyplumbobs.wordpress.com, hopefully it's good.
Field Researcher
#15061 Old Yesterday at 10:12 PM
Quote:
Originally Posted by ConsoC
I'd like to extract the house (and only the house) that is in one of the premade neighborhoods, what's the exact process to do so? Export it to file and then save the house only through the Sims2Pack Clean Installer?

Is the lot unoccupied/free from urns?
In this case you can just add it in the lot cataog and then place a copy back, if you wish - before you can only place one copy at the time, but then, from I don't remember which EP onwards, a copy of the lost will stay in the catalog even after placing it).
Otherwise, you can just pack to a file and thn re-install it with the Clean Installer (I usually "clean" the file from cc or families).
If yo need more info, have a look here: http://modthesims.info/t/448103
Or here to get even more useful stuff.
Needs Coffee
staff: moderator
#15062 Old Yesterday at 10:14 PM
Quote:
Originally Posted by ConsoC
I'd like to extract the house (and only the house) that is in one of the premade neighborhoods, what's the exact process to do so? Export it to file and then save the house only through the Sims2Pack Clean Installer?


Make sure to clean it of sim references. http://modthesims.info/showthread.php?t=609188

"I dream of a better tomorrow, where chickens can cross the road and not be questioned about their motives." - Unknown
~Call me Jo~
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